Race:Elf
From DDO Compendium
Favored Class: Wizard
Suggested Path(s): Arcane Archer, Deepwood Sniper, Divine Avenger, Ninja Spy, Spellsinger, Tempest, Virtuoso of the Sword, Warchanter
- +2 Dexterity, -2 Constitution: Elves are graceful but frail, and are better at stealth and archery.
- Immune to magic sleep effects and +2 bonus to saves against Enchantment spells: Elves do not sleep, but rest while meditating in a deep trance.
- +2 bonus on Listen, Search and Spot checks: An elf’s senses are extremely sensitive.
- Bonus Martial Weapon Proficiency Feats: Elves are proficient with the longsword, rapier, longbow, and shortbow.
Elves are well known for their poetry, dance, song, lore, and magical arts. Elves favor things of natural and simple beauty. When danger threatens their woodland homes, however, elves reveal a more martial side, demonstrating their skill with sword, bow, and battle strategy.
Elves mingle freely in human lands, always welcome yet never at home there. Life among humans moves at a pace that elves dislike: regimented from day to day but changing from decade to decade. Elves among humans, therefore, find careers that allow them to wander freely and set their own pace. Elves also enjoy demonstrating their prowess with the sword and bow, and they enjoy gaining greater magical powers. Adventuring allows them to improve their skill in both.
The elves of Eberron were born on the mysterious southern continent of Xen'drik, where they were slaves of the giant kingdoms. Tens of thousands of years ago, elf slaves rebelled against their masters and eventually left Xen'drik entirely. They settled in the fertile tropical rain forest of Aerenal, a large island-continent to the southeast of Khorvaire. After the Last War came to an end, elvish explorers joined in the rediscovery of Xen'drik. Elves are affiliated with the House Phiarlan in Stormreach.

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| Elven Keen Senses | Elves have keen senses and gain a +2 bonus to Listen, Search, and Spot checks. | |
| Enchantment Save Bonus | Elves are naturally resistant to enchantments, receiving a +2 bonus to saves against enchantments. | |
| Immunity to Sleep | Elves are naturally immune to magical sleep effects. | |
| Martial Weapon Proficiency | You do not suffer an attack penalty for martial weapons. Type(s): Proficiency: Longbow, Proficiency: Longsword, Proficiency: Rapier, Proficiency: Shortbow |

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| 1 | Aerenal Elf Melee Damage I |
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| 1 | Elven Arcanum I |
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| 1 | Elven Enchantment Resistance I |
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| 1 | Elven Keen Eyes I |
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| 1 | Elven Keen Hearing I |
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| 1 | Elven Perception I |
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| 1 | Elven Ranged Damage I |
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| 1 | Iron Companion |
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| 1 | Phiarlan Stealth I |
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| 1 | Valenar Elf Melee Damage I |
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| 2 | Elven Arcane Fluidity I |
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| 2 | Extra Dragonmark Use I |
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| 3 | Elven Dexterity I |
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| 3 | Racial Toughness I |
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| 4 | Aerenal Elf Melee Attack I |
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| 4 | Elven Keen Eyes II |
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| 4 | Elven Keen Hearing II |
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| 4 | Elven Perception II |
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| 4 | Elven Ranged Attack I |
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| 4 | Phiarlan Stealth II |
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| 4 | Steel Companion |
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| 4 | Valenar Elf Melee Attack I |
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| 5 | Elven Arcanum II |
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| 5 | Elven Enchantment Resistance II |
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| 6 | Elven Arcane Fluidity II |
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| 6 | Extra Dragonmark Use II |
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| 6 | Racial Toughness II |
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| 7 | Aerenal Elf Melee Damage II |
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| 7 | Elven Ranged Damage II |
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| 7 | Valenar Elf Melee Damage II |
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| 8 | Arcane Archer: Imbue Force Arrows |
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| 8 | Elven Arcane Archer I |
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| 8 | Elven Dexterity II |
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| 8 | Elven Keen Eyes III |
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| 8 | Elven Keen Hearing III |
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| 8 | Elven Perception III |
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| 8 | Mithral Companion |
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| 8 | Phiarlan Stealth III |
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| 9 | Elven Arcanum III |
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| 9 | Elven Enchantment Resistance III |
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| 10 | Aerenal Elf Melee Attack II |
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| 10 | Elven Arcane Fluidity III |
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| 10 | Elven Ranged Attack II |
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| 10 | Extra Dragonmark Use III |
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| 10 | Valenar Elf Melee Attack II |
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| 11 | Arcane Archer: Conjure +2 Arrows |
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| 11 | Arcane Archer: Imbue Acid Arrows |
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| 12 | Adamantine Companion |
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| 12 | Elven Keen Eyes IV |
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| 12 | Elven Keen Hearing IV |
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| 12 | Elven Perception IV |
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| 12 | Phiarlan Stealth IV |
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| 13 | Elven Arcanum IV |
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| 14 | Arcane Archer: Conjure +3 Arrows |
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| 14 | Arcane Archer: Imbue Explosive Arrows |
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| 14 | Extra Dragonmark Use IV |
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| 17 | Arcane Archer: Conjure +4 Arrows |
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| 17 | Arcane Archer: Imbue Force Burst Arrows |
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| 17 | Arcane Archer: Imbue Terror Arrows |
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| 20 | Arcane Archer: Conjure +5 Arrows |
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| 20 | Arcane Archer: Imbue Slaying Arrows |
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