 | Halfling Dexterity I |
| Grants a +1 increase to your Dexterity score. |
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 | Halfling Cunning I |
| You gain an additional +1 bonus to attack rolls when flanking an enemy. |
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 | Halfling Guile I |
| You gain +2 to your sneak attack damage and +1 to bluff. |
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 | Paladin Charisma I |
| Grants a +1 increase to your Charisma score. |
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 | Paladin Charisma II |
| Grants an additional +1 to your Charisma score. |
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 | Paladin Extra Lay on Hands I |
| You can call on your lay on hands ability 1 additional time per rest. |
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 | Paladin Extra Lay on Hands II |
| You can call on your lay on hands ability 1 additional time per rest, bringing your total increase to 2. |
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 | Paladin Extra Lay on Hands III |
| You can call on your lay on hands ability 1 additional time per rest, bringing your total increase to 3. |
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 | Paladin Extra Turning I |
| You gain 1 additional turn undead attempt per rest. |
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 | Paladin Extra Turning II |
| You gain 1 additional turn undead attempt per rest, bringing your total increase to 2. |
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 | Paladin Extra Turning III |
| You gain 1 additional turn undead attempt per rest, bringing your total increase to 3. |
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 | Paladin Improved Turning I |
| You add +1 to your paladin level when attempting to turn undead. |
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 | Paladin Improved Turning II |
| You add +2 to your paladin level when attempting to turn undead. |
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 | Paladin Improved Turning III |
| You add +3 to your paladin level when attempting to turn undead. |
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 | Paladin Extra Smite Evil I |
| Increases your maximum Smite Evils by 1. |
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 | Paladin Extra Smite Evil II |
| Increases your maximum Smite Evils by 2. |
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 | Paladin Extra Smite Evil III |
| Increases your maximum Smite Evils by 3. |
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 | Paladin Extra Smite Evil IV |
| Increases your maximum Smite Evils by 4. |
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 | Paladin Extra Remove Disease I |
| You can use your remove disease ability 2 additional time per rest. |
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 | Paladin Bulwark of Good I |
| Your aura of good provides an additional +1 Armor Class bonus. |
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 | Paladin Bulwark of Good II |
| Your aura of good provides an additional +2 Armor Class bonus. |
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 | Paladin Bulwark of Good III |
| Your aura of good provides an additional +3 Armor Class bonus. |
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 | Paladin Bulwark of Good IV |
| Your aura of good provides an additional +4 Armor Class bonus. |
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 | Paladin Resistance of Good I |
| Your aura of good provides a +1 bonus to all saves. |
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 | Paladin Resistance of Good II |
| Your aura of good provides a +2 bonus to all saves. |
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 | Paladin Resistance of Good III |
| Your aura of good provides a +3 bonus to all saves. |
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 | Paladin Divine Sacrifice I |
| Giving up some of your life force to win the battle, you empower your next blow against your foe. This attack deals an additional 5 to 30 Light damage and increases the critical multiplier of your weapon by 1, but costs you 5 hp and 1 sp, whether or not the attack is successful.\n\nD&D Dice: Deals 5d6 light damage. |
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 | Paladin Divine Sacrifice II |
| Giving up some of your life force to win the battle, you empower your next blow against your foe. This attack deals an additional 7 to 42 Light damage and increases the critical multiplier of your weapon by 1, but costs you 5 hp and 1 sp, whether or not the attack is successful.\n\nD&D Dice: Deals 7d6 light damage. |
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 | Paladin Divine Sacrifice III |
| Giving up some of your life force to win the battle, you empower your next blow against your foe. This attack deals an additional 9 to 54 Light damage and increases the critical multiplier of your weapon by 1, but costs you 5 hp and 1 sp, whether or not the attack is successful.\n\nD&D Dice: Deals 9d6 light damage. |
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 | Follower of the Sovereign Host |
| You are a Vassal of the Sovereign Host, a true believer in the Doctrine of Universal Sovereignty. As is the world, so are the gods. As are the gods, so is the world. Grants a +1 bonus to hit with longswords, the favored weapon of the clergy of the Sovereign Host. |
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| Grants: Dol Dorn's Champion |
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 | Dol Dorn's Champion |
| Activate this ability to grant weapon proficiency in longswords to a friend until the target next rests. Consumes a use of turn undead. This ability may not be activated until you have been granted the Turn Undead ability at Paladin Level 4 or Cleric Level 1. |
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 | Unyielding Sovereignty |
| You are a devoted follower of the Sovereign Host, and your faith has been rewarded. Activate this ability to fully heal hit point damage done to a targetted ally, remove ability damage, death penalty effects, negative levels, and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned. |
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 | Paladin Hunter of the Dead I |
| Devoted to the destruction of the undead, you gain 2 additional turning and remove disease attempts per rest, +1 to your level when turning, and a +2 bonus on saves against spells and effects produced by undead. In addition all of your attacks are considered Ghost Touch, and ignore the chance to miss incorporeal creatures. Positive energy effects heal you for more and you take less damage from negative energy effects. You are able to expend a use of your Paladin Remove Disease ability to produce a Lesser Restoration effect. You may possess only one prestige enhancement line at a time for each class. |
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| Grants: Hunter of the Dead I: Lesser Restoration |
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 | Hunter of the Dead I: Lesser Restoration |
| You may expend a use of Paladin Remove Disease to produce a Lesser Restoration effect on yourself or an ally that dispels magical effects reducing damage to one ability score, eliminates fatigue, and improves exhaustion to fatigue. |
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 | Paladin Hunter of the Dead II |
| Devoted to the destruction of the undead, you gain 2 additional turning and remove disease attempts per rest, +1 to your level when turning, and a +2 bonus on saves against spells and effects produced by undead. In addition, your spirit is sealed - you are now immune to energy drain from any source. Positive energy effects heal you for more and you take less damage from negative energy effects. You are able to expend a use of your Paladin Remove Disease ability to produce a Restoration effect. |
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| Grants: Hunter of the Dead II: Restoration |
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 | Hunter of the Dead II: Restoration |
| You may expend a use of Paladin Remove Disease to produce a Restoration effect on yourself or an ally that cures all temporary ability damage, restores a single negative level suffered from energy drain, and eliminates fatigue or exhaustion. |
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 | Paladin Hunter of the Dead III |
| Devoted to the destruction of the undead, you gain 2 additional turning and remove disease attempts per rest, +1 to your level when turning, and a +2 bonus on saves against spells and effects produced by undead. In addition, all attacks you make (melee, ranged, or unarmed) have a chance of destroying undead instantly on a natural 20 attack roll followed by a critical hit confirmation, Will DC: 30 partial, deals Light damage to targets immune to instant destruction effects or save. Positive energy effects heal you for more and you take less damage from negative energy effects. You are able to expend a use of your Paladin Remove Disease ability to produce a Greater Restoration effect. |
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| Grants: Hunter of the Dead III: Greater Restoration |
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 | Hunter of the Dead III: Greater Restoration |
| You may expend a use of Paladin Remove Disease to produce a Greater Restoration effect on yourself or an ally that cures all temporary ability damage, restores all negative levels suffered from energy drain, and eliminates fatigue, exhaustion, confusion, and insanity. |
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 | Paladin Weapons of Good |
| Any weapon you wield is considered Good aligned for the purpose of bypassing damage reduction, deals 1 to 6 additional holy damage against all evil opponents, and deals an additional 2 to 12 light damage against evil undead or evil outsiders.\n\nD&D Dice: Weapons you wield deal an extra 1d6 holy damage to evil opponents and deal 2d6 additional light damage against undead and evil outsiders. |
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