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Spell:Chaos Hammer

From DDO Compendium

Chaos Hammer
Cooldown: 4 seconds
Spell Point Cost:
Target: Foe, Positional, Breakable
Level:
    4 (Cleric, Cleric, Favored Soul)
Components: Somatic, Verbal
School: Evocation
Spell Resistance: No
Chaotic power smites your enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell. The spell deals 5 to 8 points of damage per two caster levels (up to a max of 25 to 40 damage at caster level 10) to a lawful creature (or 4 to 6 per caster level, maximum 40 to 60, to a lawful outsider) and causes it to be slowed for 6 to 36 seconds. A successful Will save reduces damage to half and negates the slow effect. The spell deals only half damage to creatures who are neither lawful or chaotic, and they are not slowed. This spell can only be cast by chaotic or neutral casters - it has no effect when cast by a lawful caster.\n\nD&D Dice: Deals 1d4+4 damage per two caster levels to lawful creatures (max 5d4+20) or deals 1d3+3 damage per caster level to lawful outsiders (max 10d3+30).

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