 | Warforged Healer's Friend I |
| You heal for 15% more any time you receive positive energy healing such as that from cure spells and cure potions. |
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 | Racial Toughness I |
| Grants you 10 additional hit points if you have the Toughness feat. |
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 | Racial Toughness II |
| Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 20 hit points. |
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 | Paladin Charisma I |
| Grants a +1 increase to your Charisma score. |
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 | Paladin Charisma II |
| Grants an additional +1 to your Charisma score. |
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 | Paladin Extra Lay on Hands I |
| You can call on your lay on hands ability 1 additional time per rest. |
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 | Paladin Extra Lay on Hands II |
| You can call on your lay on hands ability 1 additional time per rest, bringing your total increase to 2. |
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 | Paladin Extra Turning I |
| You gain 1 additional turn undead attempt per rest. |
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 | Paladin Improved Turning I |
| You add +1 to your paladin level when attempting to turn undead. |
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 | Paladin Improved Turning II |
| You add +2 to your paladin level when attempting to turn undead. |
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 | Paladin Divine Light I |
| Activate this ability to deal 6 to 36 points of light damage to all nearby undead creatures instead of attempting to turn them. Consumes a use of your turn undead ability. (A successful DC 10 + Paladin Level + Charisma Mod Will save reduces the damage by half.)\n\nD&D Dice: Deals 6d6 light damage to undead. |
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 | Paladin Divine Light II |
| Activate this ability to deal 12 to 72 points of light damage to all nearby undead creatures. Consumes a use of your turn undead ability. (A successful DC 10 + Paladin Level + Charisma Mod Will save reduces the damage by half.)\n\nD&D Dice: Deals 12d6 light damage to undead. |
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 | Paladin Divine Light III |
| Activate this ability to deal 18 to 108 points of light damage to all nearby undead creatures. Consumes a use of your turn undead ability. (A successful DC 10 + Paladin Level + Charisma Mod Will save reduces the damage by half.)\n\nD&D Dice: Deals 18d6 light damage to undead. |
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 | Paladin Extra Smite Evil I |
| Increases your maximum Smite Evils by 1. |
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 | Paladin Extra Smite Evil II |
| Increases your maximum Smite Evils by 2. |
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 | Paladin Extra Smite Evil III |
| Increases your maximum Smite Evils by 3. |
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 | Paladin Attack Boost I |
| Activate this ability to receive a +2 Action Boost bonus to attack for 20 seconds. |
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 | Paladin Armor Class Boost I |
| Activate this ability to receive a +2 Action Boost bonus to Armor Class for 20 seconds. |
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 | Paladin Attack Boost II |
| Activate this ability to receive a +3 Action Boost bonus to attack for 20 seconds. |
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 | Paladin Armor Class Boost II |
| Activate this ability to receive a +3 Action Boost bonus to Armor Class for 20 seconds. |
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 | Paladin Attack Boost III |
| Activate this ability to receive a +4 Action Boost bonus to attack for 20 seconds. |
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 | Paladin Armor Class Boost III |
| Activate this ability to receive a +4 Action Boost bonus to Armor Class for 20 seconds. |
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 | Paladin Devotion I |
| Grants a 10% increase to the effectiveness of your healing spells. |
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 | Paladin Toughness I |
| Grants you 10 additional hit points if you have the Toughness feat. |
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 | Paladin Toughness II |
| Grants you 10 additional hit points if you have the Toughness feat, bringing the total increase to 20 hit points. |
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 | Paladin Bulwark of Good I |
| Your aura of good provides an additional +1 Armor Class bonus. |
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 | Paladin Bulwark of Good II |
| Your aura of good provides an additional +2 Armor Class bonus. |
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 | Paladin Bulwark of Good III |
| Your aura of good provides an additional +3 Armor Class bonus. |
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 | Paladin Focus of Good I |
| Your aura of good provides a +3 bonus to Concentration skill checks, helping spellcasters continue their magic when damaged in combat. |
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 | Paladin Focus of Good II |
| Your aura of good provides a +6 bonus to Concentration skill checks, helping spellcasters continue their magic when damaged in combat. |
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 | Paladin Divine Sacrifice I |
| Giving up some of your life force to win the battle, you empower your next blow against your foe. This attack deals an additional 5 to 30 Light damage and increases the critical multiplier of your weapon by 1, but costs you 5 hp and 1 sp, whether or not the attack is successful.\n\nD&D Dice: Deals 5d6 light damage. |
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 | Paladin Divine Sacrifice II |
| Giving up some of your life force to win the battle, you empower your next blow against your foe. This attack deals an additional 7 to 42 Light damage and increases the critical multiplier of your weapon by 1, but costs you 5 hp and 1 sp, whether or not the attack is successful.\n\nD&D Dice: Deals 7d6 light damage. |
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 | Follower of the Sovereign Host |
| You are a Vassal of the Sovereign Host, a true believer in the Doctrine of Universal Sovereignty. As is the world, so are the gods. As are the gods, so is the world. Grants a +1 bonus to hit with longswords, the favored weapon of the clergy of the Sovereign Host. |
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| Grants: Dol Dorn's Champion |
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 | Dol Dorn's Champion |
| Activate this ability to grant weapon proficiency in longswords to a friend until the target next rests. Consumes a use of turn undead. This ability may not be activated until you have been granted the Turn Undead ability at Paladin Level 4 or Cleric Level 1. |
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 | Unyielding Sovereignty |
| You are a devoted follower of the Sovereign Host, and your faith has been rewarded. Activate this ability to fully heal hit point damage done to a targetted ally, remove ability damage, death penalty effects, negative levels, and the conditions blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, and stunned. |
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 | Paladin Hunter of the Dead I |
| Devoted to the destruction of the undead, you gain 2 additional turning and remove disease attempts per rest, +1 to your level when turning, and a +2 bonus on saves against spells and effects produced by undead. In addition all of your attacks are considered Ghost Touch, and ignore the chance to miss incorporeal creatures. Positive energy effects heal you for more and you take less damage from negative energy effects. You are able to expend a use of your Paladin Remove Disease ability to produce a Lesser Restoration effect. You may possess only one prestige enhancement line at a time for each class. |
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| Grants: Hunter of the Dead I: Lesser Restoration |
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 | Hunter of the Dead I: Lesser Restoration |
| You may expend a use of Paladin Remove Disease to produce a Lesser Restoration effect on yourself or an ally that dispels magical effects reducing damage to one ability score, eliminates fatigue, and improves exhaustion to fatigue. |
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