Article
Discussion

Spell:Cure Critical Wounds, Mass

From DDO Compendium

Cure Critical Wounds, Mass
Cooldown: 6 seconds
Spell Point Cost:
Target: Friend, Self, Undead Foe
Level:
    8 (Cleric, Favored Soul)
Components: Somatic, Verbal
School: Conjuration
Spell Resistance: No
Casts Cure Critical Wounds on multiple targets. Positive energy is channeled to heal critical wounds of allies or damage undead for 12 to 32 hit points plus an additional 1 for every caster level up to caster level 40. Undead who make a successful Will save reduce the damage by half.\n\nD&D Dice: Heals 4d6+8 hp plus 1 point per caster level (max 40).

You need JavaScript enabled for viewing comments