An electrical discharge strikes one target for 4 to 6 plus 4 to 6 per two caster levels electrical damage (max 24 to 36). A successful Reflex save reduces this damage by half. On a failed save, the target must make a successful Will save or be dazed for a short period of time or until they take damage.\n\nD&D Dice: Deals 1d3+3 electric damage plus 1d3+3 electric damage per two caster levels (max 6d3+18).