Article
Discussion

Feat:Finishing Moves

From DDO Compendium

Finishing Moves
Usage: Active
Target: Self
Through careful use of their abilities, monks can unlock special finishing moves to perform amazing effects. This button changes into various finishing moves as they become available.

Summary: Monk Only

Monk (Level 1)

Breath of the Fire DragonFire:Fire:Fire Finisher - A cone of searing flame shoots forth, damaging targets in the area of the flames for 1 to 6 damage for each monk level. A successful Reflex save (DC 10 + Monk Level + Wisdom Modifier) reduces the damage by half.\n\nD&D Dice: Deals 1d6 fire damage per monk level.
The Gathering StormAir:Air:Air Finisher - Winds gather about your enemy, decreasing your opponent's chance to land attacks. A successful Fortitude save ends this effect. (DC 10 + Monk Level + Wisdom mod)
The Raging SeaWater:Water:Water Finisher - Like a swimmer fighting against the raging sea, your enemy finds it difficult to act with speed. This attack slows your enemies attacks. A successful Fortitude save ends this effect. (DC 10 + Monk Level + Wisdom mod)
The Trembling EarthEarth:Earth:Earth Finisher - The force of the earth is behind your attacks, increasing your critical threat multiplier for this attack by 2 and partially bewildering your foe, preventing them from casting spells. A successful Fortitude save ends this effect. (DC 10 + Monk Level + Wisdom mod)

You need JavaScript enabled for viewing comments