Spell:Harm

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Spell: Harm
Charges the target with a massive amount of negative energy, dealing 10 points of damage per caster level (max 150hp). Harm cannot reduce the target's hit points to less than 1. A successful Will save reduces the damage by half. Against undead targets this spell acts as Heal.
School:Necromancy
Components:Somatic
Verbal
Usable Metamagic:
Cleric 6


 
This page was last modified 14:58, 6 March 2008.