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Race:Human

From DDO Compendium

  • 1 bonus feat at first level: Humans are quick to master specialized tasks and are varied in their talents.
  • 4 extra skill points at first level and 1 extra skill point at each additional level: Humans are versatile and capable.

Humans are the most adaptable and flexible of the common races. They are diverse in their morals, customs and habits. Hardy or fine, light-skinned or dark, showy or austere, devout or impious, humans run the gamut.

Human adventurers are the most audacious, daring and ambitious members of an audacious, daring, and ambitious race. A human can earn glory in the eyes of his fellows by amassing power, wealth, and fame. Humans, more than other people, champion causes rather than territories, factions or groups.

Humans, although relatively young in comparison to most other races, dominate Eberron. Human culture was born on the distant continent of Sarlona, with the first settlers sailing from Sarlona's western coast to the region of Khorvaire now called the Lhazaar Principalities. From there, they spread across the continent of Khorvaire, disrupting the placid elven empire of Aerenal and leaving ruined goblin kingdoms in their wake. Today, human contact has extended over most of the world, recently reaching the distant continent of Xen'drik. Humans are affiliated with the House Deneith in Stormreach.

1 Cannith Repairing I
Grants a +1 bonus to your Repair skill.
Cost: 1 action point
1 Deneith Intimidation I
Grants a +1 bonus to your Intimidate skill.
Cost: 1 action point
1 Human Versatility I
Activate this ability to receive a +2 Action Boost bonus to skills, damage, attack rolls, saves, or armor class for 20 seconds.
Cost: 1 action point
Grants: Human Versatility - Skills I, Human Versatility - Saves I, Human Versatility - Damage I, Human Versatility - Attack I, Human Versatility - Armor Class I
1 Iron Companion
You have a loyal iron defender as a pet, and can summon it once per rest to aid you for five minutes.
Cost: 2 action points
1 Orien Balance I
Grants a +1 bonus to your Balance skill.
Cost: 1 action point
2 Extra Dragonmark Use I
You gain 1 additional use of your Least, Lesser, and Greater Dragonmarks per rest.
Cost: 1 action point
Spent: 3 action points
2 Human Improved Recovery I
The benefit you receive from healing spells is increased by 10%.
Cost: 2 action points
Spent: 2 action points
3 Racial Toughness I
Grants you 10 additional hit points if you have the Toughness feat.
Cost: 1 action point
Spent: 7 action points
Requires All of: Toughness
4 Cannith Repairing II
Grants an additional +1 bonus to your Repair skill, bringing the total increase to 2.
Cost: 2 action points
Spent: 10 action points
4 Deneith Intimidation II
Grants an additional +1 bonus to your Intimidate skill, bringing the total increase to 2.
Cost: 2 action points
Spent: 10 action points
4 Human Versatility II
Activate this ability to receive a +3 Action Boost bonus to skills, damage, attack rolls, saves, or armor class for 20 seconds.
Cost: 2 action points
Spent: 10 action points
Requires All of: Human Versatility I
Grants: Human Versatility - Skills II, Human Versatility - Saves II, Human Versatility - Damage II, Human Versatility - Attack II, Human Versatility - Armor Class II
4 Orien Balance II
Grants an additional +1 bonus to your Balance skill, bringing the total increase to 2.
Cost: 2 action points
Spent: 10 action points
4 Steel Companion
You have a loyal steel defender as a pet, and can summon it once per rest to aid you for five minutes.
Cost: 2 action points
Spent: 10 action points
Requires All of: Iron Companion
5 Human Adaptability Charisma I
Grants a +1 increase to your Charisma score. You can only train one Human Adaptability enhancement at this level.
Cost: 2 action points
Spent: 14 action points
5 Human Adaptability Constitution I
Grants a +1 increase to your Constitution score. You can only train one Human Adaptability enhancement at this level.
Cost: 2 action points
Spent: 14 action points
5 Human Adaptability Dexterity I
Grants a +1 increase to your Dexterity score. You can only train one Human Adaptability enhancement at this level.
Cost: 2 action points
Spent: 14 action points
5 Human Adaptability Intelligence I
Grants a +1 increase to your Intelligence score. You can only train one Human Adaptability enhancement at this level.
Cost: 2 action points
Spent: 14 action points
5 Human Adaptability Strength I
Grants a +1 increase to your Strength score. You can only train one Human Adaptability enhancement at this level.
Cost: 2 action points
Spent: 14 action points
5 Human Adaptability Wisdom I
Grants a +1 increase to your Wisdom score. You can only train one Human Adaptability enhancement at this level.
Cost: 2 action points
Spent: 14 action points
