DDO Release Notes: Update 6 Store Releases
Welcome to the Release Notes for Dungeons & Dragons Online®! These release notes were updated Friday, October 1st 2010 with the latest new releases to the DDO Store! You can view newly released items and offers in the DDO Store byclicking here!
Gold Skull Helm - Released 10-1-2010
This gleaming gold skull helmet can be worn by itself or lend its appearance to your current helmet and can then be toggled off again. Also gives you a +5 bonus to the Intimidate skill!
Glowing Circlet - Released 10-1-2010
This color-changing, halo-like circlet can be worn by itself or lend its appearance to your current helmet and can then be toggled off again. Glows and appears to change color based on how far away and what angle its being viewed from! Also gives you a +5 bonus to the Concentration skill!
+1 Blessed Silver Weapons - Released 9-24-2010
+1 Blessed Silver Quarterstaff
Does 2 to 7 points of bludgeoning damage and can bypass the special defenses of most most devils and vampires. NOTE: Requires the Simple Weapon Proficiency: Quarterstaff feat. This weapon requires both hands to wield in battle.
+1 Blessed Silver Shortsword
Does 2 to 7 points of piercing damage and can bypass the special defenses of most most devils and vampires. NOTE: Main Hand use requires the Martial Weapon Proficiency: Shortsword feat. Off Hand use requires the Two Weapon Fighting feat.
+1 Blessed Silver Longsword
Does 2 to 9 points of slashing damage and can bypass the special defenses of most devils and vampires. NOTE: Main Hand use requires the Martial Weapon Proficiency: Longsword feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Blessed Silver Greatsword
Does 3 to 13 points of slashing damage and can bypass the special defenses of most most devils and vampires. NOTE: Requires the Martial Weapon Proficiency: Greatsword feat. This weapon requires both hands to wield in battle.
+1 Blessed Silver Heavy Mace
Does 2 to 9 points of bludgeoning damage and can bypass the special defenses of most most devils and vampires. NOTE: Main Hand use requires the Simple Weapon Proficiency: Heavy Mace feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Blessed Silver Scimitar
Does 2 to 7 points of slashing damage and can bypass the special defenses of most most devils and vampires. NOTE: Main Hand use requires the Martial Weapon Proficiency: Scimitar feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Blessed Silver Rapier
Does 2 to 7 points of piercing damage and can bypass the special defenses of most devils and vampires. NOTE: Main Hand use requires the Martial Weapon Proficiency: Rapier feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Blessed Cold Iron Weapons - Released 9-17-2010
+1 Blessed Cold Iron Quarterstaff
Does 2 to 7 points of bludgeoning damage and can bypass the special defenses of most demons and many devils. NOTE: Requires the Simple Weapon Proficiency: Quarterstaff feat. This weapon requires both hands to wield in battle.
+1 Blessed Cold Iron Shortsword
Does 2 to 7 points of piercing damage and can bypass the special defenses of most demons and many devils. NOTE: Main Hand use requires the Martial Weapon Proficiency: Shortsword feat. Off Hand use requires the Two Weapon Fighting feat.
+1 Blessed Cold Iron Longsword
Does 2 to 9 points of slashing damage and can bypass the special defenses of most demons and many devils. NOTE: Main Hand use requires the Martial Weapon Proficiency: Longsword feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Blessed Cold Iron Greatsword
Does 3 to 13 points of slashing damage and can bypass the special defenses of most demons and many devils. NOTE: Requires the Martial Weapon Proficiency: Greatsword feat. This weapon requires both hands to wield in battle.
+1 Blessed Cold Iron Heavy Mace
Does 2 to 9 points of bludgeoning damage and can bypass the special defenses of most demons and many devils. NOTE: Main Hand use requires the Simple Weapon Proficiency: Heavy Mace feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Blessed Cold Iron Scimitar
Does 2 to 7 points of slashing damage and can bypass the special defenses of most demons and many devils. NOTE: Main Hand use requires the Martial Weapon Proficiency: Scimitar feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Blessed Cold Iron Rapier
Does 2 to 7 points of piercing damage and can bypass the special defenses of most demons and many devils. NOTE: Main Hand use requires the Martial Weapon Proficiency: Rapier feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
Airship Colors - Released 9-10-2010
Decorate your airship with color! All color changes will be permanent until changed to a new one. IMPORTANT: This item can only be used by guild officers and guild leaders!
Airship Elemental Rings
Use this on an airship to change the color of the elemental ring.
