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Hireling:Herta

From DDO Compendium

A skilled warrior who prefers to settle matters with a blade. (Abilities: Combat Expertise, Stunning Blow, Sunder, Intimidate)
 
Combat ExpertiseWhile using Combat Expertise mode, you trade up to 5 of your attack bonus for the same amount of extra AC. Spells cost double spell points to cast when this mode is active.
Stunning BlowUsing this attack, you may stun the target for a few seconds. Some creatures may be immune to the stun effect. A successful Fortitude save negates this effect. (DC 10 + Str mod)
SunderUsing this attack, you may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 10 + Str mod)

 
IntimidateAllows you to intimidate certain NPCs or taunt and draw the attention of monsters away from other members of your party. You get a bonus when taunting creatures smaller than you and a penalty when taunting creatures that are larger than you. You also gain a bonus to threat generation for a short period of time after successfully using this ability. If you are using a weapon and a shield, this bonus to threat generation is increased.\n\nDetails: The bonus/penalty you gain is 4 for each size category difference between you and your target. For example: You would get a -8 penalty when trying to use intimidate on a fire giant because he is two size categories bigger than you.

 
AttackYour basic attack. When activated, you will continue attacking until your target is defeated.
SneakUses your Move Silently and Hide in Shadows skills to stealth through dungeons.
Heroic DurabilityIncreases your maximum hit points by 20.
Power AttackWhile using Power Attack mode, you trade up to 5 of your attack bonus for that much extra damage on melee attacks. While using a two-handed weapon, you gain double the bonus to damage.
CleaveActivate this ability to attack one or more enemies in an arc in front of you.
Great CleaveActivate this ability to attack one or more enemies in a wide arc in front of you.
ToughnessIncreases your hit points by +3 at first level, and 1 additional hit point for each additional level.
SunderUsing this attack, you may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 10 + Str mod)
Stunning BlowUsing this attack, you may stun the target for a few seconds. Some creatures may be immune to the stun effect. A successful Fortitude save negates this effect. (DC 10 + Str mod)
DodgeGrants you a +1 bonus to your Armor Class that stacks with all other bonuses to AC. This will appear as a feat bonus on your character sheet.
Combat ExpertiseWhile using Combat Expertise mode, you trade up to 5 of your attack bonus for the same amount of extra AC. Spells cost double spell points to cast when this mode is active.
Defensive FightingWhile using Defensive Fighting mode, you trade attack bonus for a small AC bonus. Casting a spell ends this mode.
Skill Focus: IntimidateGrants a +3 bonus to all Intimidate skill checks.
Improved Critical: Slashing WeaponsDoubles the base critical hit threat range of any slashing weapon you use. This feat does not stack with item effects that double threat range like keen and impact.
Improved Critical: GreataxeCritical hit chance is doubled when using a greataxe.
Improved Critical: ScimitarCritical hit chance is doubled when using a scimitar.
Improved Critical: Bastard SwordCritical hit chance is doubled when using a bastard sword.
Improved Critical: GreatswordCritical hit chance is doubled when using a greatsword.
Improved Critical: LongswordCritical hit chance is doubled when using a longsword.
Improved Critical: BattleaxeCritical hit chance is doubled when using a battleaxe.
Improved Critical: Dwarven WaraxeCritical hit chance is doubled when using a dwarven waraxe.
Improved Critical: KamaCritical hit chance is doubled when using a kama.
Improved Critical: KhopeshCritical hit chance is doubled when using a khopesh.
Improved Critical: FalchionCritical hit chance is doubled when using a falchion.
Improved Critical: KukriCritical hit chance is doubled when using a kukri.
Improved Critical: SickleCritical hit chance is doubled when using a sickle.
Improved Critical: HandaxeCritical hit chance is doubled when using a handaxe.
Simple Weapon ProficiencyYou do not suffer an attack penalty for simple weapons.
Proficiency: DaggerYou do not suffer a -4 penalty on attack rolls when using a dagger.
Proficiency: DartYou do not suffer a -4 penalty on attack rolls when using a dart.
Martial Weapon ProficiencyYou do not suffer an attack penalty for martial weapons.
Proficiency: Short SwordYou do not suffer a -4 penalty on attack rolls when using a short sword.
Proficiency: LongswordYou do not suffer a -4 penalty on attack rolls when using a longsword.
Proficiency: GreatswordYou do not suffer a -4 penalty on attack rolls when using a greatsword.
Proficiency: Throwing HammerYou do not suffer a -4 penalty on attack rolls when using a throwing hammer.
Weapon Focus: Slashing WeaponsProvides a +1 bonus to attack rolls when using a slashing weapon.
Weapon Focus: Longsword+1 bonus on attack rolls when using a longsword.
Weapon Focus: Greatsword+1 bonus on attack rolls when using a greatsword.
Greater Weapon Focus: Slashing WeaponsProvides a +1 bonus to attack rolls when using a slashing weapon. This bonus stacks with the Weapon Focus feat.
Greater Weapon Focus: Longsword+1 bonus on attack rolls when using a longsword.
Greater Weapon Focus: Greatsword+1 bonus on attack rolls when using a greatsword.
Superior Weapon Focus: Slashing WeaponsProvides a +1 bonus to attack rolls when using a slashing weapon. This bonus stacks with the Weapon Focus and Greater Weapon Focus feats.
Superior Weapon Focus: Battleaxe+1 bonus on attack rolls when using a battle axe.
Superior Weapon Focus: Scimitar+1 bonus on attack rolls when using a scimitar.
Superior Weapon Focus: Greataxe+1 bonus on attack rolls when using a greataxe.
Superior Weapon Focus: Longsword+1 bonus on attack rolls when using a longsword.
Superior Weapon Focus: Greatsword+1 bonus on attack rolls when using a greatsword.
Superior Weapon Focus: Bastard Sword+1 bonus on attack rolls when using a bastard sword.
Superior Weapon Focus: Dwarven Waraxe+1 bonus on attack rolls when using a dwarven waraxe.
Superior Weapon Focus: Kama+1 bonus on attack rolls when using a kama.
Superior Weapon Focus: Khopesh+1 bonus on attack rolls when using a khopesh.
Superior Weapon Focus: Falchion+1 bonus on attack rolls when using a falchion.
Superior Weapon Focus: Kukri+1 bonus on attack rolls when using a kukri.
Superior Weapon Focus: Sickle+1 bonus on attack rolls when using a sickle.
Superior Weapon Focus: Handaxe+1 bonus on attack rolls when using a handaxe.
Weapon Specialization: Longsword+2 bonus on damage rolls when using a longsword.
Weapon Specialization: Greatsword+2 bonus on damage rolls when using a greatsword.
Weapon Specialization: Bastard Sword+2 bonus on damage rolls when using a bastard sword.
Greater Weapon Specialization: Slashing WeaponsProvides a +2 bonus to damage rolls when using a slashing weapon. This bonus stacks with the Weapon Specialization feat.
Hireling Trap ReflexesGrants you a +20 bonus on your Reflex saves vs. Traps because you are too dumb to move out of the way.

