Prey The Hunter (Maze)
From DDO Compendium
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This is going to cover the Maze, and from then on.
- The Timer begins when you enter the first arch leading into the maze. The group should hold up before the arch, to get a fresh haste.
- The maze consists of two parts. Each part has three ways to go: Left, Center, Right.
- Split the party into 3 groups, 2 in each group. Each gets assigned one of the above ways, Left, Center, Right.
- After getting a group extended haste, head off to your assigned corridor and find out if its the right one. If it keeps going and going, its correct Call out to the other groups the correct one so they can back track and head down the correct one. Do not stop and wait for them, continue to Part 2, and go down your side of the maze again to see if its correct.
Part 2, you'll know your on this part when you see the blue barrier/shield in the ceiling above you, take a sharp right at the barrier, and head down your designated side. The group that finds the correct one should call it out, so the others can back track and meet you. Don't stop and wait!! Keep moving. You'll know you are in the right one when you get out of the maze, and start heading up a stone tunnel.
At the end of the stone tunnel, there will be a big ice wall. Head to the right side of it, there will be a hole to fall down. Nothing will break this wall, so don't waste time trying.
When you drop down in, head to the left when you get into the big room. Get the aggro of all the mobs, anyway you can. Do not use persistant AOE spells though (IE Firewall). The dragon is an enemy to us, cannot be healed, and will take damage. A fireball non maximized/empowered etc will not kill her in one shot. An acid fog won't either, nor a commet fall. Do what you can to get that aggro, and pull them all to the right side of the map as shown in the image.
The rest of the party will shortly be with you. When everyone is back, you can kill the healer giants, they do the most damage to the dragon. Leave 1 or 2 of the other giants up if you don't have an inim tank so if you lose aggro of her, they will be there to pick it up. The last thing you want is the dragon running back to the red named giant boss.
Once aggro on the dragon is solid on 1 person in the group, and she's in place, and the cleric/caster giants are down, the rest of the party that does not have the kiting aggro should head left to meet the red named giant. You must pull him as far as you can to the left. Keep him away from the dragon at all costs, he will kill it very very quickly and you will fail the quest. Stack on the damage here, take the red named down. When he's dead, the dragon can no longer die, and will help you finish killing the remaining giants.
You now have the option to either fight two dragons, or just finish the quest. Talk to the giant and choose which you want. If you choose not to fight, go up to the ramp on the right side of the map, the barrier will be down now, and you can loot the chest to finish.At the end of the stone tunnel, there will be a big ice wall. Head to the right side of it, there will be a hole to fall down. Nothing will break this wall, so don't waste time trying.
When you drop down in, head to the left when you get into the big room. Get the aggro of all the mobs, anyway you can. Do not use persistant AOE spells though (IE Firewall). The dragon is an enemy to us, cannot be healed, and will take damage. A fireball non maximized/empowered etc will not kill her in one shot. An acid fog won't either, nor a commet fall. Do what you can to get that aggro, and pull them all to the right side of the map as shown in the image.
The rest of the party will shortly be with you. When everyone is back, you can kill the healer giants, they do the most damage to the dragon. Leave 1 or 2 of the other giants up if you don't have an inim tank so if you lose aggro of her, they will be there to pick it up. The last thing you want is the dragon running back to the red named giant boss.
Once aggro on the dragon is solid on 1 person in the group, and she's in place, and the cleric/caster giants are down, the rest of the party that does not have the kiting aggro should head left to meet the red named giant. You must pull him as far as you can to the left. Keep him away from the dragon at all costs, he will kill it very very quickly and you will fail the quest. Stack on the damage here, take the red named down. When he's dead, the dragon can no longer die, and will help you finish killing the remaining giants.
You now have the option to either fight two dragons, or just finish the quest. Talk to the giant and choose which you want. If you choose not to fight, go up to the ramp on the right side of the map, the barrier will be down now, and you can loot the chest to finish.









