| 12 |
 |
Adamantine Companion |
| You have a loyal adamantine defender as a pet, and can summon it once per rest to aid you for five minutes. |
Cost: 2 action points
Spent: 42 action points
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| 12 |
 |
Deadly Acid IV |
| Your acid spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus with these spells to +105%. |
Cost: 1 action point
Spent: 43 action points
|
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| 12 |
 |
Deadly Flame IV |
| Your fire spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus with these spells to +105%. |
Cost: 1 action point
Spent: 43 action points
|
|
|
| 12 |
 |
Deadly Ice IV |
| Your cold spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus with these spells to +105%. |
Cost: 1 action point
Spent: 43 action points
|
|
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| 12 |
 |
Deadly Shocks IV |
| Your electrical and sonic spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus with these spells to +105%. |
Cost: 1 action point
Spent: 43 action points
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| 12 |
 |
Force Manipulation VI |
| Grants an additional 5% increase to the damage of your force spells and spells that deal untyped or physical damage, bringing the total increase to 45%. |
Cost: 1 action point
Spent: 43 action points
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| 12 |
 |
Improved Balance IV |
| Grants an additional +1 bonus to your Balance skill, bringing the total increase to 4. Requires 12 levels in a class that possesses Balance as a class skill. |
Cost: 1 action point
Spent: 43 action points
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| 12 |
 |
Improved Bluff IV |
| Grants an additional +1 bonus to your Bluff skill, bringing the total increase to 4. Requires 12 levels in a class that possesses Bluff as a class skill. |
Cost: 1 action point
Spent: 43 action points
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|
|
| 12 |
 |
Improved Concentration IV |
| Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 4. Requires 12 levels in a class that possesses Concentration as a class skill. |
Cost: 1 action point
Spent: 43 action points
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|
|
| 12 |
 |
Improved Diplomacy IV |
| Grants an additional +1 bonus to your Diplomacy skill, bringing the total increase to 4. Requires 12 levels in a class that possesses Diplomacy as a class skill. |
Cost: 1 action point
Spent: 43 action points
|
|
|
| 12 |
 |
Improved Disable Device IV |
| Grants an additional +1 bonus to your Disable Device skill, bringing the total increase to 4. Requires 12 levels in a class that possesses Disable Device as a class skill. |
Cost: 1 action point
Spent: 43 action points
|
|
|
| 12 |
 |
Improved Haggle IV |
| Grants an additional +1 bonus to your Haggle skill, bringing the total increase to 4. Requires 12 levels in a class that possesses Haggle as a class skill. |
Cost: 1 action point
Spent: 43 action points
|
|
|
| 12 |
 |
Improved Heal IV |
| Grants an additional +1 bonus to your Heal skill, bringing the total increase to 4. Requires 12 levels in a class that possesses Heal as a class skill. |
Cost: 1 action point
Spent: 43 action points
|
|
|
| 12 |
 |
Improved Hide IV |
| Grants an additional +1 bonus to your Hide skill, bringing the total increase to 4. Requires 12 levels in a class that possesses Hide as a class skill. |
Cost: 1 action point
Spent: 43 action points
|
|
|
| 12 |
 |
Improved Intimidate IV |
| Grants an additional +1 bonus to your Intimidate skill, bringing the total increase to 4. Requires 12 levels in a class that possesses Intimidate as a class skill. |
Cost: 1 action point
Spent: 43 action points
|
|
|
| 12 |
 |
Improved Jump IV |
| Grants an additional +1 bonus to your Jump skill, bringing the total increase to 4. Requires 12 levels in a class that possesses Jump as a class skill. |
Cost: 1 action point
Spent: 43 action points
|
|
|
| 12 |
 |
Improved Listen IV |
| Grants an additional +1 bonus to your Listen skill, bringing the total increase to 4. Requires 12 levels in a class that possesses Listen as a class skill. |
Cost: 1 action point
Spent: 43 action points
|
|
|
| 12 |
 |
Improved Move Silently IV |
| Grants an additional +1 bonus to your Move Silently skill, bringing the total increase to 4. Requires 12 levels in a class that possesses Move Silently as a class skill. |
Cost: 1 action point
Spent: 43 action points
|
|
|
| 12 |
 |
Improved Open Lock IV |
| Grants an additional +1 bonus to your Open Lock skill, bringing the total increase to 4. Requires 12 levels in a class that possesses Open Lock as a class skill. |
Cost: 1 action point
Spent: 43 action points
|
|
|
| 12 |
 |
Improved Perform IV |
| Grants an additional +1 bonus to your Perform skill, bringing the total increase to 4. Requires 12 levels in a class that possesses Perform as a class skill. |
Cost: 1 action point
Spent: 43 action points
|
|
|
| 12 |
 |
Improved Repair IV |
| Grants an additional +1 bonus to your Repair skill, bringing the total increase to 4. Requires 12 levels in a class that possesses Repair as a class skill. |
Cost: 1 action point
Spent: 43 action points
|
|
|
| 12 |
 |
Improved Search IV |
| Grants an additional +1 bonus to your Search skill, bringing the total increase to 4. Requires 12 levels in a class that possesses Search as a class skill. |
Cost: 1 action point
Spent: 43 action points
|
|
|
| 12 |
 |
Improved Spot IV |
| Grants an additional +1 bonus to your Spot skill, bringing the total increase to 4. Requires 12 levels in a class that possesses Spot as a class skill. |
Cost: 1 action point
Spent: 43 action points
|
|
|
| 12 |
 |
Improved Swim IV |
| Grants an additional +1 bonus to your Swim skill, bringing the total increase to 4. Requires 12 levels in a class that possesses Swim as a class skill. |
Cost: 1 action point
Spent: 43 action points
|
|
|
| 12 |
 |
Improved Tumble IV |
| Grants an additional +1 bonus to your Tumble skill, bringing the total increase to 4. Requires 12 levels in a class that possesses Tumble as a class skill. |
Cost: 1 action point
Spent: 43 action points
|
|
|
| 12 |
 |
Mighty Reconstruction IV |
| Your repair spell critical multipliers are increased by an additional 10%, bringing your base critical damage bonus with these spells to +105%. |
Cost: 1 action point
Spent: 43 action points
|
|
|
| 12 |
 |
Racial Toughness IV |
| Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 40 hit points. |
Cost: 4 action points
Spent: 40 action points
|
|
|
| 12 |
 |
Warforged Combat Training IV |
| Grants an additional +1 bonus to your Balance skill, bringing the total increase to 4. |
Cost: 1 action point
Spent: 43 action points
|
|
|
| 12 |
 |
Warforged Construct Thinking III |
| Grants an additional +1 bonus to saves against Will-based Enchantments, bringing the total increase to 3. |
Cost: 3 action points
Spent: 41 action points
|
|
|
| 12 |
 |
Warforged Hardiness III |
| Grants an additional +1 bonus to Fortitude saves, bringing the total increase to 3. |
Cost: 3 action points
Spent: 41 action points
|
|
|
| 12 |
 |
Warforged Mechanics IV |
| Grants an additional +1 bonus to your Repair skill, bringing the total increase to 4. |
Cost: 1 action point
Spent: 43 action points
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