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Race:Halfling

From DDO Compendium

  • +2 Dexterity, -2 Strength: Halflings are quick, agile and good with ranged weapons, but not as strong as other humanoids.
  • +1 Armor Class bonus, +1 attack roll bonus, +4 bonus on Hide checks, and 3/4 carrying limit: As Small creatures, halflings are harder to hit and hide better, but can carry less than the other races.
  • +2 bonus on Jump, Listen and Move Silently checks: Halflings are surefooted and nimble.
  • +1 bonus on all saves and +2 bonus to saves against Fear: Halflings are surprisingly capable at avoiding mishaps.
  • +1 attack roll bonus with thrown weapons: Throwing stones is a universal sport among halflings and they have excellent aim.

Halflings are clever, capable opportunists. Depending on the clan, halflings might be reliable, hard-working citizens, or they might be thieves just waiting for the opportunity to make a big score and disappear in the dead of night.

Halflings adventurers are typically looking for a way to use their skills to gain wealth or status. The distinction between a halfling adventurer and a halfling just out to make a big score can be blurry. While halfling opportunism can sometimes look like larceny or fraud to others, a halfling adventurer who learns to trust her fellows is worthy of trust in return.

In the world of Eberron, halflings are nomads who ride domesticated dinosaurs across the wide Talenta Plains. The heritage of the nomad also serves more urbanized halflings well, and halflings have established themselves across Eberron as merchants, politicians, barristers, healers, and criminals. The tribal nomads of the plains can sometimes be found in the cities, but often the halflings of the cities blend in with the rest of the population and display only the occasional reminder of their roots. Halflings are affiliated with the House Jorasco in Stormreach.
Halfling AgilityHalflings are agile and gain a +2 bonus to Jump and Move Silently checks.
Halfling BraveryHalflings are naturally resistant to fear and gain a +2 morale bonus to saves against fear.
Halfling Thrown Weapon FocusHalflings develop their throwing skill starting at a very young age. As a result, halflings get a +1 bonus to attack rolls when using any thrown weapon.

Type(s): Halfling Focus: Dart, Halfling Focus: Shuriken, Halfling Focus: Throwing Axe, Halfling Focus: Throwing Dagger, Halfling Focus: Throwing Hammer

Halfling Keen EarsHalflings have keen ears and gain a +2 bonus to Listen checks.
Halfling LuckHalflings are surprisingly lucky and gain a +1 bonus to all saves.
Halfling Size BonusAs Small creatures, halflings receive a +1 size bonus to attack rolls and Armor Class, and a +4 bonus on Hide checks.

