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Hireling:Arnal Swarts

From DDO Compendium

No girly men here. (Abilities Rage, Sunder, Improved Uncanny Dodge, Intimidate)
 
RageActivate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds plus an additional amount of time based on your Constitution. You can prematurely end your rage by using the Dismiss Rage feat.
SunderUsing this attack, you may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 10 + Str mod)
Improved Uncanny DodgeActivate this barbarian ability to gain a temporary +6 Dodge bonus to your AC and a +6 bonus to your Reflex saves. In addition, monsters attacking you from behind don't receive a flanking bonus.

 
IntimidateAllows you to intimidate certain NPCs or taunt and draw the attention of monsters away from other members of your party. You get a bonus when taunting creatures smaller than you and a penalty when taunting creatures that are larger than you. You also gain a bonus to threat generation for a short period of time after successfully using this ability. If you are using a weapon and a shield, this bonus to threat generation is increased.\n\nDetails: The bonus/penalty you gain is 4 for each size category difference between you and your target. For example: You would get a -8 penalty when trying to use intimidate on a fire giant because he is two size categories bigger than you.

 
AttackYour basic attack. When activated, you will continue attacking until your target is defeated.
SneakUses your Move Silently and Hide in Shadows skills to stealth through dungeons.
Heroic DurabilityIncreases your maximum hit points by 20.
Tireless RageUpon reaching level 17, a barbarian is no longer fatigued after raging.
Power AttackWhile using Power Attack mode, you trade up to 5 of your attack bonus for that much extra damage on melee attacks. While using a two-handed weapon, you gain double the bonus to damage.
CleaveActivate this ability to attack one or more enemies in an arc in front of you.
SunderUsing this attack, you may reduce the target's Armor Class by 4 for a short time. Some creatures may be immune to the sunder effect. A successful Fortitude save negates this effect. (DC 10 + Str mod)
Two Handed FightingIncreases the damage of glancing blow attacks when wielding a two-handed weapon by 10% (from a base of 20% normal weapon damage). Also grants a 3% chance for weapon effects to trigger on glancing blows.
Improved Two Handed FightingIncreases the damage of glancing blow attacks when wielding a two-handed weapon by an additional 10%. Also increases the chance for weapon effects to trigger on glancing blows by an additional 3%.
Greater Two Handed FightingIncreases the damage of glancing blow attacks when wielding a two-handed weapon by an additional 10%. Also increases the chance for weapon effects to trigger on glancing blows by an additional 3%.
RageActivate this barbarian ability to enter a bloodthirsty frenzy, granting you a +4 bonus to Strength and Constitution, a +2 Morale bonus to Will saves, and a -2 penalty to AC. When the rage ends, however, you will lose the hit points granted to you by increased Constitution and become fatigued. Your rage will last for 30 seconds plus an additional amount of time based on your Constitution. You can prematurely end your rage by using the Dismiss Rage feat.
Dismiss RageActivate this barbarian ability to prematurely end your rage.
Fast MovementA barbarian can run 10% faster than normal.
Damage ReductionA barbarian can resist physical damage, shrugging off a 1 point of damage from each physical attack. This increases by 1 point at 5th level and every three barbarian levels thereafter.
