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Hireling:Lanalos Oakwood

From DDO Compendium

Harder then the wood he is named after. (Abilities: Combat Expertise, Stunning Blow, Sunder, Intimidate)
 
Stunning BlowUsing this attack, you may stun the target for a few seconds. Some creatures may be immune to the stun effect. A successful Fortitude save negates this effect. (DC 10 + Str mod)
SunderUsing this attack, you may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 10 + Str mod)
Combat ExpertiseWhile using Combat Expertise mode, you trade up to 5 of your attack bonus for the same amount of extra AC. Spells cost double spell points to cast when this mode is active.

 
IntimidateAllows you to intimidate certain NPCs or taunt and draw the attention of monsters away from other members of your party. You get a bonus when taunting creatures smaller than you and a penalty when taunting creatures that are larger than you. You also gain a bonus to threat generation for a short period of time after successfully using this ability. If you are using a weapon and a shield, this bonus to threat generation is increased.\n\nDetails: The bonus/penalty you gain is 4 for each size category difference between you and your target. For example: You would get a -8 penalty when trying to use intimidate on a fire giant because he is two size categories bigger than you.

 
AttackYour basic attack. When activated, you will continue attacking until your target is defeated.
SneakUses your Move Silently and Hide in Shadows skills to stealth through dungeons.
Heroic DurabilityIncreases your maximum hit points by 20.
Power AttackWhile using Power Attack mode, you trade up to 5 of your attack bonus for that much extra damage on melee attacks. While using a two-handed weapon, you gain double the bonus to damage.
CleaveActivate this ability to attack one or more enemies in an arc in front of you.
ToughnessIncreases your hit points by +3 at first level, and 1 additional hit point for each additional level.
SunderUsing this attack, you may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 10 + Str mod)
Slicing BlowUsing this attack, you deal 1 point of Constitution damage to your target and deal 1 to 4 additional damage 2 seconds later as the target bleeds. The target suffers an additional round of bleeding for every 3 character levels, up to a max of 6 at level 15. Some creatures may be immune to the bleeding or wounding effect.
Stunning BlowUsing this attack, you may stun the target for a few seconds. Some creatures may be immune to the stun effect. A successful Fortitude save negates this effect. (DC 10 + Str mod)
Two Weapon FightingReduces the penalty for fighting with two weapons, and increases the chance to produce off hand attacks when fighting with two weapons (or as an unarmed monk) by 20% to 40%.
Improved Two Weapon FightingIncreases the chance to produce off hand attacks when fighting with two weapons (or as an unarmed monk) by an additional 20% to 60%.
Oversized Two Weapon FightingWhen wielding a one handed weapon in your off-hand, you take penalties for fighting with two weapons as if you were wielding a light weapon in your off-hand.
Greater Two Weapon FightingIncreases the chance to produce off hand attacks when fighting with two weapons (or as an unarmed monk) by an additional 20% to 80%.
Defensive FightingWhile using Defensive Fighting mode, you trade attack bonus for a small AC bonus. Casting a spell ends this mode.
Improved Critical: Slashing WeaponsDoubles the base critical hit threat range of any slashing weapon you use. This feat does not stack with item effects that double threat range like keen and impact.
Improved Critical: GreataxeCritical hit chance is doubled when using a greataxe.
Improved Critical: ScimitarCritical hit chance is doubled when using a scimitar.
Improved Critical: Bastard SwordCritical hit chance is doubled when using a bastard sword.
Improved Critical: GreatswordCritical hit chance is doubled when using a greatsword.
Improved Critical: LongswordCritical hit chance is doubled when using a longsword.