 
Racial Toughness I
Grants you 10 additional hit points if you have the Toughness feat.
Racial Toughness II
Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 20 hit points.
Human Adaptability Strength I
Grants a +1 increase to your Strength score. You can only train one Human Adaptability enhancement at this level. Half-Elves taking this enhancement will lock out Elven Dexterity.
Human Improved Recovery I
You heal for 10% more any time you receive positive energy healing such as that from cure spells and cure potions.
Human Improved Recovery II
You heal for 20% more any time you receive positive energy healing such as that from cure spells and cure potions.
Human Versatility I
Activate this ability to receive a +2 Action Boost bonus to skills, damage, attack rolls, saves, or armor class for 20 seconds.
Grants: Human Versatility - Skills I, Human Versatility - Saves I, Human Versatility - Damage I, Human Versatility - Attack I, Human Versatility - Armor Class I
Human Versatility - Skills I
Activate this ability to receive a +2 Action Boost bonus to skills for 20 seconds.
Human Versatility - Damage I
Activate this ability to receive a +2 Action Boost bonus to damage for 20 seconds.
Human Versatility - Attack I
Activate this ability to receive a +2 Action Boost bonus to attack rolls for 20 seconds.
Human Versatility - Saves I
Activate this ability to receive a +2 Action Boost bonus to saves for 20 seconds.
Human Versatility - Armor Class I
Activate this ability to receive a +2 Action Boost bonus to armor class for 20 seconds.
Human Greater Adaptability Dexterity I
Grants a +1 increase to your Dexterity score. You can only train one Human Adaptability enhancement at this level.
Fighter Strength I
Grants a +1 increase to your Strength score.
Fighter Strength II
Grants an additional +1 to your Strength score.
Fighter Strength III
Grants an additional +1 to your Strength score.
Fighter Armored Agility I
Reduces the armor check penalty that applies to many of your skills by 1, regardless of armor worn.
Fighter Attack Boost I
Activate this ability to receive a +2 Action Boost bonus to attack for 20 seconds.
Fighter Armor Class Boost I
Activate this ability to receive a +2 Action Boost bonus to Armor Class for 20 seconds.
Fighter Haste Boost I
Activate this ability to receive a 15% Action Boost attack speed bonus for 20 seconds.
Fighter Attack Boost II
Activate this ability to receive a +3 Action Boost bonus to attack for 20 seconds.
Fighter Haste Boost II
Activate this ability to receive a 20% Action Boost attack speed bonus for 20 seconds.
Fighter Armor Mastery I
Gives you the ability to move better in armor, increasing the Maximum Dexterity Bonus on your armor by +1. You may still be restricted by your tower shield's max Dex bonus.
Fighter Armor Mastery II
Gives you the ability to move better in armor, increasing the Maximum Dexterity Bonus on your armor by an additional +1. You may still be restricted by your tower shield's max Dex bonus.
Fighter Toughness I
Grants you 10 additional hit points if you have the Toughness feat.
Fighter Toughness II
Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 20 hit points.
Fighter Toughness III
Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 30 hit points.
Fighter Toughness IV
Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 40 hit points.
Fighter Tower Shield Mastery I
Gives you the ability to move better with a tower shield, increasing the Maximum Dexterity Bonus on your tower shield by +1. You may still be restricted by your armor's max Dex bonus.
Fighter Tower Shield Mastery II
Gives you the ability to move better with a tower shield, increasing the Maximum Dexterity Bonus on your tower shield by an additional +1. You may still be restricted by your armor's max Dex bonus.
Fighter Strategy (Sunder) I
Grants a +1 bonus to the DC of your Sunder and Improved Sunder feats.
Fighter Strategy (Stunning Blow) I
Grants a +1 bonus to the DC of your Stunning Blow feat.
Fighter Strategy (Stunning Blow) II
Grants an additional +1 bonus on the DC of your Stunning Blow feat, bringing the total increase to 2.
Fighter Longsword Specialization I
You gain an additional +1 bonus to damage rolls when using a Longsword.
Fighter Longsword Specialization II
You gain an additional +1 bonus to damage rolls when using a Longsword, for a total bonus of +2.

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