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Spell:Disintegrate

From DDO Compendium

Disintegrate
Cooldown: 5 seconds
Spell Point Cost:
Target: Foe, Directional, Breakable
Level:
    6 (Sorcerer, Wizard)
Components: Material, Somatic, Verbal
Spell Resistance: No
A sickly green ray emanates forth, doing 8 to 12 damage per caster level to the target (up to a max of 160 to 240 damage at caster level 20). Anything reduced to 0 hit points is disintegrated. A successful Fortitude save reduces this damage to 18 to 30. As a ray this spell has double normal range.\n\nD&D Dice: Deals 2d3+6 damage per caster level (max 40d3+120).
Sorcerer 6
Wizard 6
Inscription Component:

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