Greater RageA barbarian's rage grows stronger after reaching 11th level, granting a +6 bonus to Strength and Constitution and a +3 morale bonus to Will saves. The penalty to AC remains at -2.
Indomitable WillWhile in a rage, the barbarian receives a +4 bonus to Will saves against enchantment spells. This bonus stacks with all modifiers.
Trap SenseBarbarians receive a +1 bonus to saves against traps. This bonus increases by +1 every three barbarian levels thereafter.
Improved Uncanny DodgeActivate this barbarian ability to gain a temporary +6 Dodge bonus to your AC and a +6 bonus to your Reflex saves. In addition, monsters attacking you from behind don't receive a flanking bonus.
Defensive FightingWhile using Defensive Fighting mode, you trade attack bonus for a small AC bonus. Casting a spell ends this mode.
Improved Critical: Slashing WeaponsDoubles the base critical hit threat range of any slashing weapon you use. This feat does not stack with item effects that double threat range like keen and impact.
Improved Critical: GreataxeCritical hit chance is doubled when using a greataxe.
Improved Critical: ScimitarCritical hit chance is doubled when using a scimitar.
Improved Critical: Bastard SwordCritical hit chance is doubled when using a bastard sword.
Improved Critical: GreatswordCritical hit chance is doubled when using a greatsword.
Improved Critical: LongswordCritical hit chance is doubled when using a longsword.
Improved Critical: BattleaxeCritical hit chance is doubled when using a battleaxe.
Improved Critical: Dwarven WaraxeCritical hit chance is doubled when using a dwarven waraxe.
Improved Critical: KamaCritical hit chance is doubled when using a kama.
Improved Critical: KhopeshCritical hit chance is doubled when using a khopesh.
Improved Critical: FalchionCritical hit chance is doubled when using a falchion.
Improved Critical: KukriCritical hit chance is doubled when using a kukri.
Improved Critical: SickleCritical hit chance is doubled when using a sickle.
Improved Critical: HandaxeCritical hit chance is doubled when using a handaxe.
Simple Weapon ProficiencyYou do not suffer an attack penalty for simple weapons.
Proficiency: DaggerYou do not suffer a -4 penalty on attack rolls when using a dagger.
Proficiency: DartYou do not suffer a -4 penalty on attack rolls when using a dart.
Martial Weapon ProficiencyYou do not suffer an attack penalty for martial weapons.
Proficiency: Short SwordYou do not suffer a -4 penalty on attack rolls when using a short sword.
Proficiency: LongswordYou do not suffer a -4 penalty on attack rolls when using a longsword.
Proficiency: GreatswordYou do not suffer a -4 penalty on attack rolls when using a greatsword.
Proficiency: Throwing HammerYou do not suffer a -4 penalty on attack rolls when using a throwing hammer.
Dwarven StabilityDwarves naturally are able to keep their balance, receiving a +4 on their Balance skill.
Giant EvasionDwarves naturally are harder to hit by giants, receiving a +4 AC bonus when attacked by creatures of the giant type.
Orc and Goblin BonusDwarves get a +1 bonus to attack against orcs and goblins.
Poison Save BonusDwarves are naturally resistant to poison, receiving a +2 bonus to saves against poisons.
Dwarven StonecunningDwarves naturally are able to find secret doors more often, receiving a +2 bonus on their Search skill.
Spell Save BonusDwarves are naturally resistant to spells, receiving a +2 bonus to saves against spell effects.
Hireling Trap ReflexesGrants you a +20 bonus on your Reflex saves vs. Traps because you are too dumb to move out of the way.

