Feat:Turn Undead

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Feat: Turn Undead
Activate this cleric ability to drive away undead. To turn undead you must make a turning check (1d20 + your total Charisma modifier) to determine the Hit Dice of the most powerful undead you can effect. Then you roll 2d6 + your cleric level + your Charisma modifier to determine the total Hit Dice of creatures in the area that you can turn. Turned undead flee. If you have twice as many levels as the undead have Hit Dice, you destroy any that you would normally turn.
Feat: Turn Undead
Activate this paladin ability to drive away undead. To turn undead you must make a turning check (1d20 + your total Charisma modifier) to determine the Hit Dice of the most powerful undead you can effect. Then you roll 2d6 + your paladin level -3 + your Charisma modifier to determine the total Hit Dice of creatures in the area that you can turn. Turned undead flee. If you have twice as many levels as the undead have Hit Dice, you destroy any that you would normally turn.


 
This page was last modified 14:47, 6 March 2008.