Race:Dwarf
From DDO Compendium

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Race: Dwarf
Favored Class: Fighter- +2 Constitution, -2 Charisma: Dwarves are stout and tough, but tend to be gruff and reserved.
- +2 bonus on Search checks: The Stonecunning ability gives a dwarf a sixth sense about stonework.
- +4 bonus on Balance checks: Dwarves are exceptionally stable on their feet.
- +2 saving throw bonus against poison: Dwarves are hardy and resistant to toxins.
- +2 saving throw bonus against spells: Dwarves have an innate resistance to magic spells.
- Dwarven Waraxes: Dwarves that have martial weapon proficiency receive proficiency in the dwarven waraxe, an exotic weapon, for free.
Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their knowledge of the earth's secrets, their hard work, and their capacity for drinking ale. A dwarf adventurer may be motivated by crusading zeal, a love of excitement, or simple greed. As long as his accomplishments bring honor to his clan, his deeds earn him respect and status. Defeating giants and claiming powerful magic weapons are sure ways for a dwarf to earn the adulation of other dwarves. The dwarven homeland in Eberron is the Mror Holds, a loose-knit federation of dwarf clans in the mountainous terrain in the east of Khorvaire. The dwarves have never had a unified empire and thus have never risen to the prominence of the elves or humans, though their control of mineral wealth has always made them important allies of the greater powers. Their mysterious kingdoms, carved out from the insides of mountains, are renowned for the marvelous treasures that they produce as gifts or for trade. Dwarves are affiliated with the House Kundarak in Stormreach.
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| 1 |  | Dwarven Armor Mastery I |
| Gives you the ability to move better in armor, increasing the Maximum Dexterity Bonus on your armor by +1. You may still be restricted by your tower shield's max Dex bonus. |
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| 1 |  | Dwarven Armored Agility I |
| Reduces the armor check penalty that applies to many of your skills by 1 regardless of armor worn. |
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| 1 |  | Dwarven Axe Damage I |
| You gain an additional +1 bonus to damage rolls when using a battleaxe, throwing axe, greataxe, handaxe, or dwarven axe. |
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| 1 |  | Dwarven Faith I |
| Grants dwarven clerics and paladins a 15 point increase to spell points. This enhancement requires one level of cleric or four levels of paladin. |
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| 1 |  | Dwarven Goblinoid Hatred I |
| Grants an additional +1 attack bonus when attacking goblinoids. |
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| 1 |  | Dwarven Poison Resistance I |
| Grants a +1 bonus to saves against poison. |
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| 1 |  | Dwarven Shield Mastery I |
| You reduce the damage you suffer when blocking by 1. |
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| 1 |  | Dwarven Spell Defense I |
| Grants a +1 bonus to saves against spells and magical effects. |
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| 1 |  | Iron Companion |
| You have a loyal iron defender as a pet, and can summon it once per rest to aid you for five minutes. |
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| 1 |  | Kundarak Search I |
| Grants a +1 bonus to your Search skill. |
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| 2 |  | Dwarven Tactics I |
| Grants a +1 bonus on the DC of your combat feats, making it harder for enemies to resist your combat maneuvers such as Trip and Stunning Blow. |
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| 2 |  | Extra Dragonmark Use I |
| You gain 1 additional use of your Least, Lesser, and Greater Dragonmarks per rest. |
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| 4 |  | Dwarven Axe Attack I |
| You gain an additional +1 bonus to attack rolls when using a battleaxe, throwing axe, greataxe, handaxe, or dwarven axe. |
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| 4 |  | Dwarven Giant Dodger I |
| You gain an additional +1 dodge bonus to your AC when attacked by creatures of the giant type. |
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| 4 |  | Dwarven Poison Resistance II |
| Grants an additional +1 bonus to saves against poison, bringing the total increase to 2. |
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| 4 |  | Dwarven Shield Mastery II |
| You reduce the damage you suffer when blocking by 2. |
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| 4 |  | Dwarven Spell Defense II |
| Grants an additional +1 bonus to saves against spells and magical effects, bringing the total increase to 2. |
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| 4 |  | Kundarak Search II |
| Grants an additional +1 bonus to your Search skill, bringing the total increase to 2. |
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| 4 |  | Steel Companion |