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New colors
- Green
- Orange-red
- Purple
Airship Hull
Use this on an airship to change the color of the exterior hull and walls.
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New colors
- Brown
- Green
- Maple
- Purple
Airship Interior
Use this on an airship to change the color of the interior walls and trim.
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New colors
- Brown
- Green
- Maple
- Purple
Airship Sail Cloth
Use this on an airship to change the color of the exterior sails and fins.
-
New colors
- Green
- Orange
- Purple
+1 Frost Weapons - Released 9-10-2010
+1 Frost Quarterstaff
Does 2 to 7 points of bludgeoning damage plus 1 to 6 cold damage and has a low chance to critical hit. NOTE: Requires the Simple Weapon Proficiency: Quarterstaff feat. This weapon requires both hands to wield in battle.
+1 Frost Shortsword
Does 2 to 7 points of piercing damage plus 1 to 6 cold damage and has a decent chance to critical hit. NOTE: Main Hand use requires the Martial Weapon Proficiency: Shortsword feat. Off Hand use requires the Two Weapon Fighting feat.
+1 Frost Longsword
Does 2 to 9 points of slashing damage plus 1 to 6 cold damage and has a decent chance to critical hit. NOTE: Main Hand use requires the Martial Weapon Proficiency: Longsword feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Frost Greatsword
Does 3 to 13 points of slashing damage plus 1 to 6 cold damage and has a decent chance to critical hit. NOTE: Requires the Martial Weapon Proficiency: Greatsword feat. This weapon requires both hands to wield in battle.
+1 Frost Heavy Mace
Does 2 to 9 points of bludgeoning damage plus 1 to 6 cold damage and has a low chance to critical hit. NOTE: Main Hand use requires the Simple Weapon Proficiency: Heavy Mace feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Frost Scimitar
Does 2 to 7 points of slashing damage plus 1 to 6 cold damage and has a good chance to critical hit. NOTE: Main Hand use requires the Martial Weapon Proficiency: Scimitar feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Frost Rapier
Does 2 to 7 points of piercing damage plus 1 to 6 cold damage and has a good chance to critical hit. NOTE: Main Hand use requires the Martial Weapon Proficiency: Rapier feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Frost Longbow
Does 2 to 9 points of piercing damage plus 1 to 6 cold damage with standard arrows and has a low chance to make a large critical hit. NOTE: Requires the Martial Weapon Proficiency: Longbow feat. This weapon requires both hands to wield in battle.
+1 Frost Heavy Crossbow
Does 2 to 11 points of piercing damage plus 1 to 6 cold damage with standard bolts and has a decent chance to critical hit. NOTE: Requires the Simple Weapon Proficiency: Heavy Crossbow feat. This weapon requires both hands to wield in battle.
+1 Adamantine Weapons - Released 9-3-2010
+1 Adamantine Quarterstaff
Does 2 to 7 points of bludgeoning damage and can bypass the special defenses of most golems, not including clay golems. NOTE: Requires the Simple Weapon Proficiency: Quarterstaff feat. This weapon requires both hands to wield in battle.
+1 Adamantine Shortsword
Does 2 to 7 points of piercing damage and can bypass the special defenses of most golems, not including clay golems. NOTE: Main Hand use requires the Martial Weapon Proficiency: Shortsword feat. Off Hand use requires the Two Weapon Fighting feat.
+1 Adamantine Longsword
Does 2 to 9 points of slashing damage and can bypass the special defenses of most golems, not including clay golems. NOTE: Main Hand use requires the Martial Weapon Proficiency: Longsword feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Adamantine Greatsword
Does 3 to 13 points of slashing damage and can bypass the special defenses of most golems, not including clay golems. NOTE: Requires the Martial Weapon Proficiency: Greatsword feat. This weapon requires both hands to wield in battle.
+1 Adamantine Heavy Mace
Does 2 to 9 points of bludgeoning damage and can bypass the special defenses of most golems, not including clay golems. NOTE: Main Hand use requires the Simple Weapon Proficiency: Heavy Mace feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Adamantine Scimitar
Does 2 to 7 points of slashing damage and can bypass the special defenses of most golems, not including clay golems. NOTE: Main Hand use requires the Martial Weapon Proficiency: Scimitar feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Adamantine Rapier
Does 2 to 7 points of piercing damage and can bypass the special defenses of most golems, not including clay golems. NOTE: Main Hand use requires the Martial Weapon Proficiency: Rapier feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
Shared Bank (+10 Slots) - Released 8-27-2010
Upgrades your Account-based Shared Bank with 10 additional item slots of storage space. You must have access to the Shared Bank to get this additional space. This now allows you to have up to 40 Shared Bank item slots.
