Article
Discussion

Spell:Tactical Detonation

From DDO Compendium

Tactical Detonation
Cooldown: 6 seconds
Spell Point Cost:
Target: Foe, Directional, Breakable
Level:
    6 (Artificer[v])
Components: Material, Somatic, Verbal
School: Evocation
Spell Resistance: No
Causes an unstable ball of plasma to streak towards your enemy. The ball explodes on impact, knocking enemies to the ground and dealing 4 to 6 fire damage per two caster levels (a successful Reflex save reduces the fire damage by half and negates the knockdown effect) and 3 to 4 force damage per caster level (no save) to targets in the area. Unlike most other projectile spells, the caster can arc this sphere if they have no target selected.\n\nD&D Dice: Deals 1d3+3 fire damage and 1d2+2 force damage per caster level.
Artificer[v] 6
Inscription Component:

[[Category:Artificer[v] Spells|Tactical Detonation]] [[Category:Level 6 Artificer[v] Spells|Tactical Detonation]]

You need JavaScript enabled for viewing comments