6 Extra Dragonmark Use II
You gain 2 additional uses of your Least, Lesser, and Greater Dragonmarks per rest.
Cost: 2 action points
Spent: 18 action points
Requires All of: Extra Dragonmark Use I
6 Human Improved Recovery II
The benefit you receive from healing spells is increased by 20%.
Cost: 4 action points
Spent: 16 action points
Requires All of: Human Improved Recovery I
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6 Racial Toughness II
Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 20 hit points.
Cost: 2 action points
Spent: 18 action points
Requires All of: Toughness, Racial Toughness I
7 Human Versatility III
Activate this ability to receive a +4 Action Boost bonus to skills, damage, attack rolls, saves, or armor class for 20 seconds.
Cost: 3 action points
Spent: 21 action points
Requires All of: Human Versatility II
Grants: Human Versatility - Skills III, Human Versatility - Saves III, Human Versatility - Damage III, Human Versatility - Attack III, Human Versatility - Armor Class III
8 Cannith Repairing III
Grants an additional +1 bonus to your Repair skill, bringing the total increase to 3.
Cost: 3 action points
Spent: 25 action points
8 Deneith Intimidation III
Grants an additional +1 bonus to your Intimidate skill, bringing the total increase to 3.
Cost: 3 action points
Spent: 25 action points
8 Mithral Companion
You have a loyal mithral defender as a pet, and can summon it once per rest to aid you for five minutes.
Cost: 2 action points
Spent: 26 action points
Requires All of: Steel Companion
8 Orien Balance III
Grants an additional +1 bonus to your Balance skill, bringing the total increase to 3.
Cost: 3 action points
Spent: 25 action points
9 Racial Toughness III
Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 30 hit points.
Cost: 3 action points
Spent: 29 action points
Requires All of: Toughness, Racial Toughness II
10 Extra Dragonmark Use III
You gain 3 additional uses of your Least, Lesser, and Greater Dragonmarks per rest.
Cost: 3 action points
Spent: 33 action points
Requires All of: Extra Dragonmark Use II
10 Human Improved Recovery III
The benefit you receive from healing spells is increased by 30%.
Cost: 6 action points
Spent: 30 action points
10 Human Versatility IV
Activate this ability to receive a +5 Action Boost bonus to skills, damage, attack rolls, saves, or armor class for 20 seconds.
Cost: 4 action points
Spent: 32 action points
Requires All of: Human Versatility III
Grants: Human Versatility - Skills IV, Human Versatility - Saves IV, Human Versatility - Damage IV, Human Versatility - Attack IV, Human Versatility - Armor Class IV
12 Adamantine Companion
You have a loyal adamantine defender as a pet, and can summon it once per rest to aid you for five minutes.
Cost: 2 action points
Spent: 42 action points
Requires All of: Mithral Companion
12 Cannith Repairing IV
Grants an additional +1 bonus to your Repair skill, bringing the total increase to 4.
Cost: 4 action points
Spent: 40 action points
Requires All of: Cannith Repairing III
12 Deneith Intimidation IV
Grants an additional +1 bonus to your Intimidate skill, bringing the total increase to 4.
Cost: 4 action points
Spent: 40 action points
Requires All of: Deneith Intimidation III
12 Orien Balance IV
Grants an additional +1 bonus to your Balance skill, bringing the total increase to 4.
Cost: 4 action points
Spent: 40 action points
Requires All of: Orien Balance III
13 Human Greater Adaptability Charisma I
Grants a +1 increase to your Charisma score. You can only train one Human Adaptability enhancement at this level.
Cost: 4 action points
Spent: 44 action points
13 Human Greater Adaptability Constitution I
Grants a +1 increase to your Constitution score. You can only train one Human Adaptability enhancement at this level.
Cost: 4 action points
Spent: 44 action points
13 Human Greater Adaptability Dexterity I
Grants a +1 increase to your Dexterity score. You can only train one Human Adaptability enhancement at this level.
Cost: 4 action points
Spent: 44 action points
13 Human Greater Adaptability Intelligence I
Grants a +1 increase to your Intelligence score. You can only train one Human Adaptability enhancement at this level.
Cost: 4 action points
Spent: 44 action points
13 Human Greater Adaptability Strength I
Grants a +1 increase to your Strength score. You can only train one Human Adaptability enhancement at this level.
Cost: 4 action points
Spent: 44 action points
13 Human Greater Adaptability Wisdom I
Grants a +1 increase to your Wisdom score. You can only train one Human Adaptability enhancement at this level.
Cost: 4 action points
Spent: 44 action points
14 Extra Dragonmark Use IV
You gain 4 additional uses of your Least, Lesser, and Greater Dragonmarks per rest.
Cost: 4 action points
Spent: 48 action points
Requires All of: Extra Dragonmark Use III