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Spell:Charm Monster

From DDO Compendium

Charm Monster
Cooldown: 4 seconds
Spell Point Cost:
Target: Foe
Level:
    3 (Bard)
    4 (Sorcerer, Wizard)
Components: Somatic, Verbal
School: Enchantment
Metamagic: Enlarge, Heighten, Quicken
Spell Resistance: Yes
An enemy monster is charmed and will fight as a trusted friend and ally. Charmed monsters get additional saves every 15 to 30 seconds. A successful Will save negates this effect.
Bard 3
Sorcerer 4
Wizard 4
Inscription Component:

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