Improved Critical: BattleaxeCritical hit chance is doubled when using a battleaxe.
Improved Critical: Dwarven WaraxeCritical hit chance is doubled when using a dwarven waraxe.
Improved Critical: KamaCritical hit chance is doubled when using a kama.
Improved Critical: KhopeshCritical hit chance is doubled when using a khopesh.
Improved Critical: FalchionCritical hit chance is doubled when using a falchion.
Improved Critical: KukriCritical hit chance is doubled when using a kukri.
Improved Critical: SickleCritical hit chance is doubled when using a sickle.
Improved Critical: HandaxeCritical hit chance is doubled when using a handaxe.
Simple Weapon ProficiencyYou do not suffer an attack penalty for simple weapons.
Proficiency: DaggerYou do not suffer a -4 penalty on attack rolls when using a dagger.
Proficiency: DartYou do not suffer a -4 penalty on attack rolls when using a dart.
Martial Weapon ProficiencyYou do not suffer an attack penalty for martial weapons.
Proficiency: Short SwordYou do not suffer a -4 penalty on attack rolls when using a short sword.
Proficiency: LongswordYou do not suffer a -4 penalty on attack rolls when using a longsword.
Proficiency: GreatswordYou do not suffer a -4 penalty on attack rolls when using a greatsword.
Proficiency: Throwing HammerYou do not suffer a -4 penalty on attack rolls when using a throwing hammer.
Weapon Focus: Slashing WeaponsProvides a +1 bonus to attack rolls when using a slashing weapon.
Weapon Focus: Longsword+1 bonus on attack rolls when using a longsword.
Weapon Focus: Greatsword+1 bonus on attack rolls when using a greatsword.
Greater Weapon Focus: Slashing WeaponsProvides a +1 bonus to attack rolls when using a slashing weapon. This bonus stacks with the Weapon Focus feat.
Greater Weapon Focus: Longsword+1 bonus on attack rolls when using a longsword.
Greater Weapon Focus: Greatsword+1 bonus on attack rolls when using a greatsword.
Superior Weapon Focus: Slashing WeaponsProvides a +1 bonus to attack rolls when using a slashing weapon. This bonus stacks with the Weapon Focus and Greater Weapon Focus feats.
Superior Weapon Focus: Battleaxe+1 bonus on attack rolls when using a battle axe.
Superior Weapon Focus: Scimitar+1 bonus on attack rolls when using a scimitar.
Superior Weapon Focus: Greataxe+1 bonus on attack rolls when using a greataxe.
Superior Weapon Focus: Longsword+1 bonus on attack rolls when using a longsword.
Superior Weapon Focus: Greatsword+1 bonus on attack rolls when using a greatsword.
Superior Weapon Focus: Bastard Sword+1 bonus on attack rolls when using a bastard sword.
Superior Weapon Focus: Dwarven Waraxe+1 bonus on attack rolls when using a dwarven waraxe.
Superior Weapon Focus: Kama+1 bonus on attack rolls when using a kama.
Superior Weapon Focus: Khopesh+1 bonus on attack rolls when using a khopesh.
Superior Weapon Focus: Falchion+1 bonus on attack rolls when using a falchion.
Superior Weapon Focus: Kukri+1 bonus on attack rolls when using a kukri.
Superior Weapon Focus: Sickle+1 bonus on attack rolls when using a sickle.
Superior Weapon Focus: Handaxe+1 bonus on attack rolls when using a handaxe.
Weapon Specialization: Longsword+2 bonus on damage rolls when using a longsword.
Weapon Specialization: Greatsword+2 bonus on damage rolls when using a greatsword.
Weapon Specialization: Bastard Sword+2 bonus on damage rolls when using a bastard sword.
Greater Weapon Specialization: Slashing WeaponsProvides a +2 bonus to damage rolls when using a slashing weapon. This bonus stacks with the Weapon Specialization feat.
Power CriticalProvides a +4 bonus to confirm critical hits.
Enchantment Save BonusElves are naturally resistant to enchantments, receiving a +2 bonus to saves against enchantments.
Elven Keen SensesElves have keen senses and gain a +2 bonus to Listen, Search, and Spot checks.
Immunity to SleepElves and Half-Elves are naturally immune to magical sleep effects.
Hireling Trap ReflexesGrants you a +20 bonus on your Reflex saves vs. Traps because you are too dumb to move out of the way.

