Spell:Hold Monster

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Spell: Hold Monster
An enemy becomes paralyzed and freezes in place. It is aware, but can take no actions for a maximum of 6 seconds per caster level. The enemy may attempt to make a new Will save every 3 seconds.
School:Enchantment
Components:Focus
Material
Somatic
Verbal
Usable Metamagic:
Bard 4
Material Component:
Sorcerer 5
Material Component:
Wizard 5
Material Component:
Inscription Component:


 
This page was last modified 14:58, 6 March 2008.