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Spell:Mass Charm Monster

From DDO Compendium

Mass Charm Monster
Cooldown: 6 seconds
Spell Point Cost:
Target: Foe
Level:
    6 (Bard)
    8 (Sorcerer, Wizard)
Components: Somatic, Verbal
School: Enchantment
Metamagic: Enlarge, Heighten, Quicken
Spell Resistance: Yes
A group of enemy monsters are charmed and will fight as trusted friends and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect.
Bard 6
Sorcerer 8
Wizard 8
Inscription Component:

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