| 8 |
 |
Arcane Archer: Imbue Force Arrows |
| Imbues all missiles that you fire with arcane force, granting them the Force ability (+1 to 6 Force damage) and negating the incorporeal miss chance of ethereal creatures. This ability costs 10 spell points to activate, and triggers a lengthy cooldown of the Magic Missile spell. Only one Arcane Archer Imbue ability may be active at any time.\n\nD&D Dice: Imbues ranged missiles with an extra 1d6 force damage. |
Cost: 1 action point
Spent: 26 action points
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| 8 |
 |
Charged Spellcasting III |
| Grants a 6% chance for electrical and sonic spells to generate a critical hit. (Base spell critical chance is 0% and critical damage bonus is +50%) |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Combustive Spellcasting III |
| Grants a 6% chance for fire spells to generate a critical hit. (Base spell critical chance is 0% and critical damage bonus is +50%) |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Corrosive Spellcasting III |
| Grants a 6% chance for acid spells to generate a critical hit. (Base spell critical chance is 0% and critical damage bonus is +50%) |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Elven Arcane Archer I |
| Grants the abilities to conjure returning magical arrows and fire True Strike arrows. Also grants +20 spell points. You may possess only one prestige enhancement line at a time for each class. Despite being a racial enhancement, this enhancement counts as your choice of Ranger Specialties. Additional requirement: +6 Base Attack Bonus. |
Cost: 4 action points
Spent: 24 action points
|
| Grants: Arcane Archer: Conjure +1 Arrows, Arcane Archer: True Strike |
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| 8 |
 |
Elven Dexterity II |
| Grants an additional +1 to your Dexterity score. |
Cost: 4 action points
Spent: 24 action points
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| 8 |
 |
Elven Keen Eyes III |
| Grants an additional +1 bonus to your Spot skill, bringing the total increase to 3. |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Elven Keen Hearing III |
| Grants an additional +1 bonus to your Listen skill, bringing the total increase to 3. |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Elven Perception III |
| Grants an additional +1 bonus to your Search skill, bringing the total increase to 3. |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Force Manipulation IV |
| Grants an additional 5% increase to the damage of your force spells and spells that deal untyped or physical damage, bringing the total increase to 35%. |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Glacial Spellcasting III |
| Grants a 6% chance for cold spells to generate a critical hit. (Base spell critical chance is 0% and critical damage bonus is +50%) |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Improved Balance III |
| Grants an additional +1 bonus to your Balance skill, bringing the total increase to 3. Requires 8 levels in a class that possesses Balance as a class skill. |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Improved Bluff III |
| Grants an additional +1 bonus to your Bluff skill, bringing the total increase to 3. Requires 8 levels in a class that possesses Bluff as a class skill. |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Improved Concentration III |
| Grants an additional +1 bonus to your Concentration skill, bringing the total increase to 3. Requires 8 levels in a class that possesses Concentration as a class skill. |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Improved Diplomacy III |
| Grants an additional +1 bonus to your Diplomacy skill, bringing the total increase to 3. Requires 8 levels in a class that possesses Diplomacy as a class skill. |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Improved Disable Device III |
| Grants an additional +1 bonus to your Disable Device skill, bringing the total increase to 3. Requires 8 levels in a class that possesses Disable Device as a class skill. |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Improved Haggle III |
| Grants an additional +1 bonus to your Haggle skill, bringing the total increase to 3. Requires 8 levels in a class that possesses Haggle as a class skill. |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Improved Heal III |
| Grants an additional +1 bonus to your Heal skill, bringing the total increase to 3. Requires 8 levels in a class that possesses Heal as a class skill. |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Improved Hide III |
| Grants an additional +1 bonus to your Hide skill, bringing the total increase to 3. Requires 8 levels in a class that possesses Hide as a class skill. |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Improved Intimidate III |
| Grants an additional +1 bonus to your Intimidate skill, bringing the total increase to 3. Requires 8 levels in a class that possesses Intimidate as a class skill. |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Improved Jump III |
| Grants an additional +1 bonus to your Jump skill, bringing the total increase to 3. Requires 8 levels in a class that possesses Jump as a class skill. |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Improved Listen III |
| Grants an additional +1 bonus to your Listen skill, bringing the total increase to 3. Requires 8 levels in a class that possesses Listen as a class skill. |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Improved Move Silently III |
| Grants an additional +1 bonus to your Move Silently skill, bringing the total increase to 3. Requires 8 levels in a class that possesses Move Silently as a class skill. |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Improved Open Lock III |
| Grants an additional +1 bonus to your Open Lock skill, bringing the total increase to 3. Requires 8 levels in a class that possesses Open Lock as a class skill. |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Improved Perform III |
| Grants an additional +1 bonus to your Perform skill, bringing the total increase to 3. Requires 8 levels in a class that possesses Perform as a class skill. |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Improved Repair III |
| Grants an additional +1 bonus to your Repair skill, bringing the total increase to 3. Requires 8 levels in a class that possesses Repair as a class skill. |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Improved Search III |
| Grants an additional +1 bonus to your Search skill, bringing the total increase to 3. Requires 8 levels in a class that possesses Search as a class skill. |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Improved Spot III |
| Grants an additional +1 bonus to your Spot skill, bringing the total increase to 3. Requires 8 levels in a class that possesses Spot as a class skill. |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Improved Swim III |
| Grants an additional +1 bonus to your Swim skill, bringing the total increase to 3. Requires 8 levels in a class that possesses Swim as a class skill. |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Improved Tumble III |
| Grants an additional +1 bonus to your Tumble skill, bringing the total increase to 3. Requires 8 levels in a class that possesses Tumble as a class skill. |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Mithral Companion |
| You have a loyal mithral defender as a pet, and can summon it once per rest to aid you for five minutes. |
Cost: 2 action points
Spent: 26 action points
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| 8 |
 |
Phiarlan Stealth III |
| Grants an additional +1 bonus to your Hide skill, bringing the total increase to 3. |
Cost: 1 action point
Spent: 27 action points
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| 8 |
 |
Reconstructive Spellcasting III |
| Grants a 6% chance for repair spells to generate a critical hit. (Base spell critical chance is 0% and critical damage bonus is +50%) |
Cost: 1 action point
Spent: 27 action points
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