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Spell:Web

From DDO Compendium

Web
Cooldown: 3 seconds
Spell Point Cost:
Target: Foe, Positional, Breakable
Level:
    2 (Sorcerer, Wizard)
Components: Material, Somatic, Verbal
School: Conjuration
Spell Resistance: No
Creates a many-layered mass of strong, sticky strands that entangle targets within them. A successful Reflex save negates this effect. Entangled creatures may attempt to make a Strength check every 2 seconds to escape. Area of effect fire spells will destroy these webs and free any entangled creatures. Incorporeal creatures, oozes, and spiders are naturally immune. Fire elementals and other fire creatures are immune because they burn through the webs.
Sorcerer 2
Wizard 2
Inscription Component:

Spell Point Cost: 15
Duration: 10 Seconds + 1 second per caster level. Can be extended. (13 Seconds at minimum level3 normally, 60 seconds extended at level20)
PvP: Yes, But not useable in brawl
Notes: Enemies that make their saves gain 6 seconds of web immunity, but after that will need to make a new save if they leave and re-enter the web. The buff Freedom of Movement and Fireshield will make you immune to this spell

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