 | Human Adaptability Charisma I |
| Grants a +1 increase to your Charisma score. You can only train one Human Adaptability enhancement at this level. Half-Elves taking this enhancement will lock out Elven Dexterity. |
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 | Cleric Wisdom I |
| Grants a +1 increase to your Wisdom score. |
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 | Cleric Energy of the Zealot I |
| Grants a 20 point increase to spell points. |
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 | Cleric Energy of the Zealot II |
| Grants an additional 30 spell points, bringing your total increase to 50 points. |
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 | Cleric Charisma I |
| Grants a +1 increase to your Charisma score. |
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 | Cleric Extra Turning I |
| You gain 1 additional turn undead attempt per rest. |
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 | Cleric Extra Turning II |
| You gain 1 additional turn undead attempt per rest, bringing your total increase to 2. |
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 | Cleric Extra Turning III |
| You gain 1 additional turn undead attempt per rest, bringing your total increase to 3. |
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 | Cleric Extra Turning IV |
| You gain 1 additional turn undead attempt per rest, bringing your total increase to 4. |
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 | Cleric Improved Turning I |
| You add +1 to your cleric level when attempting to turn undead. |
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 | Cleric Improved Turning II |
| You add +2 to your cleric level when attempting to turn undead. |
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 | Cleric Improved Turning III |
| You add +3 to your cleric level when attempting to turn undead. |
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 | Cleric Divine Light I |
| Activate this ability to deal 6 to 36 points of light damage to all nearby undead creatures instead of attempting to turn them. Consumes a use of your turn undead ability. (A successful DC 10 + Cleric Level + Charisma Mod Will save reduces the damage by half.)\n\nD&D Dice: Deals 6d6 light damage to undead. |
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 | Cleric Divine Light II |
| Activate this ability to deal 12 to 72 points of light damage to all nearby undead creatures. Consumes a use of your turn undead ability. (A successful DC 10 + Cleric Level + Charisma Mod Will save reduces the damage by half.)\n\nD&D Dice: Deals 12d6 light damage to undead. |
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 | Cleric Divine Light III |
| Activate this ability to deal 18 to 108 points of light damage to all nearby undead creatures. Consumes a use of your turn undead ability. (A successful DC 10 + Cleric Level + Charisma Mod Will save reduces the damage by half.)\n\nD&D Dice: Deals 18d6 light damage to undead. |
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 | Cleric Improved Spell Penetration I |
| You add +1 to your level when attempting to overcome an enemy's spell resistance. |
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 | Cleric Life Magic I |
| Grants a 10% increase to the effectiveness of your healing and negative energy spells. |
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 | Cleric Life Magic II |
| Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 20%. |
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 | Cleric Life Magic III |
| Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 30%. |
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 | Cleric Prayer of Life I |
| Grants a 3% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount. (Base spell critical chance is 0% and base critical damage multiplier is 1.5.) |
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 | Cleric Prayer of Incredible Life I |
| Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75. |
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 | Cleric Smiting I |
| Grants a 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells. |
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 | Cleric Smiting II |
| Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 20%. |
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 | Cleric Smiting III |
| Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 30%. |
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 | Cleric Smiting IV |
| Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 40%. |
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 | Cleric Prayer of Smiting I |
| Grants a 3% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage. (Base spell critical chance is 0% and base critical damage multiplier is 1.5.) |
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 | Cleric Prayer of Smiting II |
| Grants a 6% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage. |
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 | Cleric Prayer of Smiting III |
| Grants a 9% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage. |
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 | Cleric Prayer of Incredible Smiting I |
| Your light and alignment based (good, evil, lawful, and chaotic) spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75. |
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 | Cleric Prayer of Incredible Smiting II |
| Your light and alignment based (good, evil, lawful, and chaotic) spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00. |
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 | Cleric Prayer of Incredible Smiting III |
| Your light and alignment based (good, evil, lawful, and chaotic) spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.25. |
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