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Spell:Scorching Ray

From DDO Compendium

Scorching Ray
Cooldown: 2 seconds
Spell Point Cost:
Target: Foe, Directional, Breakable
Level:
    2 (Sorcerer, Wizard)
Components: Somatic, Verbal
School: Evocation
Metamagic: Empower, Maximize, Quicken
Spell Resistance: No
Blasts a target with fiery rays, each doing 16 to 24 fire damage on impact. The number of rays increases by 1 ray for every four levels beyond 3rd, to a maximum of three rays at 11th level. Ray spells have double range.\n\nD&D Dice: Each ray deals 4d3+12 fire damage (1 ray at caster level 3, 2 at level 7, 3 at level 11.)
Sorcerer 2
Wizard 2
Inscription Component:

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