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Spell:Repair Critical Damage, Mass

From DDO Compendium

Repair Critical Damage, Mass
Cooldown: 6 seconds
Spell Point Cost:
Target: Friend, Self
Level:
    8 (Wizard, Sorcerer)
    6 (Artificer[v])
Components: Somatic, Verbal
Spell Resistance: Yes
Transmutes the structure of living construct allies to repair 12 to 32 damage plus an additional 1 for every caster level up to caster level 40.\n\nD&D Dice: Repairs constructs for 4d6+8 hp plus 1 additional per caster level (max 40).
Wizard 8
Inscription Component:
Sorcerer 8
Artificer[v] 6
Inscription Component:

[[Category:Artificer[v] Spells|Repair Critical Damage, Mass]]

[[Category:Level 6 Artificer[v] Spells|Repair Critical Damage, Mass]]

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