 | Attack | Your basic attack. When activated, you will continue attacking until your target is defeated. |
 | Sneak | Uses your Move Silently and Hide in Shadows skills to stealth through dungeons. |
 | Heroic Durability | Increases your maximum hit points by 20. |
 | Magical Training | Increases your maximum spell points, representing the training you received as a level 1 character in the arcane or divine arts. |
 | Power Attack | While using Power Attack mode, you trade up to 5 of your attack bonus for that much extra damage on melee attacks. While using a two-handed weapon, you gain double the bonus to damage. |
 | Mental Toughness | Increases your maximum spell points by 10 at first level, and 5 spell points for each additional level. |
 | Sunder | Using this attack, you may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 10 + Str mod) |
 | Turn Undead | Activate this cleric ability to drive away undead. To turn undead you must make a turning check (roll 1 twenty-sided die + your total Charisma modifier) to determine the Hit Dice of the most powerful undead you can effect. Then you roll 2 six-sided dice + your cleric level + your Charisma modifier to determine the total Hit Dice of creatures in the area that you can turn. Turned undead flee. If you have twice as many levels as the undead have Hit Dice, you destroy any that you would normally turn. |
 | Defensive Fighting | While using Defensive Fighting mode, you trade attack bonus for a small AC bonus. Casting a spell ends this mode. |
 | Improved Critical: Slashing Weapons | Doubles the base critical hit threat range of any slashing weapon you use. This feat does not stack with item effects that double threat range like keen and impact. |
 | Improved Critical: Greataxe | Critical hit chance is doubled when using a greataxe. |
 | Improved Critical: Scimitar | Critical hit chance is doubled when using a scimitar. |
 | Improved Critical: Bastard Sword | Critical hit chance is doubled when using a bastard sword. |
 | Improved Critical: Greatsword | Critical hit chance is doubled when using a greatsword. |
 | Improved Critical: Longsword | Critical hit chance is doubled when using a longsword. |
 | Improved Critical: Battleaxe | Critical hit chance is doubled when using a battleaxe. |
 | Improved Critical: Dwarven Waraxe | Critical hit chance is doubled when using a dwarven waraxe. |
 | Improved Critical: Kama | Critical hit chance is doubled when using a kama. |
 | Improved Critical: Khopesh | Critical hit chance is doubled when using a khopesh. |
 | Improved Critical: Falchion | Critical hit chance is doubled when using a falchion. |
 | Improved Critical: Kukri | Critical hit chance is doubled when using a kukri. |
 | Improved Critical: Sickle | Critical hit chance is doubled when using a sickle. |
 | Improved Critical: Handaxe | Critical hit chance is doubled when using a handaxe. |
 | Simple Weapon Proficiency | You do not suffer an attack penalty for simple weapons. |
 | Proficiency: Dagger | You do not suffer a -4 penalty on attack rolls when using a dagger. |
 | Proficiency: Dart | You do not suffer a -4 penalty on attack rolls when using a dart. |
 | Halfling Bravery | Halflings are naturally resistant to fear and gain a +2 morale bonus to saves against fear. |
 | Halfling Size Bonus | As Small creatures, halflings receive a +1 size bonus to attack rolls and Armor Class, and a +4 bonus on Hide checks. |
 | Halfling Luck | Halflings are surprisingly lucky and gain a +1 bonus to all saves. |
 | Halfling Agility | Halflings are agile and gain a +2 bonus to Jump and Move Silently checks. |
 | Halfling Keen Ears | Halflings have keen ears and gain a +2 bonus to Listen checks. |
 | Halfling Thrown Weapon Focus | Halflings develop their throwing skill starting at a very young age. As a result, halflings get a +1 bonus to attack rolls when using any thrown weapon. |
 | Halfling Focus: Dart | +1 bonus on attack rolls when using a dart. |
 | Halfling Focus: Shuriken | +1 bonus on attack rolls when using a shuriken. |
 | Halfling Focus: Throwing Axe | +1 bonus on attack rolls when using a throwing axe. |
 | Halfling Focus: Throwing Dagger | +1 bonus on attack rolls when using a throwing dagger. |
 | Halfling Focus: Throwing Hammer | +1 bonus on attack rolls when using a throwing hammer. |
 | Empower Healing Spell | While this metamagic feat is active, healing spells are 50% more effective, but they consume 10 additional spell points. |
 | Extend Spell | While this metamagic feat is active, spells with durations last twice as long, but they consume 10 additional spell points. |
 | Quicken Spell | While this metamagic feat is active, spells cast twice as fast and cannot be interrupted by enemy attacks, but they consume 10 additional spell points. |
 | Hireling Trap Reflexes | Grants you a +20 bonus on your Reflex saves vs. Traps because you are too dumb to move out of the way. |