 
Dwarven Constitution I
Grants a +1 increase to your Constitution score.
Dwarven Constitution II
Grants an additional +1 to your Constitution score.
Dwarven Spell Defense I
Grants a +1 bonus to saves against spells and magical effects.
Dwarven Axe Damage I
You gain an additional +1 bonus to damage rolls when using a battleaxe, throwing axe, handaxe, or dwarven axe, and an additional +2 bonus to damage rolls when using a greataxe.
Grants: Throwing Axe Damage I, Handaxe Damage I, Greataxe Damage I, Battleaxe Damage I, Dwarven Axe Damage I
Battleaxe Damage I
You gain an additional +1 bonus to damage rolls when using a battleaxe.
Throwing Axe Damage I
You gain an additional +1 bonus to damage rolls when using a throwing axe.
Dwarven Axe Damage I
You gain an additional +1 bonus to damage rolls when using a dwarven axe.
Greataxe Damage I
You gain an additional +2 bonus to damage rolls when using a greataxe.
Handaxe Damage I
You gain an additional +1 bonus to damage rolls when using a handaxe.
Dwarven Axe Damage II
You gain an additional +1 bonus to damage rolls when using a battleaxe, throwing axe, handaxe, or dwarven axe, bringing the total increase to 2, and an additional +2 bonus to damage rolls when using a greataxe, bringing the total increase to 4.
Grants: Throwing Axe Damage II, Handaxe Damage II, Greataxe Damage II, Dwarven Axe Damage II, Battleaxe Damage II
Battleaxe Damage II
You gain an additional +1 bonus to damage rolls when using a battleaxe.
Throwing Axe Damage II
You gain an additional +1 bonus to damage rolls when using a throwing axe.
Dwarven Axe Damage II
You gain an additional +1 bonus to damage rolls when using a dwarven axe.
Greataxe Damage II
You gain an additional +2 bonus to damage rolls when using a greataxe.
Handaxe Damage II
You gain an additional +1 bonus to damage rolls when using a handaxe.
Dwarven Axe Attack I
You gain an additional +1 bonus to attack rolls when using a battleaxe, throwing axe, greataxe, handaxe, or dwarven axe.
Grants: Throwing Axe Attack I, Handaxe Attack I, Greataxe Attack I, Dwarven Axe Attack I, Battleaxe Attack I
Battleaxe Attack I
You gain an additional +1 bonus to attack rolls when using a battleaxe.
Throwing Axe Attack I
You gain an additional +1 bonus to attack rolls when using a throwing axe.
Dwarven Axe Attack I
You gain an additional +1 bonus to attack rolls when using a dwarven axe.
Greataxe Attack I
You gain an additional +1 bonus to attack rolls when using a greataxe.
Handaxe Attack I
You gain an additional +1 bonus to attack rolls when using a handaxe.
Dwarven Axe Attack II
You gain an additional +1 bonus to attack rolls when using a battleaxe, throwing axe, greataxe, handaxe, or dwarven axe, bringing the total increase to 2.
Grants: Throwing Axe Attack II, Greataxe Attack II, Handaxe Attack II, Dwarven Axe Attack II, Battleaxe Attack II
Battleaxe Attack II
You gain an additional +1 bonus to attack rolls when using a battleaxe.
Throwing Axe Attack II
You gain an additional +1 bonus to attack rolls when using a throwing axe.
Dwarven Axe Attack II
You gain an additional +1 bonus to attack rolls when using a dwarven axe.
Greataxe Attack II
You gain an additional +1 bonus to attack rolls when using a greataxe.
Handaxe Attack II
You gain an additional +1 bonus to attack rolls when using a handaxe.
Barbarian Extend Rage I
Your rage lasts 25% longer.
Barbarian Extend Rage II
Your rage lasts 25% longer, bringing the total increase to 50%.
Barbarian Extend Rage III
Your rage lasts 25% longer, bringing the total increase to 75%.
Barbarian Extend Rage IV
Your rage lasts 25% longer, bringing the total increase to 100%.
Barbarian Constitution I
Grants a +1 increase to your Constitution score.
Barbarian Constitution II
Grants an additional +1 to your Constitution score.
Barbarian Extra Rage I
You can rage 1 additional time per rest.
Barbarian Extra Rage II
You can rage 2 additional times per rest.
Barbarian Extra Rage III
You can rage 3 additional times per rest.
Barbarian Hardy Rage I
You gain an additional +1 Constitution when raging.
Barbarian Hardy Rage II
You gain an additional +2 Constitution when raging.
Barbarian Hardy Rage III
You gain an additional +3 Constitution when raging.
Barbarian Damage Boost I
Activate this ability to receive a 10% Action Boost bonus to weapon damage for 20 seconds.
Barbarian Damage Reduction Boost I
Activate this ability to receive DR 6/- for 20 seconds. This effect does not stack with any inherent Barbarian DR.
Barbarian Damage Boost II
Activate this ability to receive a 15% Action Boost bonus to weapon damage for 20 seconds.
Barbarian Damage Reduction Boost II
Activate this ability to receive DR 9/- for 20 seconds. This effect does not stack with any inherent Barbarian DR.
Barbarian Damage Boost III
Activate this ability to receive a 20% Action Boost bonus to weapon damage for 20 seconds.
Barbarian Damage Boost IV
Activate this ability to receive a 25% Action Boost bonus to weapon damage for 20 seconds.
Barbarian Extra Action Boost I
You can use each of your action boosts 1 additional time per rest.
Barbarian Extra Action Boost II
You can use each of your action boosts 1 additional time per rest, bringing the total increase to 2.
Barbarian Improved Damage Reduction I
You gain an additional point of damage reduction, improving your existing damage reduction by 1/-.

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