Race:Halfling
From DDO Compendium

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Race: Halfling
Favored Class: Rogue- +2 Dexterity, -2 Strength: Halflings are quick, agile and good with ranged weapons, but not as strong as other humanoids.
- +1 Armor Class bonus, +1 attack roll bonus, +4 bonus on Hide checks, and 3/4 carrying limit: As Small creatures, halflings are harder to hit and hide better, but can carry less than the other races.
- +2 bonus on Jump, Listen and Move Silently checks: Halflings are surefooted and nimble.
- +1 bonus on all saving throws and +2 saving throw bonus against Fear: Halflings are surprisingly capable at avoiding mishaps.
- +1 attack roll bonus with thrown weapons: Throwing stones is a universal sport among halflings and they have excellent aim.
Halflings are clever, capable opportunists. Depending on the clan, halflings might be reliable, hard-working citizens, or they might be thieves just waiting for the opportunity to make a big score and disappear in the dead of night. Halflings adventurers are typically looking for a way to use their skills to gain wealth or status. The distinction between a halfling adventurer and a halfling just out to make a big score can be blurry. While halfling opportunism can sometimes look like larceny or fraud to others, a halfling adventurer who learns to trust her fellows is worthy of trust in return. In the world of Eberron, halflings are nomads who ride domesticated dinosaurs across the wide Talenta Plains. The heritage of the nomad also serves more urbanized halflings well, and halflings have established themselves across Eberron as merchants, politicians, barristers, healers, and criminals. The tribal nomads of the plains can sometimes be found in the cities, but often the halflings of the cities blend in with the rest of the population and display only the occasional reminder of their roots. Halflings are affiliated with the House Jorasco in Stormreach.
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| 4 |  | Halfling Athletics II |
| Grants an additional +1 bonus to your Jump skill, bringing the total increase to 2. |
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| 4 |  | Halfling Hiding II |
| Grants an additional +1 bonus to your Hide skill, bringing the total increase to 2. |
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| 4 |  | Halfling Keen Ears II |
| Grants an additional +1 bonus to your Listen skill, bringing the total increase to 2. |
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| 4 |  | Halfling Silent Moves II |
| Grants an additional +1 bonus to your Move Silently skill, bringing the total increase to 2. |
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| 4 |  | Halfling Thrown Weapon Attack I |
| You gain an additional +1 bonus to attack rolls when using a thrown weapon. |
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| 4 |  | Jorasco Healing II |
| Grants an additional +1 bonus to your Heal skill, bringing the total increase to 2. |
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| 4 |  | Steel Companion |
| You have a loyal steel defender as a pet, and can summon it once per rest to aid you for five minutes. |
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| 6 |  | Extra Dragonmark Use II |
| You gain 2 additional uses of your Least, Lesser, and Greater Dragonmarks per rest. |
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| 6 |  | Halfling Cunning II |
| You gain an additional +1 bonus to attack rolls when flanking an enemy, bringing the total increase to 2. |
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| 7 |  | Halfling Guile II |
| You gain an additional +2 to your sneak attack damage, bringing the total increase to 4, and an additional +1 to bluff, bringing the total increase to 2. |
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| 7 |  | Halfling Thrown Weapon Damage II |
| You gain an additional +1 bonus to damage rolls when using a thrown weapon, bringing the total increase to 2. |
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| 8 |  | Halfling Athletics III |
| Grants an additional +1 bonus to your Jump skill, bringing the total increase to 3. |
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| 8 |  | Halfling Dexterity II |
| Grants an additional +1 to your Dexterity score. |
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| 8 |  | Halfling Hero's Companion III |
| Grant one of your companions a short-term +4 bonus to damage and saves, a +3 bonus to attacks, and a +2 bonus to AC while he or she is by your side. |
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| 8 |  | Halfling Hiding III |
| Grants an additional +1 bonus to your Hide skill, bringing the total increase to 3. |
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| 8 |  | Halfling Keen Ears III |
| Grants an additional +1 bonus to your Listen skill, bringing the total increase to 3. |
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| 8 |  | Halfling Silent Moves III |
| Grants an additional +1 bonus to your Move Silently skill, bringing the total increase to 3. |
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| 8 |  | Jorasco Healing III |
| Grants an additional +1 bonus to your Heal skill, bringing the total increase to 3. |
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| 8 |  | Mithral Companion |
| You have a loyal mithral defender as a pet, and can summon it once per rest to aid you for five minutes. |
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