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Hireling:Helga Talltower

From DDO Compendium

You'll get what you expect from someone named Talltower. (Abilities: Rage, Stunning Blow, Improved Uncanny Dodge, Intimidate)
 
RageActivate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds plus an additional amount of time based on your Constitution. You can prematurely end your rage by using the Dismiss Rage feat.
Stunning BlowUsing this attack, you may stun the target for a few seconds. Some creatures may be immune to the stun effect. A successful Fortitude save negates this effect. (DC 10 + Str mod)
Improved Uncanny DodgeActivate this barbarian ability to gain a temporary +6 Dodge bonus to your AC and a +6 bonus to your Reflex saves. In addition, monsters attacking you from behind don't receive a flanking bonus.

 
IntimidateAllows you to intimidate certain NPCs or taunt and draw the attention of monsters away from other members of your party. You get a bonus when taunting creatures smaller than you and a penalty when taunting creatures that are larger than you. You also gain a bonus to threat generation for a short period of time after successfully using this ability. If you are using a weapon and a shield, this bonus to threat generation is increased.\n\nDetails: The bonus/penalty you gain is 4 for each size category difference between you and your target. For example: You would get a -8 penalty when trying to use intimidate on a fire giant because he is two size categories bigger than you.

 
AttackYour basic attack. When activated, you will continue attacking until your target is defeated.
SneakUses your Move Silently and Hide in Shadows skills to stealth through dungeons.
Heroic DurabilityIncreases your maximum hit points by 20.
Tireless RageUpon reaching level 17, a barbarian is no longer fatigued after raging.
Power AttackWhile using Power Attack mode, you trade up to 5 of your attack bonus for that much extra damage on melee attacks. While using a two-handed weapon, you gain double the bonus to damage.
SunderUsing this attack, you may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 10 + Str mod)
Stunning BlowUsing this attack, you may stun the target for a few seconds. Some creatures may be immune to the stun effect. A successful Fortitude save negates this effect. (DC 10 + Str mod)
Two Weapon FightingReduces the penalty for fighting with two weapons, and increases the chance to produce off hand attacks when fighting with two weapons (or as an unarmed monk) by 20% to 40%.
Improved Two Weapon FightingIncreases the chance to produce off hand attacks when fighting with two weapons (or as an unarmed monk) by an additional 20% to 60%.
Oversized Two Weapon FightingWhen wielding a one handed weapon in your off-hand, you take penalties for fighting with two weapons as if you were wielding a light weapon in your off-hand.
Greater Two Weapon FightingIncreases the chance to produce off hand attacks when fighting with two weapons (or as an unarmed monk) by an additional 20% to 80%.
Two Handed FightingIncreases the damage of glancing blow attacks when wielding a two-handed weapon by 10% (from a base of 20% normal weapon damage). Also grants a 3% chance for weapon effects to trigger on glancing blows.
RageActivate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds plus an additional amount of time based on your Constitution. You can prematurely end your rage by using the Dismiss Rage feat.
Dismiss RageActivate this barbarian ability to prematurely end your rage.
Fast MovementA barbarian can run 10% faster than normal.
Damage ReductionA barbarian can resist physical damage, shrugging off a 1 point of damage from each physical attack. This increases by 1 point at 5th level and every three barbarian levels thereafter.
Greater RageA barbarian's rage grows stronger after reaching 11th level, granting a +6 bonus to Strength and Constitution and a +3 morale bonus to Will saves. The penalty to AC remains at -2.
Indomitable WillWhile in a rage, the barbarian receives a +4 bonus to Will saves against enchantment spells. This bonus stacks with all modifiers.
Trap SenseBarbarians receive a +1 bonus to saves against traps. This bonus increases by +1 every three barbarian levels thereafter.
Improved Uncanny DodgeActivate this barbarian ability to gain a temporary +6 Dodge bonus to your AC and a +6 bonus to your Reflex saves. In addition, monsters attacking you from behind don't receive a flanking bonus.
Defensive FightingWhile using Defensive Fighting mode, you trade attack bonus for a small AC bonus. Casting a spell ends this mode.
Improved Critical: Piercing WeaponsDoubles the base critical hit threat range of any piercing weapon you use. This feat does not stack with item effects that double threat range like keen and impact.
Improved Critical: DaggerCritical hit chance is doubled when using a dagger.
Improved Critical: RapierCritical hit chance is doubled when using a rapier.
Improved Critical: Short SwordCritical hit chance is doubled when using a short sword.
Improved Critical: HeavyPickCritical hit chance is doubled when using a heavy pick.
Improved Critical: Light PickCritical hit chance is doubled when using a light pick.
Simple Weapon ProficiencyYou do not suffer an attack penalty for simple weapons.
Proficiency: DaggerYou do not suffer a -4 penalty on attack rolls when using a dagger.
Proficiency: DartYou do not suffer a -4 penalty on attack rolls when using a dart.
Martial Weapon ProficiencyYou do not suffer an attack penalty for martial weapons.
Proficiency: Short SwordYou do not suffer a -4 penalty on attack rolls when using a short sword.
Proficiency: LongswordYou do not suffer a -4 penalty on attack rolls when using a longsword.
Proficiency: GreatswordYou do not suffer a -4 penalty on attack rolls when using a greatsword.
Proficiency: Throwing HammerYou do not suffer a -4 penalty on attack rolls when using a throwing hammer.
Hireling Trap ReflexesGrants you a +20 bonus on your Reflex saves vs. Traps because you are too dumb to move out of the way.

