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Spell:Chain Missiles

From DDO Compendium

Chain Missiles
Cooldown: 3 seconds
Spell Point Cost:
Target: Foe
Level:
    3 (Wizard, Sorcerer)
Components: Somatic, Verbal
School: Evocation
Spell Resistance: No
A missile of magical energy darts forth and unerringly strikes its target inflicting 4 to 5 force damage. For every 2 caster levels beyond first you gain an additional missile (up to 10 missiles) that, after striking your target, explode outwards, striking other creatures near the primary target.\n\nD&D Dice: Each missile deals 1d2+3 force damage.
Wizard 3
Inscription Component:
Sorcerer 3

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