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Spell:Magic Missile

From DDO Compendium

Magic Missile
Cooldown: 2 seconds
Spell Point Cost:
Target: Foe
Level:
    1 (Sorcerer, Wizard)
Components: Somatic, Verbal
School: Evocation
Spell Resistance: No
A missile of magical energy darts forth and unerringly strikes its target inflicting 4 to 5 force damage. For every 2 caster levels beyond first level you gain an additional missile up to a maximum of five missiles.\n\nD&D Dice: Deals 1d2+3 force damage per missile (max 5 missiles).
Sorcerer 1
Wizard 1
Inscription Component:

Magic Missile actually inflicts 1d2+3 force damage per missile.

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