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Feat:Finishing Moves: Path of Harmonious Balance

From DDO Compendium

Finishing Moves: Path of Harmonious Balance
Usage: Passive
Through careful use of their abilities, monks can unlock special finishing moves to perform amazing effects. This is a list of finishing moves available to monks that follow the Path of Harmonious Balance.

Summary: Monk Only

Monk (Level 16)

Aligning the HeavensWater:Light:Water Finisher - Activate this finisher to cleanse the local area of anything that might make spellcasting difficult, reducing the spell point costs of all nearby allies by a 25% for a short period of time.
Dance of CloudsAir:Light:Air Finisher - Activate this finisher to wrap all nearby allies in the stuff of clouds for a short period of time, granting them 20% concealment.
Grasp the Earth DragonEarth:Light:Earth Finisher - Activate this finisher to fill all nearby allies with the strength of the earth, granting them immunity to daze, stun, and sleep for a short period of time.
Healing KiLight:Light:Light Finisher - Activate this finisher to heal all nearby allies for 1 to 4 points of positive energy, plus an additional 1 to 4 every two monk levels.\n\nD&D Dice: Heals allies with 1d4 positive energy for every two monk levels.
Healing Ki IILight:Light:Light Finisher - Activate this finisher to heal all nearby allies for 4 to 16 points of positive energy.
Healing Ki IIILight:Light:Light Finisher - Activate this finisher to heal all nearby allies for 6 to 24 points of positive energy.
Healing Ki IVLight:Light:Light Finisher - Activate this finisher to heal all nearby allies for 8 to 32 points of positive energy.
Walk of the SunFire:Light:Fire Finisher - Activate this finisher to heighten the fire burning within the hearts of your allies, granting them bonuses to hit, skill checks, and saves for a short period of time.

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