Race:Warforged

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Race: Warforged

Favored Class: Fighter

  • +2 Constitution, -2 Wisdom, -2 Charisma: Warforged are resilient and powerful, but their difficulty in relating to other creatures makes them seem aloof or even hostile.
  • Immune to poison, sleep effects, paralysis, disease, nausea, fatigue, exhaustion: As living constructs, warforged have a natural immunity to the sickened condition.
  • Stabilized by Repair skill, Repair Damage Spells regenerate, Positive energy healing spells (such as Cure spells) half as effective: Damage dealt to a warforged can be healed by Repair Damage spells and warforged are stabilized by the Repair skill, however, Cure and Heal spells and potions only provide half their normal effect.
  • +2 armor bonus and 5% chance arcane spell failure: The Composite Plating used to build a warforged takes the place of armor or robes and interferes slightly with spell casting.
  • Light Fortification: There is a 25% chance that when a critical hit or sneak attack is scored, it is negated and damage is rolled normally.

Warforged are constructs built to fight in the Last War and the humanoid races of Eberron regard warforged as unpleasant reminders of the brutality of that war. As they strive to be a part of society, warforged struggle to find ways to relate to the other races that created them.

Adventuring is one way that warforged can fit into the world, at least as well as any adventurer ever does. In the wilds of Xen'drik, the ancient continent of secrets, few people care whether you were born or made, as long as you can help keep your companions alive. A fairly large number of warforged choose an adventuring life to escape from the confines of a society that they didn't create and at the same time engage in some meaningful activity.

Originally intended as nothing more than mindless war machines, the warforged acquired sentience due to the arcane experiments intended to improve these weapons of destruction. Through these experiments, the warforged moved away from being true constructs and became alive. The basic and most plentiful warforged are just slightly larger than humans. Larger varieties of warforged-like constructs can also be encountered, as these remnants of the Last War still exist.
Composite PlatingWarforged plating counts as light armor and grants a +2 armor bonus, but also provides a 5% arcane spell failure chance.
Light FortificationWarforged have a 25% immunity to critical hits and sneak attacks.
Warforged ImmunitiesWarforged are naturally immune to sleep, energy drain, nausea, sickness, exhaustion, poison, disease, and paralysis effects.

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1Iron Companion
You have a loyal iron defender as a pet, and can summon it once per rest to aid you for five minutes.
1Warforged Combat Training I
Grants a +1 bonus to your Balance skill.
AP Cost: 1
1Warforged Construct Thinking I
Grants a +1 bonus to saves against Will-based Enchantments.
AP Cost: 1
1Warforged Damage Reduction I
You gain damage reduction 1/adamantine, or improve your existing damage reduction by 1/adamantine.
AP Cost: 2
1Warforged Hardiness I
Grants a +1 bonus to Fortitude saves.
AP Cost: 1
1Warforged Healer's Friend I
Benefit from healing spells is increased by 15%.
AP Cost: 2
1Warforged Mechanics I
Grants a +1 bonus to your Repair skill.
AP Cost: 1


 
This page was last modified 14:46, 6 March 2008.