Race:Dwarf
From DDO Compendium
Favored Class: Fighter
Suggested Path(s): None
- +2 Constitution, -2 Charisma: Dwarves are stout and tough, but tend to be gruff and reserved.
- +2 bonus on Search checks: The Stonecunning ability gives a dwarf a sixth sense about stonework.
- +4 bonus on Balance checks: Dwarves are exceptionally stable on their feet.
- +2 bonus to saves against poison: Dwarves are hardy and resistant to toxins.
- +2 bonus to saves against spells: Dwarves have an innate resistance to magic spells.
- Dwarven Waraxes: Dwarves that have martial weapon proficiency receive proficiency in the dwarven waraxe, an exotic weapon, for free.
Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their knowledge of the earth's secrets, their hard work, and their capacity for drinking ale.
A dwarf adventurer may be motivated by crusading zeal, a love of excitement, or simple greed. As long as his accomplishments bring honor to his clan, his deeds earn him respect and status. Defeating giants and claiming powerful magic weapons are sure ways for a dwarf to earn the adulation of other dwarves.
The dwarven homeland in Eberron is the Mror Holds, a loose-knit federation of dwarf clans in the mountainous terrain in the east of Khorvaire. The dwarves have never had a unified empire and thus have never risen to the prominence of the elves or humans, though their control of mineral wealth has always made them important allies of the greater powers. Their mysterious kingdoms, carved out from the insides of mountains, are renowned for the marvelous treasures that they produce as gifts or for trade. Dwarves are affiliated with the House Kundarak in Stormreach.

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| Dwarven Stability | Dwarves naturally are able to keep their balance, receiving a +4 on their Balance skill. | |
| Dwarven Stonecunning | Dwarves naturally are able to find secret doors more often, receiving a +2 bonus on their Search skill. | |
| Giant Evasion | Dwarves naturally are harder to hit by giants, receiving a +4 AC bonus when attacked by creatures of the giant type. | |
| Orc and Goblin Bonus | Dwarves get a +1 bonus to attack against orcs and goblins. | |
| Poison Save Bonus | Dwarves are naturally resistant to poison, receiving a +2 bonus to saves against poisons. | |
| Spell Save Bonus | Dwarves are naturally resistant to spells, receiving a +2 bonus to saves against spell effects. |

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| 1 | Dwarven Armor Mastery I |
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| 1 | Dwarven Armored Agility I |
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| 1 | Dwarven Axe Damage I |
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| 1 | Dwarven Faith I |
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| 1 | Dwarven Goblinoid Hatred I |
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| 1 | Dwarven Poison Resistance I |
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| 1 | Dwarven Shield Mastery I |
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| 1 | Dwarven Spell Defense I |
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| 1 | Iron Companion |
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| 1 | Kundarak Search I |
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| 2 | Dwarven Tactics I |
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| 2 | Extra Dragonmark Use I |
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| 3 | Dwarven Constitution I |
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| 3 | Racial Toughness I |
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| 4 | Dwarven Axe Attack I |
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| 4 | Dwarven Giant Dodger I |
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| 4 | Dwarven Poison Resistance II |
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| 4 | Dwarven Shield Mastery II |
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| 4 | Dwarven Spell Defense II |
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| 4 | Kundarak Search II |
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| 4 | Steel Companion |
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| 5 | Dwarven Armor Mastery II |
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| 5 | Dwarven Armored Agility II |
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| 5 | Dwarven Faith II |
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| 5 | Dwarven Goblinoid Hatred II |
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| 6 | Dwarven Tactics II |
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| 6 | Extra Dragonmark Use II |
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| 6 | Racial Toughness II |
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| 7 | Dwarven Axe Damage II |
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| 7 | Dwarven Shield Mastery III |
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| 8 | Dwarven Constitution II |
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| 8 | Dwarven Giant Dodger II |
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| 8 | Dwarven Poison Resistance III |
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| 8 | Dwarven Spell Defense III |
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| 8 | Kundarak Search III |
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| 8 | Mithral Companion |
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| 9 | Dwarven Faith III |
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| 9 | Racial Toughness III |
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| 10 | Dwarven Armor Mastery III |
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| 10 | Dwarven Armored Agility III |
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| 10 | Dwarven Axe Attack II |
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| 10 | Dwarven Goblinoid Hatred III |
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| 10 | Dwarven Tactics III |
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| 10 | Extra Dragonmark Use III |
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| 12 | Adamantine Companion |
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| 12 | Dwarven Giant Dodger III |
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| 12 | Kundarak Search IV |
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| 12 | Racial Toughness IV |
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| 13 | Dwarven Faith IV |
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| 14 | Extra Dragonmark Use IV |
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