Article
Discussion

Hireling:Kurik Forgewarden

From DDO Compendium

Level-headed Kurik's cool, confident approach is always an asset in the heat of battle. (Abilities: Cleave, Trip, Action Boost Haste I, Intimidate)
 
TripUsing this attack, you may trip the target, rendering it prone. Some creatures may be immune to this effect. A successful Balance check negates this effect. (DC 10 + Str mod)

 
Fighter Haste Boost I
Activate this ability to receive a 15% Action Boost attack speed bonus for 20 seconds.

 
IntimidateAllows you to intimidate certain NPCs or taunt and draw the attention of monsters away from other members of your party. You get a bonus when taunting creatures smaller than you and a penalty when taunting creatures that are larger than you. You also gain a bonus to threat generation for a short period of time after successfully using this ability. If you are using a weapon and a shield, this bonus to threat generation is increased.\n\nDetails: The bonus/penalty you gain is 4 for each size category difference between you and your target. For example: You would get a -8 penalty when trying to use intimidate on a fire giant because he is two size categories bigger than you.

 
AttackYour basic attack. When activated, you will continue attacking until your target is defeated.
SneakUses your Move Silently and Hide in Shadows skills to stealth through dungeons.
Heroic DurabilityIncreases your maximum hit points by 20.
Power AttackWhile using Power Attack mode, you trade up to 5 of your attack bonus for that much extra damage on melee attacks. While using a two-handed weapon, you gain double the bonus to damage.
CleaveActivate this ability to attack one or more enemies in an arc in front of you.
SunderUsing this attack, you may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 10 + Str mod)
Two Handed FightingIncreases the damage of glancing blow attacks when wielding a two-handed weapon by 10% (from a base of 20% normal weapon damage). Also grants a 3% chance for weapon effects to trigger on glancing blows.
Defensive FightingWhile using Defensive Fighting mode, you trade attack bonus for a small AC bonus. Casting a spell ends this mode.
Simple Weapon ProficiencyYou do not suffer an attack penalty for simple weapons.
Proficiency: DaggerYou do not suffer a -4 penalty on attack rolls when using a dagger.
Proficiency: DartYou do not suffer a -4 penalty on attack rolls when using a dart.
Martial Weapon ProficiencyYou do not suffer an attack penalty for martial weapons.
Proficiency: Short SwordYou do not suffer a -4 penalty on attack rolls when using a short sword.
Proficiency: LongswordYou do not suffer a -4 penalty on attack rolls when using a longsword.
Proficiency: GreatswordYou do not suffer a -4 penalty on attack rolls when using a greatsword.
Proficiency: Throwing HammerYou do not suffer a -4 penalty on attack rolls when using a throwing hammer.
Weapon Focus: Slashing WeaponsProvides a +1 bonus to attack rolls when using a slashing weapon.
Weapon Focus: Longsword+1 bonus on attack rolls when using a longsword.
Weapon Focus: Greatsword+1 bonus on attack rolls when using a greatsword.
Weapon Specialization: Longsword+2 bonus on damage rolls when using a longsword.
Weapon Specialization: Greatsword+2 bonus on damage rolls when using a greatsword.
Weapon Specialization: Bastard Sword+2 bonus on damage rolls when using a bastard sword.
Dwarven StabilityDwarves naturally are able to keep their balance, receiving a +4 on their Balance skill.
Giant EvasionDwarves naturally are harder to hit by giants, receiving a +4 AC bonus when attacked by creatures of the giant type.
Orc and Goblin BonusDwarves get a +1 bonus to attack against orcs and goblins.
Poison Save BonusDwarves are naturally resistant to poison, receiving a +2 bonus to saves against poisons.
Dwarven StonecunningDwarves naturally are able to find secret doors more often, receiving a +2 bonus on their Search skill.
Spell Save BonusDwarves are naturally resistant to spells, receiving a +2 bonus to saves against spell effects.
Hireling Trap ReflexesGrants you a +20 bonus on your Reflex saves vs. Traps because you are too dumb to move out of the way.

 
Dwarven Constitution I
Grants a +1 increase to your Constitution score.
Dwarven Armored Agility I
Reduces the armor check penalty that applies to many of your skills by 1 regardless of armor worn.
Dwarven Axe Damage I
You gain an additional +1 bonus to damage rolls when using a battleaxe, throwing axe, handaxe, or dwarven axe, and an additional +2 bonus to damage rolls when using a greataxe.
Grants: Throwing Axe Damage I, Handaxe Damage I, Greataxe Damage I, Battleaxe Damage I, Dwarven Axe Damage I
Battleaxe Damage I
You gain an additional +1 bonus to damage rolls when using a battleaxe.
Throwing Axe Damage I
You gain an additional +1 bonus to damage rolls when using a throwing axe.
Dwarven Axe Damage I
You gain an additional +1 bonus to damage rolls when using a dwarven axe.
Greataxe Damage I
You gain an additional +2 bonus to damage rolls when using a greataxe.
Handaxe Damage I
You gain an additional +1 bonus to damage rolls when using a handaxe.
Fighter Strength I
Grants a +1 increase to your Strength score.
Fighter Attack Boost I
Activate this ability to receive a +2 Action Boost bonus to attack for 20 seconds.
Fighter Haste Boost I
Activate this ability to receive a 15% Action Boost attack speed bonus for 20 seconds.
Fighter Flanking Mastery I
You gain an additional +1 bonus to attack rolls when flanking an enemy, increasing your flanking bonus from the standard +2 to +3.

You need JavaScript enabled for viewing comments