 | Cleric Energy of the Zealot I |
| Grants a 20 point increase to spell points. |
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 | Cleric Energy of the Zealot II |
| Grants an additional 30 spell points, bringing your total increase to 50 points. |
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 | Cleric Energy of the Zealot III |
| Grants an additional 30 spell points, bringing your total increase to 80 points. |
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 | Cleric Extra Turning I |
| You gain 1 additional turn undead attempt per rest. |
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 | Cleric Improved Empower Healing I |
| Using the Empower Healing Spell feat costs you 1 less spell point. |
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 | Cleric Improved Empower Healing II |
| Using the Empower Healing Spell feat costs you 2 fewer spell points. |
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 | Cleric Divine Light I |
| Activate this ability to deal 6 to 36 points of light damage to all nearby undead creatures instead of attempting to turn them. Consumes a use of your turn undead ability. (A successful DC 10 + Cleric Level + Charisma Mod Will save reduces the damage by half.)\n\nD&D Dice: Deals 6d6 light damage to undead. |
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 | Cleric Divine Healing I |
| Activate this ability to give another character 1 to 3 healing every 2 seconds for 30 seconds. Consumes a use of your turn undead ability.\n\nD&D Dice: Heals 1d3 hp per 2 seconds for 30 seconds. |
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 | Cleric Divine Healing II |
| Activate this ability to give another character 2 to 6 healing every 2 seconds for 30 seconds. Consumes a use of your turn undead ability.\n\nD&D Dice: Heals 2d3 hp per 2 seconds for 30 seconds. |
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 | Cleric Divine Healing III |
| Activate this ability to give another character 3 to 9 healing every 2 seconds for 30 seconds. Consumes a use of your turn undead ability.\n\nD&D Dice: Heals 3d3 hp per 2 seconds for 30 seconds. |
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 | Cleric Divine Vitality I |
| Activate this ability to restore 13 to 22 spellpoints to another character. Consumes a use of your turn undead ability.\n\nD&D Dice: Restores 3d4+10 sp to an ally. |
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 | Cleric Improved Spell Penetration I |
| You add +1 to your level when attempting to overcome an enemy's spell resistance. |
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 | Cleric Improved Spell Penetration II |
| You add +2 to your level when attempting to overcome an enemy's SR. |
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 | Cleric Life Magic I |
| Grants a 10% increase to the effectiveness of your healing and negative energy spells. |
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 | Cleric Life Magic II |
| Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 20%. |
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 | Cleric Life Magic III |
| Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 30%. |
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 | Cleric Life Magic IV |
| Grants an additional 10% increase to the effectiveness of your healing and negative energy spells, bringing the total increase to 40%. |
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 | Cleric Prayer of Life I |
| Grants a 3% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount. (Base spell critical chance is 0% and base critical damage multiplier is 1.5.) |
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 | Cleric Prayer of Life II |
| Grants a 6% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount. |
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 | Cleric Prayer of Life III |
| Grants a 9% chance for your healing and negative energy spells to generate a critical result for 1.5 times the normal healing or damage amount. |
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 | Cleric Prayer of Incredible Life I |
| Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75. |
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 | Cleric Prayer of Incredible Life II |
| Your healing and negative energy spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00. |
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 | Cleric Smiting I |
| Grants a 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells. |
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 | Cleric Smiting II |
| Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 20%. |
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 | Cleric Smiting III |
| Grants an additional 10% increase to the effectiveness of your light and alignment based (good, evil, lawful, and chaotic) spells, bringing the total increase to 30%. |
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 | Cleric Prayer of Smiting I |
| Grants a 3% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage. (Base spell critical chance is 0% and base critical damage multiplier is 1.5.) |
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 | Cleric Prayer of Smiting II |
| Grants a 6% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage. |
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 | Cleric Prayer of Smiting III |
| Grants a 9% chance for your light and alignment based (good, evil, lawful, and chaotic) spells to generate a critical hit for 1.5 times normal damage. |
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 | Cleric Prayer of Incredible Smiting I |
| Your light and alignment based (good, evil, lawful, and chaotic) spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 1.75. |
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 | Cleric Prayer of Incredible Smiting II |
| Your light and alignment based (good, evil, lawful, and chaotic) spell critical multipliers are increased by an additional 0.25, bringing your base critical multiplier for these spells to 2.00. |
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 | Cleric Divine Vitality II |
| Activate this ability to restore 15 to 30 spellpoints to another character. Consumes a use of your turn undead ability.\n\nD&D Dice: Restores 5d4+10 sp to an ally. |
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 | Cleric Divine Vitality III |
| Activate this ability to restore 17 to 38 spellpoints to another character. Consumes a use of your turn undead ability.\n\nD&D Dice: Restores 7d4+10 sp to an ally. |
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