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Spell:Spike Growth

From DDO Compendium

Spike Growth
Cooldown: 6 seconds
Spell Point Cost:
Target: Foe, Positional, Breakable
Level:
    2 (Ranger)
Components: DivineFocus, Somatic, Verbal
Spell Resistance: No
Creates hard and pointed vegetation that injures the feet and legs of enemies that pass over it, slowing movement and causing 1 to 4 piercing damage every 2 seconds. A successful Reflex save negates the slow effect.\n\nD&D Dice: Deals 1d4 piercing damage every 2 seconds.
Ranger 2

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