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Spell:Charm Person

From DDO Compendium

Charm Person
Cooldown: 2 seconds
Spell Point Cost:
Target: Foe
Level:
    1 (Bard, Sorcerer, Wizard)
Components: Somatic, Verbal
School: Enchantment
Metamagic: Enlarge, Heighten, Quicken
Spell Resistance: Yes
Charms an enemy humanoid, which will fight as a trusted friend and ally. Charmed humanoids get an additional save every 15 to 30 seconds. A successful Will save negates this effect. Humanoids include kobolds, goblinoids, player races except for warforged, troglodytes, and more.
Bard 1
Sorcerer 1
Wizard 1
Inscription Component:

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