Deals4 to 6 damage per caster level (up to a max of 80 to 120 at caster level 20) to any elemental you touch. Half the damage is electric, the other half is force. The target of the spell is also dazed. A successful Will save halves the damage and negates the daze.\n\nD&D Dice: Deals 1d3+3 damage per caster level (max 20d3+60).