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Spell:Harm

From DDO Compendium

Harm
Cooldown: 5 seconds
Spell Point Cost:
Target: Foe, Undead Friend
Level:
    6 (Cleric, Favored Soul)
Components: Somatic, Verbal
School: Necromancy
Metamagic: Enlarge, Heighten, Quicken
Spell Resistance: No
Charges the target with a massive amount of negative energy, dealing 10 points of damage per caster level (up to a max of 150 damage at caster level 15). Harm cannot reduce the target's hit points to less than 1. A successful Will save reduces the damage by half. Against undead targets this spell acts as Heal.\n\nD&D Dice: Deals 10 damage per caster level (max 150) but cannot reduce target to less than 1 hp.

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