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Race:Dwarf

From DDO Compendium

Favored Class: Fighter

Suggested Path(s): None

  • +2 Constitution, -2 Charisma: Dwarves are stout and tough, but tend to be gruff and reserved.
  • +2 bonus on Search checks: The Stonecunning ability gives a dwarf a sixth sense about stonework.
  • +4 bonus on Balance checks: Dwarves are exceptionally stable on their feet.
  • +2 bonus to saves against poison: Dwarves are hardy and resistant to toxins.
  • +2 bonus to saves against spells: Dwarves have an innate resistance to magic spells.
  • Dwarven Waraxes: Dwarves that have martial weapon proficiency receive proficiency in the dwarven waraxe, an exotic weapon, for free.

Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their knowledge of the earth's secrets, their hard work, and their capacity for drinking ale.

A dwarf adventurer may be motivated by crusading zeal, a love of excitement, or simple greed. As long as his accomplishments bring honor to his clan, his deeds earn him respect and status. Defeating giants and claiming powerful magic weapons are sure ways for a dwarf to earn the adulation of other dwarves.

The dwarven homeland in Eberron is the Mror Holds, a loose-knit federation of dwarf clans in the mountainous terrain in the east of Khorvaire. The dwarves have never had a unified empire and thus have never risen to the prominence of the elves or humans, though their control of mineral wealth has always made them important allies of the greater powers. Their mysterious kingdoms, carved out from the insides of mountains, are renowned for the marvelous treasures that they produce as gifts or for trade. Dwarves are affiliated with the House Kundarak in Stormreach.
Dwarven StabilityDwarves naturally are able to keep their balance, receiving a +4 on their Balance skill.
Dwarven StonecunningDwarves naturally are able to find secret doors more often, receiving a +2 bonus on their Search skill.
Giant EvasionDwarves naturally are harder to hit by giants, receiving a +4 AC bonus when attacked by creatures of the giant type.
Orc and Goblin BonusDwarves get a +1 bonus to attack against orcs and goblins.
Poison Save BonusDwarves are naturally resistant to poison, receiving a +2 bonus to saves against poisons.
Spell Save BonusDwarves are naturally resistant to spells, receiving a +2 bonus to saves against spell effects.

