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Spell:Meteor Swarm

From DDO Compendium

Meteor Swarm
Cooldown: 6 seconds
Spell Point Cost:
Target: Foe, Directional, Breakable
Level:
    9 (Wizard, Sorcerer, Wizard)
Components: Somatic, Verbal
School: Evocation
Spell Resistance: No
Causes four 2-foot-diameter chunks of rock to spring forth and streak in straight lines toward a target, leaving fiery trails of sparks. The meteors explode on impact, dealing 24 to 36 fire damage (a successful Reflex save reduces the fire damage by half) and 8 to 12 bludgeoning damage (no save) to targets in the area. Unlike most other projectile spells, the caster can arc these meteors if they have no target selected. This spell has double range.\n\nD&D Dice: Each of four meteors deals 6d3+18 fire damage and 2d3+6 bludgeoning damage.
Sorcerer 9
Wizard 9
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