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Category:The Lost Quest Guide

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This guide took 3rd Place in Turbine's 2007 User Written Game Guides Contest.





Original content created by community member: Lost Leader

NOTICE: Please see the Discussion tab for important notes about this Guide

Contents

About the Original Guide

The original guide was an expansive multi-page document housed on the DDO forums in 2007. Maintained by community member Lost Leader, the guide covered the following topics:

  • Favor
    • Rewards
    • Favor associated with quests
  • Raids
    • How to get raid ready
    • List of raid quest chains
    • Walk through guides on raids
  • Quests
    • Quest chains
    • Key points of the quest
    • Walk through and spoiler guides for quests
    • Quest lists by level

Guide Timeline

  • In Sept 2007, Lost Leader created the original guide on the DDO Community forums
  • In Nov 2007, the guide took 3rd place in the Turbine user written game guides contest.
  • In Aug 2008, the Turbine community team attempted to port the guide over to the Compendium and ran into a few issues:
    • Some sections of the guide had not yet been updated (such as Korthos)
    • Some sections had already been updated to the Compendium in other places (possibly as port overs by other users).
    • The number of pages to the document required many man hours to try and complete. The entire guide had not yet been fully ported over, but the skeleton structure of pages was left in tact awaiting further import of the forum thread version of the guide.
  • In late 2008, several community members began to update and import their own data into the partial skeleton of the guide, which had not yet been associated with a master page flagging it as "Lost Quest Guide".
  • In early 2009, users requested that the pages be linked up to the primary Compendium home page under the category "Quests" (and respective subcategories)

Today, the guide has become a strange amalgamation

  • Some pages still have the original format from the Community Team's guide port in Aug 08
  • Not all of the original "Lost Quest Guide" had been ported into the Compendium.
  • Some pages were reformatted by users updating information or adding new tips/hints.
  • The naming convention used for many of the pages shares a naming convention likely to be used by a game data port. Official information will not over-write the user created information, but some out dated quests (such as those in Korthos) will have conflicting information.

Ultimately all of the quest pages and quest page sorting (by faction, level, etc) have become one work - a combination of the original guide writer, current player contributions to the Compendium, and game data. Ongoing work continues to try and bring over the walkthroughs, puzzle tips, etc from the forum thread to the Compendium. Please see the Discussion tab for more information on this project.

How You Can Help

Even though the guide has more or less been assimilated into the Quests category, there is still a lot of great information from the original guide that can go into the quest pages! If you would like to help contribute to moving the huge quantities of tips, screenshots, walkthroughs, etc, please visit the Discussion tab to find out how you can help the Lost Quest Guide from becoming lost!

Original Guide

The following is the original introduction and help to how to navigate and use the guide, taken from the original guide thread

Outline

The purpose of this guide is to help to familiarize a player with a quest. It is also to help you determine what quest you want to run, what classes you may want with you, what the rewards might be. There will be spoilers in this guide, so do not continue reading if you do not want to have the veils of mystery lifted.

If you would like to contribute any knowledge to the quest guide, or perhaps fix an error, please join us in the Discussion tab, or PM Lost Leader on the DDO forums. Feedback and suggestions are wanted and welcome.

Disclaimer

Disclaimer: DDO is an actively changing game, where the developers will come back and give a tweak here and there to make things more playable or more interesting. Information here could become obsolete with the curl of a developer’s finger. This doesn’t happen often, but it does happen from time to time. (Examples: new loot tables, new spells, monster changes and such, can all change the validity of some information contained herein.)If this guide becomes outdated, please let us know by posting on our forums, visiting the Discussion tab above, or PM'ing Lost Leader on the DDO forums. We will update it with the correct information as soon as possible.

Layout

The following layout was originally used for the quests in the guide. Since that type, Turbine and several users have also been porting information about quests into the Compendium, and you may find quest pages that deviate from this format.

  • Quest Name
    • (Quest Chain, if any, and what part)
  • Quest Giver: The name and location of the quest giver
  • Level: the level and type (Solo/Party/Raid)
  • Patron: The Patron and the point value (normal/hard/elite)
  • Length: Duration assigned to the quest at the door (not always exact, but an indicator of time you should plan for)
  • Entry Point: Where the entrance to the quest is located
  • Prereqs: Any requirements to log or run a quest
  • Recommended Party: This will include if there are any statistic or class requirements for completion or optionals in a quest. It will also include what I feel is a good party for the quest. This is not to say it can not be run with another mix, this is just a guideline. Most quests I have qualified with one of two settings. Any or Standard.
    • Any: These quests are well within the capabilities of a party of the same level. As such, any group of six should be able to complete it. In a group without a healing class, all players should be responsible for self-healing items.
    • Standard: A standard group by my definition is a Tank, Cleric, Sorc or Wiz, Rogue and two DPS or support extras (these can be doubles of other types). A bard is always welcome.
  • Base Experience: The base experience point value of the quest
  • Quest Info:
    • Creatures: a general idea of what type of monsters to expect. This will not give the exact types, so it won’t say all class types of the kobolds you are facing, or the specific race of spiders, but will say kobolds and spiders
    • Traps: will say what types of traps to expect, but not dc or location. This will help determine if you want a trapsmith in the party
  • Walkthrough
    • A general walkthrough with a few pointers. Some will give step by step instructions to help through a difficult quest (Ex. The Pit), others will just give you a general idea to help you remember a previous run, or help you form a strategy (Ex. Stromvauld’s Mines).
    • End Reward: This will say whether a quest has a reward or not, and if it has any static loot in the end reward

Common DDO jargon

  • Agro: Aggression. This means you have the attention of the badguy.
  • Caster: Wizard or Sorcerer (sometimes bards) This means an arcane spell caster
  • DPS: Damage Per Second. A dps character is built for high and fast damage output. Barbarian, Ranger, Rogue, sometimes fighter, monk or paladin, occasionally casters will build for high dps (theirs is limited by a power bar)
  • DR: Damage reduction. This will usually be listed as how much, and then what will by pass. So 10/Silver is a damage reduction of 10 damage per weapon hit, but a silver weapon will bypass it. Spell damage is not affected by DR
  • Healer: A character made to assist the party by keeping their health full. Stereotypically this means cleric. Bards also can be made to heal, and Paladins and Rangers both have access to cure spells at levels 4 and beyond (though they can use cure wands at lower levels) In the case of warforged, any arcane caster with a repair spell could also be considered a healer.
  • Tank: Usually fighters or paladins, sometimes rangers, monks and barbarians, often with a couple levels of rogue. A class built to be taking hits. High AC, High Hitpoints and hopefully high saving throws. The best of them will use intimidate, because they won’t do as much damage as the dps types, but will want to be the ones getting attacked.
  • Red-Named: Main boss type, with a large list of inherent immunities. These include immunities to charm, death effects, hold (and similar effects like flesh to stone), level draining, paralyze, stat draining, stun, trip.
  • SR: Spell Resistance. You roll, add your caster level, add any spell penetration items or feats. If your total is higher than the spell resistance your spell gets through.

Quest Guide Links

The following pages contain a mixture of the original guide data, as well as recent player and game data contributions. Please see the Timeline and How You Can Help sections of this page to learn more about the state of this guide:

Pages in category "The Lost Quest Guide"

This category contains only the following page.

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