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Hireling:Frenzy

From DDO Compendium

Headstrong and heedless to danger, Frenzy lives up to his name and seeks to only fight and has no patience for the slow or the timid. (Abilities: Rage, Trip, Sunder, Intimidate)
 
RageActivate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds plus an additional amount of time based on your Constitution. You can prematurely end your rage by using the Dismiss Rage feat.
TripUsing this attack, you may trip the target, rendering it prone. Some creatures may be immune to this effect. A successful Balance check negates this effect. (DC 10 + Str mod)
SunderUsing this attack, you may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 10 + Str mod)

 
IntimidateAllows you to intimidate certain NPCs or taunt and draw the attention of monsters away from other members of your party. You get a bonus when taunting creatures smaller than you and a penalty when taunting creatures that are larger than you. You also gain a bonus to threat generation for a short period of time after successfully using this ability. If you are using a weapon and a shield, this bonus to threat generation is increased.\n\nDetails: The bonus/penalty you gain is 4 for each size category difference between you and your target. For example: You would get a -8 penalty when trying to use intimidate on a fire giant because he is two size categories bigger than you.

 
AttackYour basic attack. When activated, you will continue attacking until your target is defeated.
SneakUses your Move Silently and Hide in Shadows skills to stealth through dungeons.
Heroic DurabilityIncreases your maximum hit points by 20.
Mithral BodyMithral body counts as light armor and grants a +5 armor bonus, but also provides a 15% arcane spell failure chance, -2 armor check penalty to certain skills, and a +5 maximum Dex bonus.
Light FortificationWarforged have a 25% immunity to critical hits and sneak attacks.
SunderUsing this attack, you may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 10 + Str mod)
Two Handed FightingIncreases the damage of glancing blow attacks when wielding a two-handed weapon by 10% (from a base of 20% normal weapon damage). Also grants a 3% chance for weapon effects to trigger on glancing blows.
RageActivate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds plus an additional amount of time based on your Constitution. You can prematurely end your rage by using the Dismiss Rage feat.
Fast MovementA barbarian can run 10% faster than normal.
Damage ReductionA barbarian can resist physical damage, shrugging off a 1 point of damage from each physical attack. This increases by 1 point at 5th level and every three barbarian levels thereafter.
Trap SenseBarbarians receive a +1 bonus to saves against traps. This bonus increases by +1 every three barbarian levels thereafter.
Uncanny DodgeActivate this barbarian ability to gain a temporary +4 Dodge bonus to your AC and a +4 bonus to your Reflex saves.
Defensive FightingWhile using Defensive Fighting mode, you trade attack bonus for a small AC bonus. Casting a spell ends this mode.
Simple Weapon ProficiencyYou do not suffer an attack penalty for simple weapons.
Proficiency: DaggerYou do not suffer a -4 penalty on attack rolls when using a dagger.
Proficiency: DartYou do not suffer a -4 penalty on attack rolls when using a dart.
Martial Weapon ProficiencyYou do not suffer an attack penalty for martial weapons.
Proficiency: Short SwordYou do not suffer a -4 penalty on attack rolls when using a short sword.
Proficiency: LongswordYou do not suffer a -4 penalty on attack rolls when using a longsword.
Proficiency: GreatswordYou do not suffer a -4 penalty on attack rolls when using a greatsword.
Proficiency: Throwing HammerYou do not suffer a -4 penalty on attack rolls when using a throwing hammer.
Warforged ImmunitiesWarforged are naturally immune to sleep, energy drain, nausea, sickness, exhaustion, poison, disease, and paralysis effects except those which physically hold them in place.
Hireling Trap ReflexesGrants you a +20 bonus on your Reflex saves vs. Traps because you are too dumb to move out of the way.

 
Barbarian Extend Rage I
Your rage lasts 25% longer.
Barbarian Constitution I
Grants a +1 increase to your Constitution score.
Barbarian Extra Rage I
You can rage 1 additional time per rest.
Barbarian Power Rage I
When raging, you gain an additional +1 Strength, but also get an additional -1 penalty to AC.
Barbarian Hardy Rage I
You gain an additional +1 Constitution when raging.
Barbarian Willpower I
You gain an additional +1 bonus to Will saves when raging.
Barbarian Damage Boost I
Activate this ability to receive a 10% Action Boost bonus to weapon damage for 20 seconds.
Barbarian Sprint Boost I
Activate this ability to receive a 35% Action Boost bonus to running speed for 20 seconds.
Barbarian Improved Damage Reduction I
You gain an additional point of damage reduction, improving your existing damage reduction by 1/-.
Barbarian Desert Lore I
You gain energy resistance 2 versus fire, or improve your existing resistance by 2.

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