 
Human Adaptability Strength I
Grants a +1 increase to your Strength score. You can only train one Human Adaptability enhancement at this level. Half-Elves taking this enhancement will lock out Elven Dexterity.
Human Improved Recovery I
You heal for 10% more any time you receive positive energy healing such as that from cure spells and cure potions.
Human Improved Recovery II
You heal for 20% more any time you receive positive energy healing such as that from cure spells and cure potions.
Barbarian Extend Rage I
Your rage lasts 25% longer.
Barbarian Extend Rage II
Your rage lasts 25% longer, bringing the total increase to 50%.
Barbarian Extend Rage III
Your rage lasts 25% longer, bringing the total increase to 75%.
Barbarian Extend Rage IV
Your rage lasts 25% longer, bringing the total increase to 100%.
Barbarian Constitution I
Grants a +1 increase to your Constitution score.
Barbarian Constitution II
Grants an additional +1 to your Constitution score.
Barbarian Extra Rage I
You can rage 1 additional time per rest.
Barbarian Extra Rage II
You can rage 2 additional times per rest.
Barbarian Extra Rage III
You can rage 3 additional times per rest.
Barbarian Power Rage I
When raging, you gain an additional +1 Strength, but also get an additional -1 penalty to AC.
Barbarian Hardy Rage I
You gain an additional +1 Constitution when raging.
Barbarian Hardy Rage II
You gain an additional +2 Constitution when raging.
Barbarian Hardy Rage III
You gain an additional +3 Constitution when raging.
Barbarian Resist Disease I
Grants a +1 bonus to saves against disease.
Barbarian Resist Poison I
Grants a +1 bonus to saves against poison.
Barbarian Damage Boost I
Activate this ability to receive a 10% Action Boost bonus to weapon damage for 20 seconds.
Barbarian Damage Reduction Boost I
Activate this ability to receive DR 6/- for 20 seconds. This effect does not stack with any inherent Barbarian DR.
Barbarian Damage Boost II
Activate this ability to receive a 15% Action Boost bonus to weapon damage for 20 seconds.
Barbarian Damage Reduction Boost II
Activate this ability to receive DR 9/- for 20 seconds. This effect does not stack with any inherent Barbarian DR.
Barbarian Damage Boost III
Activate this ability to receive a 20% Action Boost bonus to weapon damage for 20 seconds.
Barbarian Damage Reduction Boost III
Activate this ability to receive DR 12/- for 20 seconds. This effect does not stack with any inherent Barbarian DR.
Barbarian Damage Boost IV
Activate this ability to receive a 25% Action Boost bonus to weapon damage for 20 seconds.
Barbarian Damage Reduction Boost IV
Activate this ability to receive DR 15/- for 20 seconds. This effect does not stack with any inherent Barbarian DR.
Barbarian Extra Action Boost I
You can use each of your action boosts 1 additional time per rest.
Barbarian Extra Action Boost II
You can use each of your action boosts 1 additional time per rest, bringing the total increase to 2.
Barbarian Improved Damage Reduction I
You gain an additional point of damage reduction, improving your existing damage reduction by 1/-.
Barbarian Improved Damage Reduction II
You gain an additional point of damage reduction, improving your existing damage reduction by 1/-.

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