Favored Soul Hirelings - Released 8-27-2010
Favored Soul hirelings have access to Favored Soul spells. Unlike hireling contracts from in-game vendors, Gold Seal Contracts allow you to use up to 5 different hirelings at once. Note each hireling can only be summoned once per party. Expires one hour after first use.
+1 Flaming Weapons - Released 8-20-2010
+1 Flaming Quarterstaff
Does 2 to 7 points of bludgeoning damage plus 1 to 6 fire damage and has a low chance to critical hit. NOTE: Requires the Simple Weapon Proficiency: Quarterstaff feat. This weapon requires both hands to wield in battle.
+1 Flaming Shortsword
Does 2 to 7 points of piercing damage plus 1 to 6 fire damage and has a decent chance to critical hit. NOTE: Main Hand use requires the Martial Weapon Proficiency: Shortsword feat. Off Hand use requires the Two Weapon Fighting feat.
+1 Flaming Longsword
Does 2 to 9 points of slashing damage plus 1 to 6 fire damage and has a decent chance to critical hit. NOTE: Main Hand use requires the Martial Weapon Proficiency: Longsword feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Flaming Greatsword
Does 3 to 13 points of slashing damage plus 1 to 6 fire damage and has a decent chance to critical hit. NOTE: Requires the Martial Weapon Proficiency: Greatsword feat. This weapon requires both hands to wield in battle.
+1 Flaming Heavy Mace
Does 2 to 9 points of bludgeoning damage plus 1 to 6 fire damage and has a low chance to critical hit. NOTE: Main Hand use requires the Simple Weapon Proficiency: Heavy Mace feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Flaming Scimitar
Does 2 to 7 points of slashing damage plus 1 to 6 fire damage and has a good chance to critical hit. NOTE: Main Hand use requires the Martial Weapon Proficiency: Scimitar feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Flaming Rapier
Does 2 to 7 points of piercing damage plus 1 to 6 fire damage and has a good chance to critical hit. NOTE: Main Hand use requires the Martial Weapon Proficiency: Rapier feat. Off Hand use requires both the Two Weapon Fighting AND Oversized Two Weapon Fighting feats.
+1 Flaming Longbow
Does 2 to 9 points of piercing damage plus 1 to 6 fire damage with standard arrows and has a low chance to make a large critical hit. NOTE: Requires the Martial Weapon Proficiency: Longbow feat. This weapon requires both hands to wield in battle.
+1 Flaming Heavy Crossbow
Does 2 to 11 points of piercing damage plus 1 to 6 fire damage with standard bolts and has a decent chance to critical hit. NOTE: Requires the Simple Weapon Proficiency: Heavy Crossbow feat. This weapon requires both hands to wield in battle.
The Red Fens Guest Passes - Released 8-19-2010
180 Minute Guest Pass
This guest pass grants another player (not yourself) 180 minutes of access to the Level 9 Adventure Pack with 4 hand-crafted adventures and one wilderness area. The timer starts when your friend enters the adventure.
90 Minute Guest Pass
This guest pass grants another player (not yourself) 90 minutes of access to the Level 9 Adventure Pack with 4 hand-crafted adventures and one wilderness area. The timer starts when your friend enters the adventure.
The Red Fens Adventure Pack - Released 8-19-2010
Something fishy is happening in the swamp: devious creatures from the depths of the sea have come; bringing piles of valuable pearls, evil traps, and a deadly plan that is out of this world. Delve beneath the fens to uncover the creature’s sinister secrets before the flood gates open and doom is unleashed. Will you sink or swim?
- Battle deadly new monsters lurking in the black heart of the Red Fens!
- Raid a sunken temple, rescue captured allies, and retrieve a precious artifact – all before dinner!
- Guide tribal warriors through a deadly cavernous hillside so they may achieve their destiny!
- Defend against hordes of Sahuagin and protect the last village of the Drow from the creeping threat below!
- DDO takes combat into the depths in the first underwater DDO adventure ever created!
This level 9 adventure pack (also available for level 20 characters on Epic difficulty!) includes 4 hand-crafted adventures and a vast new wilderness area! Adventurers seeking to enter the Red Fens should visit House Kundarak and talk to a dwarf with a cart.