Hireling:Elieri Thistledown
From DDO Compendium
Official Game Entry
Elieri Thistledown
Elieri is a young halfling woman that lends aid to her companions. (Casts: Cure Light Wounds, Cure Moderate Wounds, Command, Divine Vitality, Remove Paralysis)

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| Cleric Divine Vitality I |
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| Cure Moderate Wounds | Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. Undead who make a successful Will save reduce the damage by half.\n\nD&D Dice: Heals 2d6+4 hp plus 1 point per caster level (max 10). | |
| Remove Paralysis | Frees ally from paralysis and effects of a slow spell. | |
| Command | An enemy is commanded to fall to the ground and lie prone. A successful Will save negates this effect. |

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| Wand of Cure Light Wounds | This hireling possesses wands of Cure Light Wounds | |
| Attack | Your basic attack. When activated, you will continue attacking until your target is defeated. | |
| Sneak | Uses your Move Silently and Hide in Shadows skills to stealth through dungeons. | |
| Heroic Durability | Increases your maximum hit points by 20. | |
| Magical Training | Increases your maximum spell points, representing the training you received as a level 1 character in the arcane or divine arts. | |
| Turn Undead | Activate this cleric ability to drive away undead. To turn undead you must make a turning check (roll 1 twenty-sided die + your total Charisma modifier) to determine the Hit Dice of the most powerful undead you can effect. Then you roll 2 six-sided dice + your cleric level + your Charisma modifier to determine the total Hit Dice of creatures in the area that you can turn. Turned undead flee. If you have twice as many levels as the undead have Hit Dice, you destroy any that you would normally turn. | |
| Defensive Fighting | While using Defensive Fighting mode, you trade attack bonus for a small AC bonus. Casting a spell ends this mode. | |
| Simple Weapon Proficiency | You do not suffer an attack penalty for simple weapons. | |
| Proficiency: Dagger | You do not suffer a -4 penalty on attack rolls when using a dagger. | |
| Proficiency: Dart | You do not suffer a -4 penalty on attack rolls when using a dart. | |
| Halfling Bravery | Halflings are naturally resistant to fear and gain a +2 morale bonus to saves against fear. | |
| Halfling Size Bonus | As Small creatures, halflings receive a +1 size bonus to attack rolls and Armor Class, and a +4 bonus on Hide checks. | |
| Halfling Luck | Halflings are surprisingly lucky and gain a +1 bonus to all saves. | |
| Halfling Agility | Halflings are agile and gain a +2 bonus to Jump and Move Silently checks. | |
| Halfling Keen Ears | Halflings have keen ears and gain a +2 bonus to Listen checks. | |
| Extend Spell | While this metamagic feat is active, spells with durations last twice as long, but they consume 10 additional spell points. | |
| Least Dragonmark of Healing | The bloodline of House Jorasco bestows on you a +2 bonus to your Heal skill. Activate this ability to cast Cure Light Wounds three times per rest. | |
| Hireling Trap Reflexes | Grants you a +20 bonus on your Reflex saves vs. Traps because you are too dumb to move out of the way. |

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| Extra Dragonmark Use I |
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| Halfling Dexterity I |
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| Cleric Wisdom I |
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| Cleric Energy of the Zealot I |
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| Cleric Extra Turning I |
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| Cleric Life Magic I |
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| Follower of the Sovereign Host |
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| Dol Dorn's Champion |
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| Cure Moderate Wounds | Positive energy is channeled to heal moderate wounds of your target or damage undead for 6 to 16 hit points plus an additional 1 for every caster level up to caster level 10. Undead who make a successful Will save reduce the damage by half.\n\nD&D Dice: Heals 2d6+4 hp plus 1 point per caster level (max 10). | |
| Cure Light Wounds | Positive energy is channeled to heal light wounds of your target or damage undead for 3 to 8 hit points plus an additional 1 for every caster level up to caster level 5. Undead who make a successful Will save reduce the damage by half.\n\nD&D Dice: Heals 1d6+2 hp plus an additional 1 per caster level (max 5). | |
| Remove Curse | Removes all curses on an ally. Counters and dispels Bestow Curse. |
Player Entry
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