| You have a loyal steel defender as a pet, and can summon it once per rest to aid you for five minutes. |
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| 5 |  | Dwarven Armor Mastery II |
| Gives you the ability to move better in armor, increasing the Maximum Dexterity Bonus on your armor by an additional +1. You may still be restricted by your tower shield's max Dex bonus. |
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| 5 |  | Dwarven Armored Agility II |
| Reduces the armor check penalty that applies to many of your skills by 1 additional point regardless of armor worn, bringing the total reduction to 2. |
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| 5 |  | Dwarven Faith II |
| Grants dwarven clerics and paladins an additional 15 spell points, bringing the total increase to 30. This enhancement requires at least two levels of cleric or four levels of paladin. |
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| 5 |  | Dwarven Goblinoid Hatred II |
| Grants an additional +1 attack bonus when attacking goblinoids. |
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| 6 |  | Dwarven Tactics II |
| Grants an additional +1 bonus on the DC of your combat feats, bringing the total increase to +2. |
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| 6 |  | Dwarven Toughness II |
| Grants you 10 additional hit points if you have the Toughness feat. This is in addition to your other toughness enhancements. |
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| 6 |  | Extra Dragonmark Use II |
| You gain 2 additional uses of your Least, Lesser, and Greater Dragonmarks per rest. |
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| 7 |  | Dwarven Axe Damage II |
| You gain an additional +1 bonus to damage rolls when using a battleaxe, throwing axe, greataxe, handaxe, or dwarven axe, bringing the total increase to 2. |
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| 7 |  | Dwarven Shield Mastery III |
| You reduce the damage you suffer when blocking by 3. |
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| 8 |  | Dwarven Constitution II |
| Grants an additional +1 to your Constitution score. |
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| 8 |  | Dwarven Giant Dodger II |
| You gain an additional +1 dodge bonus to your AC when attacked by creatures of the giant type. |
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| 8 |  | Dwarven Poison Resistance III |
| Grants an additional +1 bonus to saves against poison, bringing the total increase to 3. |
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| 8 |  | Dwarven Spell Defense III |
| Grants an additional +1 bonus to saves against spells and magical effects, bringing the total increase to 3. |
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| 8 |  | Kundarak Search III |
| Grants an additional +1 bonus to your Search skill, bringing the total increase to 3. |
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| 8 |  | Mithral Companion |
| You have a loyal mithral defender as a pet, and can summon it once per rest to aid you for five minutes. |
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| 9 |  | Dwarven Faith III |
| Grants dwarven clerics and paladins an additional 15 spell points, bringing the total increase to 45. This enhancement requires at least four levels of cleric or four levels of paladin. |
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| 9 |  | Dwarven Toughness III |
| Grants you 15 additional hit points if you have the Toughness feat. This is in addition to your other toughness enhancements. |
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| 10 |  | Dwarven Armor Mastery III |
| Gives you the ability to move better in armor, increasing the Maximum Dexterity Bonus on your armor by an additional +1. You may still be restricted by your tower shield's max Dex bonus. |
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| 10 |  | Dwarven Armored Agility III |
| Reduces the armor check penalty that applies to many of your skills by 1 additional point regardless of armor worn, bringing the total reduction to 3. |
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| 10 |  | Dwarven Axe Attack II |
| You gain an additional +1 bonus to attack rolls when using a battleaxe, throwing axe, greataxe, handaxe, or dwarven axe, bringing the total increase to 2. |
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| 10 |  | Dwarven Goblinoid Hatred III |
| Grants an additional +1 attack bonus when attacking goblinoids. |
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| 10 |  | Dwarven Tactics III |
| Grants an additional +1 bonus on the DC of your combat feats, bringing the total increase to +3. |
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| 10 |  | Extra Dragonmark Use III |
| You gain 3 additional uses of your Least, Lesser, and Greater Dragonmarks per rest. |
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| 12 |  | Dwarven Giant Dodger III |
| You gain an additional +1 dodge bonus to your AC when attacked by creatures of the giant type. |
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