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Feat:Improved Trip

From DDO Compendium

Improved Trip
Cooldown: 10 seconds
Usage: Active
Target: Foe, Directional, Breakable
Using this attack, you may trip the target, rendering it prone for a longer time. Some creatures may be immune to this effect. A successful Balance check negates this effect. (DC 14 + Str mod)

Summary: Combat Expertise

Combat Expertise

Improved TripUsing this attack, you may trip the target, rendering it prone for a longer time. Some creatures may be immune to this effect. A successful Balance check negates this effect. (DC 14 + Str mod)
Improved TripUsing this attack, you may trip the target, rendering it prone for a longer time. Some creatures may be immune to this effect. A successful Balance check negates this effect. (DC 14 + Str mod)

Additional Information

Fighters can take this as a bonus feat.

Prerequisites

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