Feat:Finishing Moves: Path of Harmonious Balance
From DDO Compendium

| Aligning the Heavens | Water:Light:Water Finisher - Activate this finisher to cleanse the local area of anything that might make spellcasting difficult, reducing the spell point costs of all nearby allies by a 25% for a short period of time. |
| Dance of Clouds | Air:Light:Air Finisher - Activate this finisher to wrap all nearby allies in the stuff of clouds for a short period of time, granting them 20% concealment. |
| Grasp the Earth Dragon | Earth:Light:Earth Finisher - Activate this finisher to fill all nearby allies with the strength of the earth, granting them immunity to daze, stun, and sleep for a short period of time. |
| Healing Ki | Light:Light:Light Finisher - Activate this finisher to heal all nearby allies for 1 to 4 points of positive energy, plus an additional 1 to 4 every two monk levels.\n\nD&D Dice: Heals allies with 1d4 positive energy for every two monk levels. |
| Healing Ki II | Light:Light:Light Finisher - Activate this finisher to heal all nearby allies for 4 to 16 points of positive energy. |
| Healing Ki III | Light:Light:Light Finisher - Activate this finisher to heal all nearby allies for 6 to 24 points of positive energy. |
| Healing Ki IV | Light:Light:Light Finisher - Activate this finisher to heal all nearby allies for 8 to 32 points of positive energy. |
| Walk of the Sun | Fire:Light:Fire Finisher - Activate this finisher to heighten the fire burning within the hearts of your allies, granting them bonuses to hit, skill checks, and saves for a short period of time. |
You need JavaScript enabled for viewing comments