Quest:Caverns of Korromar
From DDO Compendium
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|---|---|---|
| 8 | Normal | 2,140 |
| 9 | Hard | 2,260 |
| 10 | Elite | 2,380 |

- Speak with Axelrod Gunnerson
- Find the entrance to the Korromar excavation
- Read the Daanvi Codex
- Restore the Flame of Turian (Kill 4)
- Place the Philosopher's Mirror
- Bless the water surrounding the altar
- Remove the curse from the altar
- Discover the evil within the dig site
- Kill the beholder R'zzix

- Rid the courtyard of undead (Kill 25)
- Bonus: 10% of base XP
- Free the trapped dwarf
- Bonus: 5% of base XP
- Destroy the spectre Adorgar
- Bonus: 10% of base XP
- Destroy the spectre Oglethorpe
- Bonus: 15% of base XP
- Destroy the wight Agatha
- Bonus: 10% of base XP
- Destroy the wight Brunhilde
- Bonus: 10% of base XP
- Search the southern dig site
- Bonus: 15% of base XP
- Search the western dig site
- Bonus: 15% of base XP
- Search the northern dig site
- Bonus: 15% of base XP
- Search the eastern dig site
- Bonus: 15% of base XP
- Rid the outskirts of undead (Kill 17)
- Bonus: 10% of base XP
- Rid the sewers of undead (Kill 8)
- Bonus: 5% of base XP
- Rid the sewers of glass spiders (Kill 4)
- Bonus: 10% of base XP

Quest Located: House Kundarak Enclave
Quest Giver: Ulfgar d'Kundarak
Faction: House Kundarak
Favor: 5 - 10 - 15 (Normal - Hard - Elite)
Quest Release Module: Initial Release
Monsters: Mostly Undead: Dread Zombies, Wraiths, Ghasts, Wights, Few Skeletons, Few Evil outsiders, 1 Abberation boss
Traps: None.
Modes Available: Standard
Collectables: Standard
Potential Static Rewards: Some named loot can be found in it's chests.
Spoiler Warning
Walkthrough: Talk to the dwarf to enter the courtyard. Clear it of all undead as an optional if you wish. Head into the sewers when you ar ready to proceed. Clearing the sewer as you go, take out the spiders and slimes. You can head down a side passage for an optional locked chest behind a secret door. Otherwise, head out into the gated off courtyard above. A large fight insues uptop, so move through together. You can pull a lever to open up the inner courtyard to the beginning courtyard. There is a gold key in a chest here, this goes in the Flesh Render chest, which is up the scaffoldings in the very start of the quest, over some old walls and up to a small side bridge.
Continue through the cave in the inner courtyard when you are ready. Clear out the whole dig site, to make movement easier. When you are done, choose any one of the top four dig sites and begin clearing them. Each has an optional that must be completed. There are two with special directions. The first is the one with the urns. Be sure to purify the urns first, then purify the altar, and lastly open the chest. This improves the loot… or so the legend says.
The other one with special instructions is the one with the burning torch. There are arcane blackbones in here, so be ready for lightning bolts and cloudkills.
Once you have cleared out all four dig site and completed the four tasks, the force field surrounding the lever in the central area will be off. Have all but one of the party hop down to the lower level and get ready to fight a beholder. When ready, have the person up top hit the lever and then drop down to join the fight. Deal with the beholder first, then worry about the skeletons.








