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Spell:Inflict Light Wounds

From DDO Compendium

Inflict Light Wounds
Cooldown: 2 seconds
Spell Point Cost:
Target: Foe, Undead Friend
Level:
    1 (Cleric, Favored Soul)
Components: Somatic, Verbal
School: Necromancy
Spell Resistance: No
Negative energy is channeled through your touch to inflict 3 to 8 damage plus an additional 1 for every caster level up to caster level 5 on your target enemy, or heal undead a like amount. A successful Will save reduces the damage by half.\n\nD&D Dice: Deals 1d6+2 negative energy damage plus 1 additional for every caster level (max 5).

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