1 Halfling Athletics I
Grants a +1 bonus to your Jump skill.
Cost: 1 action point
1 Halfling Fear Resistance I
Grants a +1 bonus to saves against fear.
Cost: 1 action point
1 Halfling Hiding I
Grants a +1 bonus to your Hide skill.
Cost: 1 action point
1 Halfling Keen Ears I
Grants a +1 bonus to your Listen skill.
Cost: 1 action point
1 Halfling Luck (Fortitude) I
Grants a +1 bonus to Fortitude saves.
Cost: 1 action point
1 Halfling Luck (Reflex) I
Grants a +1 bonus to Reflex saves.
Cost: 1 action point
1 Halfling Luck (Will) I
Grants a +1 bonus to Will saves.
Cost: 1 action point
1 Halfling Silent Moves I
Grants a +1 bonus to your Move Silently skill.
Cost: 1 action point
1 Halfling Thrown Weapon Damage I
You gain an additional +1 bonus to damage rolls when using a thrown weapon.
Cost: 2 action points
Grants: Halfling Throwing Hammer Damage I, Halfling Throwing Dagger Damage I, Halfling Throwing Axe Damage I, Halfling Shuriken Damage I, Halfling Dart Damage I
1 Iron Companion
You have a loyal iron defender as a pet, and can summon it once per rest to aid you for five minutes.
Cost: 2 action points
1 Jorasco Healing I
Grants a +1 bonus to your Heal skill.
Cost: 1 action point
2 Extra Dragonmark Use I
You gain 1 additional use of your Least, Lesser, and Greater Dragonmarks per rest.
Cost: 1 action point
Spent: 3 action points
2 Halfling Cunning I
You gain an additional +1 bonus to attack rolls when flanking an enemy.
Cost: 1 action point
Spent: 3 action points
2 Halfling Hero's Companion I
Grant one of your companions a short-term +2 bonus to damage and saves while he or she is by your side.
Cost: 1 action point
Spent: 3 action points
3 Halfling Dexterity I
Grants a +1 increase to your Dexterity score.
Cost: 2 action points
Spent: 6 action points
3 Halfling Guile I
You gain +2 to your sneak attack damage and +1 to bluff.
Cost: 1 action point
Spent: 7 action points
Requires All of: Halfling Cunning I
3 Racial Toughness I
Grants you 10 additional hit points if you have the Toughness feat.
Cost: 1 action point
Spent: 7 action points
Requires All of: Toughness
4 Halfling Athletics II
Grants an additional +1 bonus to your Jump skill, bringing the total increase to 2.
Cost: 2 action points
Spent: 10 action points
Requires All of: Halfling Athletics I
4 Halfling Hiding II
Grants an additional +1 bonus to your Hide skill, bringing the total increase to 2.
Cost: 2 action points
Spent: 10 action points
Requires All of: Halfling Hiding I
4 Halfling Keen Ears II
Grants an additional +1 bonus to your Listen skill, bringing the total increase to 2.
Cost: 2 action points
Spent: 10 action points
Requires All of: Halfling Keen Ears I
4 Halfling Silent Moves II
Grants an additional +1 bonus to your Move Silently skill, bringing the total increase to 2.
Cost: 2 action points
Spent: 10 action points
Requires All of: Halfling Silent Moves I
4 Halfling Thrown Weapon Attack I
You gain an additional +1 bonus to attack rolls when using a thrown weapon.
Cost: 2 action points
Spent: 10 action points
Grants: Halfling Throwing Hammer Attack I, Halfling Throwing Dagger Attack I, Halfling Throwing Axe Attack I, Halfling Shuriken Attack I, Halfling Dart Attack I
4 Jorasco Healing II
Grants an additional +1 bonus to your Heal skill, bringing the total increase to 2.
Cost: 2 action points
Spent: 10 action points
4 Steel Companion
You have a loyal steel defender as a pet, and can summon it once per rest to aid you for five minutes.
Cost: 2 action points
Spent: 10 action points
Requires All of: Iron Companion
5 Halfling Fear Resistance II
Grants an additional +1 bonus to saves against fear, bringing the total increase to 2.
Cost: 2 action points
Spent: 14 action points
5 Halfling Hero's Companion II
Grant one of your companions a short-term +3 bonus to damage and saves and a +2 bonus to attacks while he or she is by your side.
Cost: 2 action points
Spent: 14 action points
5 Halfling Luck (Fortitude) II
Grants an additional +1 bonus to Fortitude saves, bringing the total increase to 2.
Cost: 2 action points
Spent: 14 action points
5 Halfling Luck (Reflex) II
Grants an additional +1 bonus to Reflex saves, bringing the total increase to 2.
Cost: 2 action points
Spent: 14 action points
Requires All of: Halfling Luck (Reflex) I
5 Halfling Luck (Will) II
Grants an additional +1 bonus to Will saves, bringing the total increase to 2.
Cost: 2 action points
Spent: 14 action points
Requires All of: Halfling Luck (Will) I
6 Extra Dragonmark Use II
You gain 2 additional uses of your Least, Lesser, and Greater Dragonmarks per rest.
Cost: 2 action points
Spent: 18 action points
Requires All of: Extra Dragonmark Use I
6 Halfling Cunning II
You gain an additional +1 bonus to attack rolls when flanking an enemy, bringing the total increase to 2.
Cost: 2 action points
Spent: 18 action points
Requires All of: Halfling Cunning I
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6 Racial Toughness II
Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 20 hit points.
Cost: 2 action points
Spent: 18 action points
Requires All of: Toughness, Racial Toughness I
7 Halfling Guile II
You gain an additional +2 to your sneak attack damage, bringing the total increase to 4, and an additional +1 to bluff, bringing the total increase to 2.
Cost: 2 action points
Spent: 22 action points
7 Halfling Thrown Weapon Damage II
You gain an additional +1 bonus to damage rolls when using a thrown weapon, bringing the total increase to 2.
Cost: 4 action points
Spent: 20 action points
Grants: Halfling Throwing Hammer Damage II, Halfling Throwing Dagger Damage II, Halfling Throwing Axe Damage II, Halfling Shuriken Damage II, Halfling Dart Damage II
8 Halfling Athletics III
Grants an additional +1 bonus to your Jump skill, bringing the total increase to 3.
Cost: 3 action points
Spent: 25 action points
