 | Attack | Your basic attack. When activated, you will continue attacking until your target is defeated. |
 | Sneak | Uses your Move Silently and Hide in Shadows skills to stealth through dungeons. |
 | Heroic Durability | Increases your maximum hit points by 20. |
 | Toughness | Increases your hit points by +3 at first level, and 1 additional hit point for each additional level. |
 | Sunder | Using this attack, you may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 10 + Str mod) |
 | Combat Expertise | While using Combat Expertise mode, you trade up to 5 of your attack bonus for the same amount of extra AC. Spells cost double spell points to cast when this mode is active. |
 | Two Handed Fighting | Increases the damage of glancing blow attacks when wielding a two-handed weapon by 10% (from a base of 20% normal weapon damage). Also grants a 3% chance for weapon effects to trigger on glancing blows. |
 | Aura of Good | An aura of holiness surrounds you while near a paladin, granting a bonus to saves and Armor Class against evil creatures. |
 | Aura of Courage | A feeling of confidence and fearlessness surrounds you while near a paladin, granting a bonus to saves against fear. |
 | Divine Grace | A paladin receives a bonus to saves, equal to his or her Charisma bonus. |
 | Divine Health | A paladin is immune to all diseases. |
 | Fear Immunity | A paladin is immune to fear effects. |
 | Lay On Hands | Activate this paladin ability to apply a burst of holiness to your target, either healing an amount based on your paladin level times your Charisma bonus or dealing that much damage to an undead target. |
 | Remove Disease | Activate this paladin ability to cure one or more diseases in your target. |
 | Turn Undead | Activate this paladin ability to drive away undead. To turn undead you must make a turning check (1 twenty-sided die + your total Charisma modifier) to determine the Hit Dice of the most powerful undead you can effect. Then you roll 2 six-sided dice + your paladin level -3 + your Charisma modifier to determine the total Hit Dice of creatures in the area that you can turn. Turned undead flee. If you have twice as many levels as the undead have Hit Dice, you destroy any that you would normally turn. |
 | Defensive Fighting | While using Defensive Fighting mode, you trade attack bonus for a small AC bonus. Casting a spell ends this mode. |
 | Simple Weapon Proficiency | You do not suffer an attack penalty for simple weapons. |
 | Proficiency: Dagger | You do not suffer a -4 penalty on attack rolls when using a dagger. |
 | Proficiency: Dart | You do not suffer a -4 penalty on attack rolls when using a dart. |
 | Martial Weapon Proficiency | You do not suffer an attack penalty for martial weapons. |
 | Proficiency: Short Sword | You do not suffer a -4 penalty on attack rolls when using a short sword. |
 | Proficiency: Longsword | You do not suffer a -4 penalty on attack rolls when using a longsword. |
 | Proficiency: Greatsword | You do not suffer a -4 penalty on attack rolls when using a greatsword. |
 | Proficiency: Throwing Hammer | You do not suffer a -4 penalty on attack rolls when using a throwing hammer. |
 | Weapon Focus: Slashing Weapons | Provides a +1 bonus to attack rolls when using a slashing weapon. |
 | Weapon Focus: Longsword | +1 bonus on attack rolls when using a longsword. |
 | Weapon Focus: Greatsword | +1 bonus on attack rolls when using a greatsword. |
 | Dwarven Stability | Dwarves naturally are able to keep their balance, receiving a +4 on their Balance skill. |
 | Giant Evasion | Dwarves naturally are harder to hit by giants, receiving a +4 AC bonus when attacked by creatures of the giant type. |
 | Orc and Goblin Bonus | Dwarves get a +1 bonus to attack against orcs and goblins. |
 | Poison Save Bonus | Dwarves are naturally resistant to poison, receiving a +2 bonus to saves against poisons. |
 | Dwarven Stonecunning | Dwarves naturally are able to find secret doors more often, receiving a +2 bonus on their Search skill. |
 | Spell Save Bonus | Dwarves are naturally resistant to spells, receiving a +2 bonus to saves against spell effects. |
 | Hireling Trap Reflexes | Grants you a +20 bonus on your Reflex saves vs. Traps because you are too dumb to move out of the way. |