 | Attack | Your basic attack. When activated, you will continue attacking until your target is defeated. |
 | Sneak | Uses your Move Silently and Hide in Shadows skills to stealth through dungeons. |
 | Heroic Durability | Increases your maximum hit points by 20. |
 | Power Attack | While using Power Attack mode, you trade up to 5 of your attack bonus for that much extra damage on melee attacks. While using a two-handed weapon, you gain double the bonus to damage. |
 | Cleave | Activate this ability to attack one or more enemies in an arc in front of you. |
 | Great Cleave | Activate this ability to attack one or more enemies in a wide arc in front of you. |
 | Toughness | Increases your hit points by +3 at first level, and 1 additional hit point for each additional level. |
 | Sunder | Using this attack, you may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 10 + Str mod) |
 | Two Weapon Fighting | Reduces the penalty for fighting with two weapons, and increases the chance to produce off hand attacks when fighting with two weapons (or as an unarmed monk) by 20% to 40%. |
 | Oversized Two Weapon Fighting | When wielding a one handed weapon in your off-hand, you take penalties for fighting with two weapons as if you were wielding a light weapon in your off-hand. |
 | Defensive Fighting | While using Defensive Fighting mode, you trade attack bonus for a small AC bonus. Casting a spell ends this mode. |
 | Improved Critical: Slashing Weapons | Doubles the base critical hit threat range of any slashing weapon you use. This feat does not stack with item effects that double threat range like keen and impact. |
 | Improved Critical: Greataxe | Critical hit chance is doubled when using a greataxe. |
 | Improved Critical: Scimitar | Critical hit chance is doubled when using a scimitar. |
 | Improved Critical: Bastard Sword | Critical hit chance is doubled when using a bastard sword. |
 | Improved Critical: Greatsword | Critical hit chance is doubled when using a greatsword. |
 | Improved Critical: Longsword | Critical hit chance is doubled when using a longsword. |
 | Improved Critical: Battleaxe | Critical hit chance is doubled when using a battleaxe. |
 | Improved Critical: Dwarven Waraxe | Critical hit chance is doubled when using a dwarven waraxe. |
 | Improved Critical: Kama | Critical hit chance is doubled when using a kama. |
 | Improved Critical: Khopesh | Critical hit chance is doubled when using a khopesh. |
 | Improved Critical: Falchion | Critical hit chance is doubled when using a falchion. |
 | Improved Critical: Kukri | Critical hit chance is doubled when using a kukri. |
 | Improved Critical: Sickle | Critical hit chance is doubled when using a sickle. |
 | Improved Critical: Handaxe | Critical hit chance is doubled when using a handaxe. |
 | Simple Weapon Proficiency | You do not suffer an attack penalty for simple weapons. |
 | Proficiency: Dagger | You do not suffer a -4 penalty on attack rolls when using a dagger. |
 | Proficiency: Dart | You do not suffer a -4 penalty on attack rolls when using a dart. |
 | Martial Weapon Proficiency | You do not suffer an attack penalty for martial weapons. |
 | Proficiency: Short Sword | You do not suffer a -4 penalty on attack rolls when using a short sword. |
 | Proficiency: Longsword | You do not suffer a -4 penalty on attack rolls when using a longsword. |
 | Proficiency: Greatsword | You do not suffer a -4 penalty on attack rolls when using a greatsword. |
 | Proficiency: Throwing Hammer | You do not suffer a -4 penalty on attack rolls when using a throwing hammer. |
 | Weapon Focus: Slashing Weapons | Provides a +1 bonus to attack rolls when using a slashing weapon. |
 | Weapon Focus: Longsword | +1 bonus on attack rolls when using a longsword. |
 | Weapon Focus: Greatsword | +1 bonus on attack rolls when using a greatsword. |
 | Greater Weapon Focus: Slashing Weapons | Provides a +1 bonus to attack rolls when using a slashing weapon. This bonus stacks with the Weapon Focus feat. |
 | Greater Weapon Focus: Longsword | +1 bonus on attack rolls when using a longsword. |
 | Greater Weapon Focus: Greatsword | +1 bonus on attack rolls when using a greatsword. |
 | Weapon Specialization: Longsword | +2 bonus on damage rolls when using a longsword. |
 | Weapon Specialization: Greatsword | +2 bonus on damage rolls when using a greatsword. |
 | Weapon Specialization: Bastard Sword | +2 bonus on damage rolls when using a bastard sword. |
 | Power Critical | Provides a +4 bonus to confirm critical hits. |
 | Dwarven Stability | Dwarves naturally are able to keep their balance, receiving a +4 on their Balance skill. |
 | Giant Evasion | Dwarves naturally are harder to hit by giants, receiving a +4 AC bonus when attacked by creatures of the giant type. |
 | Orc and Goblin Bonus | Dwarves get a +1 bonus to attack against orcs and goblins. |
 | Poison Save Bonus | Dwarves are naturally resistant to poison, receiving a +2 bonus to saves against poisons. |
 | Dwarven Stonecunning | Dwarves naturally are able to find secret doors more often, receiving a +2 bonus on their Search skill. |
 | Spell Save Bonus | Dwarves are naturally resistant to spells, receiving a +2 bonus to saves against spell effects. |
 | Hireling Trap Reflexes | Grants you a +20 bonus on your Reflex saves vs. Traps because you are too dumb to move out of the way. |