Requires All of: Halfling Athletics II
8 Halfling Dexterity II
Grants an additional +1 to your Dexterity score.
Cost: 4 action points
Spent: 24 action points
Requires All of: Halfling Dexterity I
8 Halfling Hero's Companion III
Grant one of your companions a short-term +4 bonus to damage and saves, a +3 bonus to attacks, and a +2 bonus to AC while he or she is by your side.
Cost: 3 action points
Spent: 25 action points
8 Halfling Hiding III
Grants an additional +1 bonus to your Hide skill, bringing the total increase to 3.
Cost: 3 action points
Spent: 25 action points
Requires All of: Halfling Hiding II
8 Halfling Keen Ears III
Grants an additional +1 bonus to your Listen skill, bringing the total increase to 3.
Cost: 3 action points
Spent: 25 action points
Requires All of: Halfling Keen Ears II
8 Halfling Silent Moves III
Grants an additional +1 bonus to your Move Silently skill, bringing the total increase to 3.
Cost: 3 action points
Spent: 25 action points
Requires All of: Halfling Silent Moves II
8 Jorasco Healing III
Grants an additional +1 bonus to your Heal skill, bringing the total increase to 3.
Cost: 3 action points
Spent: 25 action points
8 Mithral Companion
You have a loyal mithral defender as a pet, and can summon it once per rest to aid you for five minutes.
Cost: 2 action points
Spent: 26 action points
Requires All of: Steel Companion
9 Halfling Fear Resistance III
Grants an additional +1 bonus to saves against fear, bringing the total increase to 3.
Cost: 3 action points
Spent: 29 action points
9 Halfling Luck (Fortitude) III
Grants an additional +1 bonus to Fortitude saves, bringing the total increase to 3.
Cost: 3 action points
Spent: 29 action points
9 Halfling Luck (Reflex) III
Grants an additional +1 bonus to Reflex saves, bringing the total increase to 3.
Cost: 3 action points
Spent: 29 action points
Requires All of: Halfling Luck (Reflex) II
9 Halfling Luck (Will) III
Grants an additional +1 bonus to Will saves, bringing the total increase to 3.
Cost: 3 action points
Spent: 29 action points
Requires All of: Halfling Luck (Will) II
10 Extra Dragonmark Use III
You gain 3 additional uses of your Least, Lesser, and Greater Dragonmarks per rest.
Cost: 3 action points
Spent: 33 action points
Requires All of: Extra Dragonmark Use II
10 Halfling Cunning III
You gain an additional +1 bonus to attack rolls when flanking an enemy, bringing the total increase to 3.
Cost: 3 action points
Spent: 33 action points
Requires All of: Halfling Cunning II
10 Halfling Thrown Weapon Attack II
You gain an additional +1 bonus to attack rolls when using a thrown weapon, bringing the total increase to 2.
Cost: 4 action points
Spent: 32 action points
Grants: Halfling Throwing Hammer Attack II, Halfling Throwing Dagger Attack II, Halfling Throwing Axe Attack II, Halfling Shuriken Attack II, Halfling Dart Attack II
11 Halfling Guile III
You gain an additional +2 to your sneak attack damage, bringing the total increase to 6, and an additional +1 to bluff, bringing the total increase to 3.
Cost: 3 action points
Spent: 37 action points
11 Halfling Hero's Companion IV
Grant one of your companions a short-term +5 bonus to damage and saves, a +4 bonus to attacks, and a +3 bonus to AC while he or she is by your side.
Cost: 4 action points
Spent: 36 action points
12 Adamantine Companion
You have a loyal adamantine defender as a pet, and can summon it once per rest to aid you for five minutes.
Cost: 2 action points
Spent: 42 action points
Requires All of: Mithral Companion
12 Halfling Athletics IV
Grants an additional +1 bonus to your Jump skill, bringing the total increase to 4.
Cost: 4 action points
Spent: 40 action points
Requires All of: Halfling Athletics III
12 Halfling Hiding IV
Grants an additional +1 bonus to your Hide skill, bringing the total increase to 4.
Cost: 4 action points
Spent: 40 action points
Requires All of: Halfling Hiding III
12 Halfling Keen Ears IV
Grants an additional +1 bonus to your Listen skill, bringing the total increase to 4.
Cost: 4 action points
Spent: 40 action points
Requires All of: Halfling Keen Ears III
12 Halfling Silent Moves IV
Grants an additional +1 bonus to your Move Silently skill, bringing the total increase to 4.
Cost: 4 action points
Spent: 40 action points
Requires All of: Halfling Silent Moves III
12 Jorasco Healing IV
Grants an additional +1 bonus to your Heal skill, bringing the total increase to 4.
Cost: 4 action points
Spent: 40 action points
Requires All of: Jorasco Healing III
13 Halfling Thrown Weapon Damage III
You gain an additional +1 bonus to damage rolls when using a thrown weapon, bringing the total increase to 3.
Cost: 6 action points
Spent: 42 action points
Grants: Halfling Throwing Hammer Damage III, Halfling Throwing Dagger Damage III, Halfling Throwing Axe Damage III, Halfling Shuriken Damage III, Halfling Dart Damage III
14 Extra Dragonmark Use IV
You gain 4 additional uses of your Least, Lesser, and Greater Dragonmarks per rest.
Cost: 4 action points
Spent: 48 action points
Requires All of: Extra Dragonmark Use III
14 Halfling Cunning IV
You gain an additional +1 bonus to attack rolls when flanking an enemy, bringing the total increase to 4.
Cost: 4 action points
Spent: 48 action points
Requires All of: Halfling Cunning III
15 Halfling Guile IV
You gain an additional +2 to your sneak attack damage, bringing the total increase to 8, and an additional +1 to bluff, bringing the total increase to 4.
Cost: 4 action points
Spent: 52 action points

Dragonmark of Healing

Halflings may select the feats Least Dragonmark of Healing, Lesser Dragonmark of Healing and Greater Dragonmark of Healing.


In-game Size Advantage

Due to their small stature and inherent jumping ability, Halfings can often squeeze through tight areas and find hiding spots that other races have difficulty reaching.