1 Dwarven Armor Mastery I
Gives you the ability to move better in armor, increasing the Maximum Dexterity Bonus on your armor by +1. You may still be restricted by your tower shield's max Dex bonus.
Cost: 2 action points
1 Dwarven Armored Agility I
Reduces the armor check penalty that applies to many of your skills by 1 regardless of armor worn.
Cost: 1 action point
1 Dwarven Axe Damage I
You gain an additional +1 bonus to damage rolls when using a battleaxe, throwing axe, greataxe, handaxe, or dwarven axe.
Cost: 2 action points
Grants: Throwing Axe Damage I, Handaxe Damage I, Greataxe Damage I, Battleaxe Damage I, Dwarven Axe Damage I
1 Dwarven Faith I
Grants dwarven clerics and paladins a 15 point increase to spell points. This enhancement requires one level of cleric or four levels of paladin.
Cost: 1 action point
Classes: Cleric Level 1
Paladin Level 4
1 Dwarven Goblinoid Hatred I
Grants an additional +1 attack bonus when attacking goblinoids.
Cost: 1 action point
1 Dwarven Poison Resistance I
Grants a +1 bonus to saves against poison.
Cost: 1 action point
1 Dwarven Shield Mastery I
You reduce the damage you suffer when blocking by 1.
Cost: 1 action point
1 Dwarven Spell Defense I
Grants a +1 bonus to saves against spells and magical effects.
Cost: 1 action point
1 Iron Companion
You have a loyal iron defender as a pet, and can summon it once per rest to aid you for five minutes.
Cost: 2 action points
1 Kundarak Search I
Grants a +1 bonus to your Search skill.
Cost: 1 action point
2 Dwarven Tactics I
Grants a +1 bonus on the DC of your combat feats, making it harder for enemies to resist your combat maneuvers such as Trip and Stunning Blow.
Cost: 2 action points
Spent: 2 action points
2 Extra Dragonmark Use I
You gain 1 additional use of your Least, Lesser, and Greater Dragonmarks per rest.
Cost: 1 action point
Spent: 3 action points
3 Dwarven Constitution I
Grants a +1 increase to your Constitution score.
Cost: 2 action points
Spent: 6 action points
3 Racial Toughness I
Grants you 10 additional hit points if you have the Toughness feat.
Cost: 1 action point
Spent: 7 action points
Requires All of: Toughness
4 Dwarven Axe Attack I
You gain an additional +1 bonus to attack rolls when using a battleaxe, throwing axe, greataxe, handaxe, or dwarven axe.
Cost: 2 action points
Spent: 10 action points
Grants: Throwing Axe Attack I, Handaxe Attack I, Greataxe Attack I, Dwarven Axe Attack I, Battleaxe Attack I
4 Dwarven Giant Dodger I
You gain an additional +1 dodge bonus to your AC when attacked by creatures of the giant type.
Cost: 1 action point
Spent: 11 action points
4 Dwarven Poison Resistance II
Grants an additional +1 bonus to saves against poison, bringing the total increase to 2.
Cost: 2 action points
Spent: 10 action points
4 Dwarven Shield Mastery II
You reduce the damage you suffer when blocking by 2.
Cost: 2 action points
Spent: 10 action points
Requires All of: Dwarven Shield Mastery I
4 Dwarven Spell Defense II
Grants an additional +1 bonus to saves against spells and magical effects, bringing the total increase to 2.
Cost: 2 action points
Spent: 10 action points
Requires All of: Dwarven Spell Defense I
4 Kundarak Search II
Grants an additional +1 bonus to your Search skill, bringing the total increase to 2.
Cost: 2 action points
Spent: 10 action points
4 Steel Companion
You have a loyal steel defender as a pet, and can summon it once per rest to aid you for five minutes.
Cost: 2 action points
Spent: 10 action points
Requires All of: Iron Companion
5 Dwarven Armor Mastery II
Gives you the ability to move better in armor, increasing the Maximum Dexterity Bonus on your armor by an additional +1. You may still be restricted by your tower shield's max Dex bonus.
Cost: 4 action points
Spent: 12 action points
Requires All of: Dwarven Armor Mastery I
5 Dwarven Armored Agility II
Reduces the armor check penalty that applies to many of your skills by 1 additional point regardless of armor worn, bringing the total reduction to 2.
Cost: 2 action points
Spent: 14 action points
Requires All of: Dwarven Armored Agility I
5 Dwarven Faith II
Grants dwarven clerics and paladins an additional 15 spell points, bringing the total increase to 30. This enhancement requires at least two levels of cleric or four levels of paladin.
Cost: 2 action points
Spent: 14 action points
Requires All of: Dwarven Faith I
Classes: Cleric Level 2
Paladin Level 4
5 Dwarven Goblinoid Hatred II
Grants an additional +1 attack bonus when attacking goblinoids.
Cost: 2 action points
Spent: 14 action points
6 Dwarven Tactics II
Grants an additional +1 bonus on the DC of your combat feats, bringing the total increase to +2.
Cost: 4 action points
Spent: 16 action points
Requires All of: Dwarven Tactics I
6 Extra Dragonmark Use II
You gain 2 additional uses of your Least, Lesser, and Greater Dragonmarks per rest.
Cost: 2 action points
Spent: 18 action points
Requires All of: Extra Dragonmark Use I
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6 Racial Toughness II
Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 20 hit points.
Cost: 2 action points
Spent: 18 action points
Requires All of: Toughness, Racial Toughness I
7 Dwarven Axe Damage II
You gain an additional +1 bonus to damage rolls when using a battleaxe, throwing axe, greataxe, handaxe, or dwarven axe, bringing the total increase to 2.
Cost: 4 action points
Spent: 20 action points
Requires All of: Dwarven Axe Damage I
Grants: Throwing Axe Damage II, Handaxe Damage II, Greataxe Damage II, Dwarven Axe Damage II, Battleaxe Damage II
7 Dwarven Shield Mastery III
You reduce the damage you suffer when blocking by 3.
Cost: 3 action points
Spent: 21 action points
Requires All of: Dwarven Shield Mastery II
8 Dwarven Constitution II
Grants an additional +1 to your Constitution score.
Cost: 4 action points
Spent: 24 action points
Requires All of: Dwarven Constitution I
8 Dwarven Giant Dodger II
You gain an additional +1 dodge bonus to your AC when attacked by creatures of the giant type.
Cost: 2 action points
Spent: 26 action points
Requires All of: Dwarven Giant Dodger I
8 Dwarven Poison Resistance III
Grants an additional +1 bonus to saves against poison, bringing the total increase to 3.
Cost: 3 action points
Spent: 25 action points
8 Dwarven Spell Defense III
Grants an additional +1 bonus to saves against spells and magical effects, bringing the total increase to 3.
Cost: 3 action points
Spent: 25 action points
Requires All of: Dwarven Spell Defense II
8 Kundarak Search III
Grants an additional +1 bonus to your Search skill, bringing the total increase to 3.
Cost: 3 action points
Spent: 25 action points
8 Mithral Companion
You have a loyal mithral defender as a pet, and can summon it once per rest to aid you for five minutes.
Cost: 2 action points
Spent: 26 action points
Requires All of: Steel Companion
9 Dwarven Faith III
Grants dwarven clerics and paladins an additional 15 spell points, bringing the total increase to 45. This enhancement requires at least four levels of cleric or four levels of paladin.
Cost: 3 action points
Spent: 29 action points
Requires All of: Dwarven Faith II
Classes: Cleric Level 4
Paladin Level 4
9 Racial Toughness III
Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 30 hit points.
Cost: 3 action points
Spent: 29 action points
Requires All of: Toughness, Racial Toughness II
10 Dwarven Armor Mastery III
Gives you the ability to move better in armor, increasing the Maximum Dexterity Bonus on your armor by an additional +1. You may still be restricted by your tower shield's max Dex bonus.
Cost: 6 action points
Spent: 30 action points
Requires All of: Dwarven Armor Mastery II
10 Dwarven Armored Agility III
Reduces the armor check penalty that applies to many of your skills by 1 additional point regardless of armor worn, bringing the total reduction to 3.
Cost: 3 action points
Spent: 33 action points
10 Dwarven Axe Attack II
You gain an additional +1 bonus to attack rolls when using a battleaxe, throwing axe, greataxe, handaxe, or dwarven axe, bringing the total increase to 2.
Cost: 4 action points
Spent: 32 action points
Requires All of: Dwarven Axe Attack I
Grants: Throwing Axe Attack II, Greataxe Attack II, Handaxe Attack II, Dwarven Axe Attack II, Battleaxe Attack II
10 Dwarven Goblinoid Hatred III
Grants an additional +1 attack bonus when attacking goblinoids.
Cost: 3 action points
Spent: 33 action points
10 Dwarven Tactics III
Grants an additional +1 bonus on the DC of your combat feats, bringing the total increase to +3.
Cost: 6 action points
Spent: 30 action points
Requires All of: Dwarven Tactics II
10 Extra Dragonmark Use III
You gain 3 additional uses of your Least, Lesser, and Greater Dragonmarks per rest.
Cost: 3 action points
Spent: 33 action points
Requires All of: Extra Dragonmark Use II
12 Adamantine Companion
You have a loyal adamantine defender as a pet, and can summon it once per rest to aid you for five minutes.
Cost: 2 action points
Spent: 42 action points
Requires All of: Mithral Companion
12 Dwarven Giant Dodger III
You gain an additional +1 dodge bonus to your AC when attacked by creatures of the giant type.
Cost: 3 action points
Spent: 41 action points
Requires All of: Dwarven Giant Dodger II
12 Kundarak Search IV
Grants an additional +1 bonus to your Search skill, bringing the total increase to 4.
Cost: 4 action points
Spent: 40 action points
Requires All of: Kundarak Search III
12 Racial Toughness IV
Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 40 hit points.
Cost: 4 action points
Spent: 40 action points
13 Dwarven Faith IV
Grants dwarven clerics and paladins an additional 15 spell points, bringing the total increase to 60. This enhancement requires at least four levels of cleric or four levels of paladin.
Cost: 4 action points
Spent: 44 action points
Requires All of: Dwarven Faith III
Classes: Cleric Level 4
Paladin Level 4
14 Extra Dragonmark Use IV
You gain 4 additional uses of your Least, Lesser, and Greater Dragonmarks per rest.
Cost: 4 action points
Spent: 48 action points
Requires All of: Extra Dragonmark Use III