 | Elven Dexterity I |
| Grants a +1 increase to your Dexterity score. Half-Elves taking this enhancement will lock out Human Adaptability. |
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 | Elven Dexterity II |
| Grants an additional +1 to your Dexterity score. |
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 | Elven Enchantment Resistance I |
| Grants a +1 bonus to saves against enchantments. |
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 | Aerenal Elf Melee Attack I | |
 | Elven Longsword Attack I |
| You gain an additional +1 bonus to attack rolls when using a longsword. |
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 | Elven Rapier Attack I |
| You gain an additional +1 bonus to attack rolls when using a rapier. |
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 | Aerenal Elf Melee Attack II | |
 | Elven Longsword Attack II |
| You gain an additional +1 bonus to attack rolls when using a longsword. |
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 | Elven Rapier Attack II |
| You gain an additional +1 bonus to attack rolls when using a rapier. |
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 | Cleric Wisdom I |
| Grants a +1 increase to your Wisdom score. |
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 | Cleric Wisdom II |
| Grants an additional +1 to your Wisdom score. |
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 | Cleric Wisdom III |
| Grants an additional +1 to your Wisdom score. |
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 | Cleric Energy of the Zealot I |
| Grants a 20 point increase to spell points. |
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 | Cleric Extra Turning I |
| You gain 1 additional turn undead attempt per rest. |
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 | Cleric Divine Vitality I |
| Activate this ability to restore 13 to 22 spellpoints to another character. Consumes a use of your turn undead ability.\n\nD&D Dice: Restores 3d4+10 sp to an ally. |
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 | Cleric Divine Vitality II |
| Activate this ability to restore 15 to 30 spellpoints to another character. Consumes a use of your turn undead ability.\n\nD&D Dice: Restores 5d4+10 sp to an ally. |
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 | Cleric Divine Vitality III |
| Activate this ability to restore 17 to 38 spellpoints to another character. Consumes a use of your turn undead ability.\n\nD&D Dice: Restores 7d4+10 sp to an ally. |
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 | Cleric Improved Spell Penetration I |
| You add +1 to your level when attempting to overcome an enemy's spell resistance. |
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 | Cleric Improved Spell Penetration II |
| You add +2 to your level when attempting to overcome an enemy's SR. |
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 | Cleric Improved Spell Penetration III |
| You add +3 to your level when attempting to overcome an enemy's SR. |
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 | Cleric Wand and Scroll Mastery I |
| Grants a 25% increase to the effectiveness of your wands, scrolls, and other items that cast spells. |
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 | Cleric Wand and Scroll Mastery II |
| Grants an additional 10% increase to the effectiveness of your wands, scrolls, and other items that cast spells, bringing the total increase to 35%. |
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 | Cleric Life Magic I |
| Grants a 10% increase to the effectiveness of your healing and negative energy spells. |
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 | Cleric Life Magic II |
| Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 20%. |
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 | Cleric Life Magic III |
| Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 30%. |
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 | Cleric Life Magic IV |
| Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 40%. |
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 | Cleric Prayer of Life I |
| Grants a 3% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount. (Base spell critical chance is 0% and base critical damage multiplier is 1.5.) |
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 | Cleric Prayer of Life II |
| Grants a 6% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount. |
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 | Cleric Prayer of Incredible Life I |
| Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75. |
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 | Follower of the Sovereign Host |
| You are a Vassal of the Sovereign Host, a true believer in the Doctrine of Universal Sovereignty. As is the world, so are the gods. As are the gods, so is the world. Grants a +1 bonus to hit with longswords, the favored weapon of the clergy of the Sovereign Host. |
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| Grants: Dol Dorn's Champion |
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 | Dol Dorn's Champion |
| Activate this ability to grant weapon proficiency in longswords to yourself or a friend until the target next rests. Consumes a use of turn undead. |
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