 
Racial Toughness I
Grants you 10 additional hit points if you have the Toughness feat.
Racial Toughness II
Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 20 hit points.
Aerenal Elf Melee Damage I
You gain an additional +1 bonus to damage rolls when using a longsword or rapier.
Grants: Elven Rapier Damage I, Elven Longsword Damage I
Elven Longsword Damage I
You gain an additional +1 bonus to damage rolls when using a longsword.
Elven Rapier Damage I
You gain an additional +1 bonus to damage rolls when using a rapier.
Aerenal Elf Melee Damage II
You gain an additional +1 bonus to damage rolls when using a longsword or rapier, bringing the total increase to 2.
Grants: Elven Rapier Damage II, Elven Longsword Damage II
Elven Longsword Damage II
You gain an additional +1 bonus to damage rolls when using a longsword.
Elven Rapier Damage II
You gain an additional +1 bonus to damage rolls when using a rapier.
Aerenal Elf Melee Attack I
You gain an additional +1 bonus to attack rolls when using a longsword or rapier.
Grants: Elven Rapier Attack I, Elven Longsword Attack I
Elven Longsword Attack I
You gain an additional +1 bonus to attack rolls when using a longsword.
Elven Rapier Attack I
You gain an additional +1 bonus to attack rolls when using a rapier.
Aerenal Elf Melee Attack II
You gain an additional +1 bonus to attack rolls when using a longsword or rapier, bringing the total increase to 2.
Grants: Elven Rapier Attack II, Elven Longsword Attack II
Elven Longsword Attack II
You gain an additional +1 bonus to attack rolls when using a longsword.
Elven Rapier Attack II
You gain an additional +1 bonus to attack rolls when using a rapier.
Fighter Strength I
Grants a +1 increase to your Strength score.
Fighter Strength II
Grants an additional +1 to your Strength score.
Fighter Strength III
Grants an additional +1 to your Strength score.
Fighter Attack Boost I
Activate this ability to receive a +2 Action Boost bonus to attack for 20 seconds.
Fighter Haste Boost I
Activate this ability to receive a 15% Action Boost attack speed bonus for 20 seconds.
Fighter Attack Boost II
Activate this ability to receive a +3 Action Boost bonus to attack for 20 seconds.
Fighter Haste Boost II
Activate this ability to receive a 20% Action Boost attack speed bonus for 20 seconds.
Fighter Attack Boost III
Activate this ability to receive a +4 Action Boost bonus to attack for 20 seconds.
Fighter Haste Boost III
Activate this ability to receive a 25% Action Boost attack speed bonus for 20 seconds.
Fighter Attack Boost IV
Activate this ability to receive a +5 Action Boost bonus to attack for 20 seconds.
Fighter Haste Boost IV
Activate this ability to receive a 30% Action Boost attack speed bonus for 20 seconds.
Fighter Extra Action Boost I
You can use each of your action boosts 1 additional time per rest.
Fighter Extra Action Boost II
You can use each of your action boosts 1 additional time per rest, bringing the total increase to 2.
Fighter Toughness I
Grants you 10 additional hit points if you have the Toughness feat.
Fighter Toughness II
Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 20 hit points.
Fighter Toughness III
Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 30 hit points.
Fighter Toughness IV
Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 40 hit points.
Fighter Strategy (Trip) I
Grants a +1 bonus to the DC of your Trip and Improved Trip feats.
Fighter Strategy (Trip) II
Grants an additional +1 bonus on the DC of your Trip and Improved Trip feats, bringing the total increase to 2.
Fighter Critical Accuracy I
Grants a +2 bonus to confirm critical hits.
Fighter Critical Accuracy II
Grants an additional +2 bonus to confirm critical hits, bringing the total increase to 4.
Fighter Longsword Specialization I
You gain an additional +1 bonus to damage rolls when using a Longsword.

[[Category:Elf[v] Hirelings|Lanalos Oakwood ]][[Category:Elf[v] Hirelings|Lanalos Oakwood ]]

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