Race:Dwarf

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Race: Dwarf

Favored Class: Fighter

  • +2 Constitution, -2 Charisma: Dwarves are stout and tough, but tend to be gruff and reserved.
  • +2 bonus on Search checks: The Stonecunning ability gives a dwarf a sixth sense about stonework.
  • +4 bonus on Balance checks: Dwarves are exceptionally stable on their feet.
  • +2 saving throw bonus against poison: Dwarves are hardy and resistant to toxins.
  • +2 saving throw bonus against spells: Dwarves have an innate resistance to magic spells.
  • Dwarven Waraxes: Dwarves that have martial weapon proficiency receive proficiency in the dwarven waraxe, an exotic weapon, for free.

Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their knowledge of the earth's secrets, their hard work, and their capacity for drinking ale.

A dwarf adventurer may be motivated by crusading zeal, a love of excitement, or simple greed. As long as his accomplishments bring honor to his clan, his deeds earn him respect and status. Defeating giants and claiming powerful magic weapons are sure ways for a dwarf to earn the adulation of other dwarves.

The dwarven homeland in Eberron is the Mror Holds, a loose-knit federation of dwarf clans in the mountainous terrain in the east of Khorvaire. The dwarves have never had a unified empire and thus have never risen to the prominence of the elves or humans, though their control of mineral wealth has always made them important allies of the greater powers. Their mysterious kingdoms, carved out from the insides of mountains, are renowned for the marvelous treasures that they produce as gifts or for trade. Dwarves are affiliated with the House Kundarak in Stormreach.
Dwarven StabilityDwarves naturally are able to keep their balance, receiving a +4 on their Balance skill.
Dwarven StonecunningDwarves naturally are able to find secret doors more often, receiving a +2 bonus on their Search skill.
Giant EvasionDwarves naturally are harder to hit by giants, receiving a +4 AC bonus when attacked by creatures of the giant type.
Orc and Goblin BonusDwarves get a +1 bonus to attack against orcs and goblins.
Poison Save BonusDwarves are naturally resistant to poison, receiving a +2 bonus to saves against poisons.
Spell Save BonusDwarves are naturally resistant to spells, receiving a +2 bonus to saves against spell effects.

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1Dwarven Armor Mastery I
Gives you the ability to move better in armor, increasing the Maximum Dexterity Bonus on your armor by +1. You may still be restricted by your tower shield's max Dex bonus.
AP Cost: 2
1Dwarven Armored Agility I
Reduces the armor check penalty that applies to many of your skills by 1 regardless of armor worn.
AP Cost: 1
1Dwarven Axe Damage I
You gain an additional +1 bonus to damage rolls when using a battleaxe, throwing axe, greataxe, handaxe, or dwarven axe.
AP Cost: 2
1Dwarven Faith I
Grants dwarven clerics and paladins a 15 point increase to spell points. This enhancement requires one level of cleric or four levels of paladin.
AP Cost: 1
Classes: Cleric Level 1
Paladin Level 4
1Dwarven Goblinoid Hatred I
Grants an additional +1 attack bonus when attacking goblinoids.
AP Cost: 1
1Dwarven Poison Resistance I
Grants a +1 bonus to saves against poison.
AP Cost: 1
1Dwarven Shield Mastery I
You reduce the damage you suffer when blocking by 1.
AP Cost: 1
1Dwarven Spell Defense I
Grants a +1 bonus to saves against spells and magical effects.
AP Cost: 1
1Iron Companion
You have a loyal iron defender as a pet, and can summon it once per rest to aid you for five minutes.
1Kundarak Search I
Grants a +1 bonus to your Search skill.
AP Cost: 1
Requires All of: Least Dragonmark of Warding