 | Attack | Your basic attack. When activated, you will continue attacking until your target is defeated. |
 | Sneak | Uses your Move Silently and Hide in Shadows skills to stealth through dungeons. |
 | Heroic Durability | Increases your maximum hit points by 20. |
 | Toughness | Increases your hit points by +3 at first level, and 1 additional hit point for each additional level. |
 | Sunder | Using this attack, you may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 10 + Str mod) |
 | Dodge | Grants you a +1 bonus to your Armor Class that stacks with all other bonuses to AC. This will appear as a feat bonus on your character sheet. |
 | Two Weapon Defense | Grants you a +1 bonus to your AC when you wield two weapons. |
 | Two Weapon Fighting | Reduces the penalty for fighting with two weapons, and increases the chance to produce off hand attacks when fighting with two weapons (or as an unarmed monk) by 20% to 40%. |
 | Oversized Two Weapon Fighting | When wielding a one handed weapon in your off-hand, you take penalties for fighting with two weapons as if you were wielding a light weapon in your off-hand. |
 | Defensive Fighting | While using Defensive Fighting mode, you trade attack bonus for a small AC bonus. Casting a spell ends this mode. |
 | Improved Critical: Slashing Weapons | Doubles the base critical hit threat range of any slashing weapon you use. This feat does not stack with item effects that double threat range like keen and impact. |
 | Improved Critical: Greataxe | Critical hit chance is doubled when using a greataxe. |
 | Improved Critical: Scimitar | Critical hit chance is doubled when using a scimitar. |
 | Improved Critical: Bastard Sword | Critical hit chance is doubled when using a bastard sword. |
 | Improved Critical: Greatsword | Critical hit chance is doubled when using a greatsword. |
 | Improved Critical: Longsword | Critical hit chance is doubled when using a longsword. |
 | Improved Critical: Battleaxe | Critical hit chance is doubled when using a battleaxe. |
 | Improved Critical: Dwarven Waraxe | Critical hit chance is doubled when using a dwarven waraxe. |
 | Improved Critical: Kama | Critical hit chance is doubled when using a kama. |
 | Improved Critical: Khopesh | Critical hit chance is doubled when using a khopesh. |
 | Improved Critical: Falchion | Critical hit chance is doubled when using a falchion. |
 | Improved Critical: Kukri | Critical hit chance is doubled when using a kukri. |
 | Improved Critical: Sickle | Critical hit chance is doubled when using a sickle. |
 | Improved Critical: Handaxe | Critical hit chance is doubled when using a handaxe. |
 | Simple Weapon Proficiency | You do not suffer an attack penalty for simple weapons. |
 | Proficiency: Dagger | You do not suffer a -4 penalty on attack rolls when using a dagger. |
 | Proficiency: Dart | You do not suffer a -4 penalty on attack rolls when using a dart. |
 | Martial Weapon Proficiency | You do not suffer an attack penalty for martial weapons. |
 | Proficiency: Short Sword | You do not suffer a -4 penalty on attack rolls when using a short sword. |
 | Proficiency: Longsword | You do not suffer a -4 penalty on attack rolls when using a longsword. |
 | Proficiency: Greatsword | You do not suffer a -4 penalty on attack rolls when using a greatsword. |
 | Proficiency: Throwing Hammer | You do not suffer a -4 penalty on attack rolls when using a throwing hammer. |
 | Proficiency: Bastard Sword | You do not suffer a -4 penalty on attack rolls when using a bastard sword. Bastard swords deal grazing hits as if they were a two handed weapon if they are the only weapon wielded by a proficient user. (Sword and shield or single weapon attack styles.) |
 | Least Dragonmark of Passage | The bloodline of House Orien bestows on you a +2 bonus to your Balance skill. Activate this ability to cast Expeditious Retreat to increase your running speed by 25% for one minute per character level. |
 | Lesser Dragonmark of Passage | Activate this ability to harness the bloodline of House Orien to cast Dimension Door two times per rest. Also allows you to use your Least Mark of Passage an extra time per rest. |
 | Hireling Trap Reflexes | Grants you a +20 bonus on your Reflex saves vs. Traps because you are too dumb to move out of the way. |