 | Dwarven Faith I |
| Grants dwarven clerics and paladins a 15 point increase to spell points. This enhancement requires one level of cleric or four levels of paladin. |
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 | Dwarven Shield Mastery I |
| You reduce the damage you suffer when blocking by 1. |
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 | Racial Toughness I |
| Grants you 10 additional hit points if you have the Toughness feat. |
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 | Racial Toughness II |
| Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 20 hit points. |
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 | Paladin Extra Lay on Hands I |
| You can call on your lay on hands ability 1 additional time per rest. |
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 | Paladin Extra Lay on Hands II |
| You can call on your lay on hands ability 1 additional time per rest, bringing your total increase to 2. |
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 | Paladin Extra Lay on Hands III |
| You can call on your lay on hands ability 1 additional time per rest, bringing your total increase to 3. |
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 | Paladin Extra Turning I |
| You gain 1 additional turn undead attempt per rest. |
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 | Paladin Extra Turning II |
| You gain 1 additional turn undead attempt per rest, bringing your total increase to 2. |
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 | Paladin Extra Turning III |
| You gain 1 additional turn undead attempt per rest, bringing your total increase to 3. |
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 | Paladin Improved Turning I |
| You add +1 to your paladin level when attempting to turn undead. |
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 | Paladin Improved Turning II |
| You add +2 to your paladin level when attempting to turn undead. |
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 | Paladin Improved Turning III |
| You add +3 to your paladin level when attempting to turn undead. |
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 | Paladin Divine Light I |
| Activate this ability to deal 6 to 36 points of light damage to all nearby undead creatures instead of attempting to turn them. Consumes a use of your turn undead ability. (A successful DC 10 + Paladin Level + Charisma Mod Will save reduces the damage by half.)\n\nD&D Dice: Deals 6d6 light damage to undead. |
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 | Paladin Divine Light II |
| Activate this ability to deal 12 to 72 points of light damage to all nearby undead creatures. Consumes a use of your turn undead ability. (A successful DC 10 + Paladin Level + Charisma Mod Will save reduces the damage by half.)\n\nD&D Dice: Deals 12d6 light damage to undead. |
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 | Paladin Divine Light III |
| Activate this ability to deal 18 to 108 points of light damage to all nearby undead creatures. Consumes a use of your turn undead ability. (A successful DC 10 + Paladin Level + Charisma Mod Will save reduces the damage by half.)\n\nD&D Dice: Deals 18d6 light damage to undead. |
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 | Paladin Extra Smite Evil I |
| Increases your maximum Smite Evils by 1. |
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 | Paladin Extra Smite Evil II |
| Increases your maximum Smite Evils by 2. |
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 | Paladin Extra Smite Evil III |
| Increases your maximum Smite Evils by 3. |
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 | Paladin Extra Smite Evil IV |
| Increases your maximum Smite Evils by 4. |
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 | Paladin Devotion I |
| Grants a 10% increase to the effectiveness of your healing spells. |
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 | Paladin Devotion II |
| Grants an additional 10% increase to the effectiveness of your healing spells, bringing the total increase to 20%. |
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 | Paladin Devotion III |
| Grants an additional 10% increase to the effectiveness of your healing spells, bringing the total increase to 30%. |
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 | Paladin Toughness I |
| Grants you 10 additional hit points if you have the Toughness feat. |
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 | Paladin Toughness II |
| Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 20 hit points. |
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 | Paladin Toughness III |
| Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 30 hit points. |
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 | Paladin Energy of the Templar I |
| Grants a 20 point increase to spell points. |
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 | Paladin Energy of the Templar II |
| Grants an additional 20 spell points, bringing your total increase to 40 points. |
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 | Paladin Bulwark of Good I |
| Your aura of good provides an additional +1 Armor Class bonus. |
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 | Paladin Resistance of Good I |
| Your aura of good provides a +1 bonus to all saves. |
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 | Paladin Focus of Good I |
| Your aura of good provides a +3 bonus to Concentration skill checks, helping spellcasters continue their magic when damaged in combat. |
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 | Paladin Divine Righteousness I |
| Activate this ability to gain a 100% Competence bonus to the threat generated by your melee attacks and spells for 60 seconds, making monsters more likely to attack you. Consumes a use of your turn undead ability. |
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 | Paladin Divine Sacrifice I |
| Giving up some of your life force to win the battle, you empower your next blow against your foe. This attack deals an additional 5 to 30 Light damage and increases the critical multiplier of your weapon by 1, but costs you 5 hp and 1 sp, whether or not the attack is successful.\n\nD&D Dice: Deals 5d6 light damage. |
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 | Paladin Divine Sacrifice II |
| Giving up some of your life force to win the battle, you empower your next blow against your foe. This attack deals an additional 7 to 42 Light damage and increases the critical multiplier of your weapon by 1, but costs you 5 hp and 1 sp, whether or not the attack is successful.\n\nD&D Dice: Deals 7d6 light damage. |
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 | Paladin Divine Sacrifice III |
| Giving up some of your life force to win the battle, you empower your next blow against your foe. This attack deals an additional 9 to 54 Light damage and increases the critical multiplier of your weapon by 1, but costs you 5 hp and 1 sp, whether or not the attack is successful.\n\nD&D Dice: Deals 9d6 light damage. |
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 | Paladin Redemption I |
| Activate this ability and expend one use of Lay on Hands to raise the dead, returning your target to life at 10% health. |
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 | Paladin Hunter of the Dead I |
| Devoted to the destruction of the undead, you gain 2 additional turning and remove disease attempts per rest, +1 to your level when turning, and a +2 bonus on saves against spells and effects produced by undead. In addition all of your attacks are considered Ghost Touch, and ignore the chance to miss incorporeal creatures. Positive energy effects heal you for more and you take less damage from negative energy effects. You are able to expend a use of your Paladin Remove Disease ability to produce a Lesser Restoration effect. You may possess only one prestige enhancement line at a time for each class. |
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| Grants: Hunter of the Dead I: Lesser Restoration |
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 | Hunter of the Dead I: Lesser Restoration |
| You may expend a use of Paladin Remove Disease to produce a Lesser Restoration effect on yourself or an ally that dispels magical effects reducing damage to one ability score, eliminates fatigue, and improves exhaustion to fatigue. |
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