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Hireling:Riswald the Pure

From DDO Compendium

Every moment of every day, Riswald is dedicated to the Silver Flame. His desire to bring justice to evildoers borders on an obsession. (Abilities: Lay Hands, Combat Expertise, Divine Favor, Smite Evil)
 
Lay On HandsActivate this paladin ability to apply a burst of holiness to your target, either healing an amount based on your paladin level times your Charisma bonus or dealing that much damage to an undead target.
Combat ExpertiseWhile using Combat Expertise mode, you trade up to 5 of your attack bonus for the same amount of extra AC. Spells cost double spell points to cast when this mode is active.

 
Divine FavorThe strength and wisdom of a deity are called upon to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels beyond level 3.

 
AttackYour basic attack. When activated, you will continue attacking until your target is defeated.
SneakUses your Move Silently and Hide in Shadows skills to stealth through dungeons.
Heroic DurabilityIncreases your maximum hit points by 20.
ToughnessIncreases your hit points by +3 at first level, and 1 additional hit point for each additional level.
SunderUsing this attack, you may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 10 + Str mod)
Combat ExpertiseWhile using Combat Expertise mode, you trade up to 5 of your attack bonus for the same amount of extra AC. Spells cost double spell points to cast when this mode is active.
Two Handed FightingIncreases the damage of glancing blow attacks when wielding a two-handed weapon by 10% (from a base of 20% normal weapon damage). Also grants a 3% chance for weapon effects to trigger on glancing blows.
Aura of GoodAn aura of holiness surrounds you while near a paladin, granting a bonus to saves and Armor Class against evil creatures.
Aura of CourageA feeling of confidence and fearlessness surrounds you while near a paladin, granting a bonus to saves against fear.
Divine GraceA paladin receives a bonus to saves, equal to his or her Charisma bonus.
Divine HealthA paladin is immune to all diseases.
Fear ImmunityA paladin is immune to fear effects.
Lay On HandsActivate this paladin ability to apply a burst of holiness to your target, either healing an amount based on your paladin level times your Charisma bonus or dealing that much damage to an undead target.
Remove DiseaseActivate this paladin ability to cure one or more diseases in your target.
Turn UndeadActivate this paladin ability to drive away undead. To turn undead you must make a turning check (1 twenty-sided die + your total Charisma modifier) to determine the Hit Dice of the most powerful undead you can effect. Then you roll 2 six-sided dice + your paladin level -3 + your Charisma modifier to determine the total Hit Dice of creatures in the area that you can turn. Turned undead flee. If you have twice as many levels as the undead have Hit Dice, you destroy any that you would normally turn.
Defensive FightingWhile using Defensive Fighting mode, you trade attack bonus for a small AC bonus. Casting a spell ends this mode.
Simple Weapon ProficiencyYou do not suffer an attack penalty for simple weapons.
Proficiency: DaggerYou do not suffer a -4 penalty on attack rolls when using a dagger.
Proficiency: DartYou do not suffer a -4 penalty on attack rolls when using a dart.
Martial Weapon ProficiencyYou do not suffer an attack penalty for martial weapons.
Proficiency: Short SwordYou do not suffer a -4 penalty on attack rolls when using a short sword.
Proficiency: LongswordYou do not suffer a -4 penalty on attack rolls when using a longsword.
Proficiency: GreatswordYou do not suffer a -4 penalty on attack rolls when using a greatsword.
Proficiency: Throwing HammerYou do not suffer a -4 penalty on attack rolls when using a throwing hammer.
Weapon Focus: Slashing WeaponsProvides a +1 bonus to attack rolls when using a slashing weapon.
Weapon Focus: Longsword+1 bonus on attack rolls when using a longsword.
Weapon Focus: Greatsword+1 bonus on attack rolls when using a greatsword.
Dwarven StabilityDwarves naturally are able to keep their balance, receiving a +4 on their Balance skill.
Giant EvasionDwarves naturally are harder to hit by giants, receiving a +4 AC bonus when attacked by creatures of the giant type.
Orc and Goblin BonusDwarves get a +1 bonus to attack against orcs and goblins.
Poison Save BonusDwarves are naturally resistant to poison, receiving a +2 bonus to saves against poisons.
Dwarven StonecunningDwarves naturally are able to find secret doors more often, receiving a +2 bonus on their Search skill.
Spell Save BonusDwarves are naturally resistant to spells, receiving a +2 bonus to saves against spell effects.
Hireling Trap ReflexesGrants you a +20 bonus on your Reflex saves vs. Traps because you are too dumb to move out of the way.

 
Dwarven Constitution I
Grants a +1 increase to your Constitution score.
Dwarven Constitution II
Grants an additional +1 to your Constitution score.
Dwarven Armored Agility I
Reduces the armor check penalty that applies to many of your skills by 1 regardless of armor worn.
Racial Toughness I
Grants you 10 additional hit points if you have the Toughness feat.
Racial Toughness II
Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 20 hit points.
Dwarven Armor Mastery I
Gives you the ability to move better in armor, increasing the Maximum Dexterity Bonus on your armor by +1. You may still be restricted by your tower shield's max Dex bonus.
Paladin Charisma I
Grants a +1 increase to your Charisma score.
Paladin Charisma II
Grants an additional +1 to your Charisma score.
Paladin Charisma III
Grants an additional +1 to your Charisma score.
Paladin Extra Lay on Hands I
You can call on your lay on hands ability 1 additional time per rest.
Paladin Extra Lay on Hands II
You can call on your lay on hands ability 1 additional time per rest, bringing your total increase to 2.
Paladin Extra Lay on Hands III
You can call on your lay on hands ability 1 additional time per rest, bringing your total increase to 3.
Paladin Devotion I
Grants a 10% increase to the effectiveness of your healing spells.
Paladin Devotion II
Grants an additional 10% increase to the effectiveness of your healing spells, bringing the total increase to 20%.
Paladin Toughness I
Grants you 10 additional hit points if you have the Toughness feat.
Paladin Toughness II
Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 20 hit points.
Paladin Toughness III
Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 30 hit points.
Paladin Bulwark of Good I
Your aura of good provides an additional +1 Armor Class bonus.
Paladin Bulwark of Good II
Your aura of good provides an additional +2 Armor Class bonus.
Paladin Bulwark of Good III
Your aura of good provides an additional +3 Armor Class bonus.
Paladin Redemption I
Activate this ability and expend one use of Lay on Hands to raise the dead, returning your target to life at 10% health.

 
Cure Light WoundsPositive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 for every caster level up to caster level 5. Undead who make a successful Will save reduce the damage by half.\n\nD&D Dice: Heals 1d6+2 hp plus an additional 1 per caster level (max 5).
Divine FavorThe strength and wisdom of a deity are called upon to grant a +1 luck bonus on weapon attack and damage. This bonus is increased by +1 for every 3 caster levels beyond level 3.
VirtueGrants 10 plus 2 per caster level over 4th (max 20) temporary hit points to an ally.

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