Race:Halfling

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Race: Halfling

Favored Class: Rogue

  • +2 Dexterity, -2 Strength: Halflings are quick, agile and good with ranged weapons, but not as strong as other humanoids.
  • +1 Armor Class bonus, +1 attack roll bonus, +4 bonus on Hide checks, and 3/4 carrying limit: As Small creatures, halflings are harder to hit and hide better, but can carry less than the other races.
  • +2 bonus on Jump, Listen and Move Silently checks: Halflings are surefooted and nimble.
  • +1 bonus on all saving throws and +2 saving throw bonus against Fear: Halflings are surprisingly capable at avoiding mishaps.
  • +1 attack roll bonus with thrown weapons: Throwing stones is a universal sport among halflings and they have excellent aim.

Halflings are clever, capable opportunists. Depending on the clan, halflings might be reliable, hard-working citizens, or they might be thieves just waiting for the opportunity to make a big score and disappear in the dead of night.

Halflings adventurers are typically looking for a way to use their skills to gain wealth or status. The distinction between a halfling adventurer and a halfling just out to make a big score can be blurry. While halfling opportunism can sometimes look like larceny or fraud to others, a halfling adventurer who learns to trust her fellows is worthy of trust in return.

In the world of Eberron, halflings are nomads who ride domesticated dinosaurs across the wide Talenta Plains. The heritage of the nomad also serves more urbanized halflings well, and halflings have established themselves across Eberron as merchants, politicians, barristers, healers, and criminals. The tribal nomads of the plains can sometimes be found in the cities, but often the halflings of the cities blend in with the rest of the population and display only the occasional reminder of their roots. Halflings are affiliated with the House Jorasco in Stormreach.
Halfling Thrown Weapon Focus (Dart)+1 bonus on attack rolls when using a dart.
Halfling Thrown Weapon Focus (Shuriken)+1 bonus on attack rolls when using a shuriken.
Halfling Thrown Weapon Focus (Throwing Axe)+1 bonus on attack rolls when using a throwing axe.
Halfling Thrown Weapon Focus (Throwing Dagger)+1 bonus on attack rolls when using a throwing dagger.
Halfling Thrown Weapon Focus (Throwing Hammer)+1 bonus on attack rolls when using a throwing hammer.
Halfling AgilityHalflings are agile and gain a +2 bonus to Jump and Move Silently checks.
Halfling BraveryHalflings are naturally resistant to fear and gain a +2 morale bonus to saves against fear.
Halfling Keen EarsHalflings have keen ears and gain a +2 bonus to Listen checks.
Halfling LuckHalflings are surprisingly lucky and gain a +1 bonus to all saves.
Halfling Size BonusAs Small creatures, halflings receive a +1 size bonus to attack rolls and Armor Class, and a +4 bonus on Hide checks.
Halfling Thrown Weapon FocusHalflings develop their throwing skill starting at a very young age. As a result, halflings get a +1 bonus to attack rolls when using any thrown weapon.

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1Halfling Athletics I
Grants a +1 bonus to your Jump skill.
AP Cost: 1
1Halfling Fear Resistance I
Grants a +1 bonus to saves against fear.
AP Cost: 1
1Halfling Hiding I
Grants a +1 bonus to your Hide skill.
AP Cost: 1
1Halfling Keen Ears I
Grants a +1 bonus to your Listen skill.
AP Cost: 1
1Halfling Luck (Fortitude) I
Grants a +1 bonus to Fortitude saves.
AP Cost: 1
1Halfling Luck (Reflex) I
Grants a +1 bonus to Reflex saves.
AP Cost: 1
1Halfling Luck (Will) I
Grants a +1 bonus to Will saves.
AP Cost: 1
1Halfling Silent Moves I
Grants a +1 bonus to your Move Silently skill.
AP Cost: 1
1Halfling Thrown Weapon Damage I
You gain an additional +1 bonus to damage rolls when using a thrown weapon.
AP Cost: 2
1Iron Companion
You have a loyal iron defender as a pet, and can summon it once per rest to aid you for five minutes.
1Jorasco Healing I
Grants a +1 bonus to your Heal skill.
AP Cost: 1
Requires All of: Least Dragonmark of Healing