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Skill:Tumble

From DDO Compendium

Tumble
Usage: Passive
Key ability: Dexterity
Cannot use until trained
Allows you to tumble and roll away from attacking enemies. To tumble, hold down the 'Shift' key and then hit one of the four movement keys. Also reduces the damage you take from falling.

Contents

General

Tumble is a class skill for Bards, Monks and Rogues. Its mitigating statistic is dexterity.

Functionality

The tumble skill allows a character to tumble in any given direction while blocking. Using tumble can allow a player to quickly move out of the way of projectiles, magical or mundane, or move themselves around in combat quickly.

The sideways and backwards tumbling animations will be replaced with sideways somersaults and back flips if the Tumble skill reaches 31 or higher. Front flips also become available at 36 or higher.

Tumble also reduces the amount of damage characters take from falling.

Limitations and Drawbacks

The tumble skill cannot be used without a positive skill after modifiers (the user must have 1 rank or be under the effects of the Tumble spell).

The tumble skill cannot be used unless the character's tumble modifier is positive.

The tumble skill is affected by the character's Armor Check Penalty, if any.

Feats

The following feats are related to the tumble skill:

Enhancements

The following enhancements are related to the tumble skill:

Items

The following unique items and item properties are related to the tumble skill:

Tumble Speed and Distance

From MrCow here and here:

The more in-depth information on the speed of a tumble:

A base tumble roll (skill of 1) performs in 0.58 seconds. It is roughly 95% run speed in any direction (which is good for tumbling backwards, as running backwards is roughly 70% run speed).

Each rank in tumble decreases the time it takes to perform a tumble animation by ~0.004 seconds. The tumble roll itself still covers the same amount of distance, so this means it allows you to react faster in battle. Also, this means that at a tumble of 7 you start going nearly the equivalent speed of normal running, or faster than normal run speed past a tumble of 8. The tumble roll caps around 0.444 seconds to complete (forward roll at a skill of 35), resulting in approximately 125% run speed.

Once you hit the tumble flips then you get to a different animation speed and distance. A tumble flip goes 50% further than a tumble roll, in more of a burst, while taking 0.767 seconds to complete (skill of 31). This is a dip in run speed (~112%). As you get ranks in tumble the flip takes ~0.006 seconds less to complete.

The duration of the flip animation may be longer and a bit harder to use at times, but the way the tumble flip lunges you is usually beneficial because of how quickly you go between two points in the lunge, for dodging ray attacks and arrows. Also, the distance it covers is larger than the area most spells cover (flame strike, sound burst, slow, mass hold person, etc.), so it only takes you a single action to clear the effect.

All math is based on the time it took to perform 60 rolls or 40 flips in a flat area that only has level sections or downhill sections. Data points were collected at a tumble of 1, 13, 28, 34, 38, and 42 as well as base run speed, +25% run speed, and +40% run speed. Human error may also be a factor as well.

The tumble roll and tumble flip are not equal in all directions.

In DDO areas can be measured using in game coordinates (the /loc command). The coordinates ox, oy, and oz are used to measure where you are on the game X-axis, Y-axis, and Z-axis. A tumble will move you the following distance in game coordinates:

  • Forward roll: 3.88 coords
  • Backwards roll: 3.96 coords
  • Right roll: 3.82 coords
  • Left roll: 3.86 coords
  • Forward flip: 5.76 coords
  • Backwards flip: 5.26 coords
  • Right flip: 5.79 coords
  • Left flip: 5.75 coords
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